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Liliana -
Program Studi Teknik Informatika

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Aplikasi Ekstraksi Fitur Citra Hufur Jawa Berdasarkan Morfologinya Meiliana Indrawijaya; Liliana -; Rudy Adipranata
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

Feature extraction is an important topic in the classification. Well detected features will be able to increase the level of accuracy for the recognition of an object. Javanese language is a language that is often used by people on the island of Java, Indonesia. Feature extraction of Javanese letter has its own difficulty level for Javanese letter consists of many types of letters and combinations. In this paper, developed an application that can extract a handwritten Javanese letter features.The process is carried out as follows: image that has been previously segmented, skeleton by using the method of Zhang Suen. The results of this skeletonizing will be used to extract image features, which consists of loops, straight lines and curves arch. Loop detection using flood-fill algorithm, line detection using Hough Transform and curve detection using Hough Transform with curve detection algorithm.The input is Javanese letters image that has been segmented previously. The output is the type and number of features that are recognized and can be saved in .csv format. This application is made to the programming language C# with Microsoft Visual Studio 2010 as the IDE.
Dodgeball: A Virtual Reality Sport Game Using Kinect And XNA Game Studio Erick Leonardo; Liliana -; Kartika Gunadi
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Technology development, particularly in video game, has reached to all human life aspects. Many game developers seek not only for innovations to a more interesting gaming system, but also for added values to the game itself. Virtual reality game becomes one of the alternatives to develop the gameplay aspect. Players are highly immersed in the video game world, and convinced as if they were in the game itself. This thesis aims to make a virtual reality game with Dodgeball sport theme using Kinect and XNA Game Studio integrated development environment.The Kinect used in this Dodgeball game is meant to control a game character to follow the real one. The character moves in the same way in real life. Therefore, players will find the game more realistic, and they will feel the sensation of playing the real Dodgeball. Besides, players do not need to use a game controller. Players’ movement also become more natural in the absence of the game controller.Our Dodgeball game has gone through several adjustments, such as, each team’s players are limited to 4 people, which at most 2 of them are human players. The number of balls used in this game is reduced to 2, and before the game begins, the balls are assigned to teams by coin tosses. Dodgeball game is also packed with physics and simple artificial intelligence to enhance players’ gaming experiences in playing Dodgeball game.
Perancangan dan Pembuatan Aplikasi Peta Interaktif Universitas Kristen Petra Berbasis Android Christopher Imantaka Halim; Rolly Intan; Liliana -
Jurnal Infra Vol 2, No 1 (2014)
Publisher : Jurnal Infra

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Abstract

Along with the growth of Petra Christian University, more college students and guests will come to visit this university. Petra Christian University has more than few buildings and it does not rule out the possibility that new buildings will be build later. Then, Petra Christian University will need location maps and directions to help visitors of the university find specific locations inside campus area. There are physical and digital maps of Petra Christian University, and a Final Project which displays few floor maps of Petra Christian University. But an application which especially provides an interactive map and virtual tour of Petra Christian University hasn’t been made.Thus, a system is being developed, which has two separate applications. The first application is an Android-based apllication called Petra PanoraMap, its goal is to provide interactive maps for Petra Christian University. This application provides a virtual tour for users which displays panoramic views of several locations inside Petra Christian University. The second application is a web-based application called PanoraMap Editor, its goal is to provide all data and pictures needed by Petra PanoraMap. Thus, it is needed to create a data structure that can represent Petra Christian University as a whole entity based on object-oriented approach.Tests have been performed to both Petra PanoraMap and PanoraMap Editor. Petra PanoraMap application can display panoramic views so that users can feel that they are inside Petra Christian University. It is proved that PanoraMap Editor application can produce a type of data that can readily deployed into and read by Petra PanoraMap, so that contents and panoramic photos inside Petra PanoraMap is a dynamic data.
Pembuatan Aplikasi Perwalian Online Berbasis Android dan Web Stefanus Christianto Soedjarwo; Liliana -; Ibnu Gunawan
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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Abstract

Along with the development of Petra Christian University, the number of students and teachers will increase too. Petra Christian University would need a means to communicate among students and lecturers, especially on academic advisory. Technology has an important role as tool to communicate on academic advisory. By utilizing technology for academic advisory, it will be easier, faster and more flexible since there is no restriction on place and time. With the technology, recording data on digital server will also increase administration efficacy.Therefore, this thesis tries to make an application that can help academic advisory process and record it to database. Using MySQL database as database storage will increase performance.Some tests have been made on the Android and Web based academic advisory application. The application can be used to do academic advisory by internet with smartphone or web browser as tool. Recordings also work well for all academic advisory by students and lecturers.