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Rudy Adipranata
Program Studi Teknik Informatika

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Pembuatan Aplikasi CRM Berbasis Web Pada CV. RPM Michael Steven Magaline; Djoni Haryadi Setiabudi; Rudy Adipranata
Jurnal Infra Vol 4, No 2 (2016)
Publisher : Jurnal Infra

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CV. RPM is one of the authorized dealer of Yamaha motorcycles, located in the town of Luwuk, Central Sulawesi and has been operating since 2009. The products are sold CV. RPM is a motorcycle, parts, service services, and motorcycle accessories and merchandise for the brand Yamaha. CV. RPM has three branches dealer who can service sales of motorcycles.CV. RPM has used the information system to help the company's operational activities such as accounting, stock management, sales, and purchases. In the sales process, information systems used to assist in making consumer data recording, the recording of information products, manufacturing sales order, and the making of a delivery order. For the accounting division, information systems assist in the leasing party billing, which is the guarantor agency when consumers purchases motorcycle with installment, do the bookkeeping, managing billing companies, and financial reports. The result of this research is able to make a CRM application that can record customer’s complaints, create questionnaire, record transaction data, sales force automation application, marketing campaign application, and inventory.
Perancangan Pembuatan Sistem Informasi Akuntansi Pada PT X Rosaline Debora Kusuma; Rudy Adipranata; Agustinus Noertjahyana
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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PT X is a company engaged in the sale, purchase of computer equipment. PT X also receive services for servicing computers and laptops. PT X has a problem in the transaction data integration between service, online sales and offline sales.To overcome these problems, made an application has the following scope : the process of buying, selling offline, online, settlement of accounts payable, purchase returns, stocks of goods and services, processes accounting, and financial statements that include general ledger, sales journal, a journal purchases, cash receipts journals, accounts payable, accounts receivable reports, inventory reports, sales reports, purchasing reports, income statement, owner's equity, balance sheet. This application is made by using the programming language PHP and MySQL as data storage.Applications are made to the application's test results show that the application can automatically process the purchase transaction data, offline sales, online, general journal, payment of debts, receivables and servicing. The level of accuracy, appropriateness and completeness of the financial statements produced very satisfactory application.
Pembuatan Aplikasi Sistem Informasi Akuntasi Pada CV. Sablon Makmur Andry Hartanto; Djoni Haryadi; Rudy Adipranata
Jurnal Infra Vol 4, No 2 (2016)
Publisher : Jurnal Infra

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Abstract

CV. Sablon Makmur is a company engaged in screen printing services. The company's current systems still using manual systems. All recording report purchases, sales, bookkeeping still use hand writing, so it's easy errors in the registration process. Calculation of benefits are still estimated, the company also made sometimes difficulties in calculating benefits.Based on the analysis of the problems faced by CV. Sablon Makmur, then made the creation of applications that are useful for operations. Applications can implement transaction processing purchase orders, sales orders, purchasing reports, sales, accounts payable and receivable, so that the company can manage its report. Data Flow Diagram and ERD using power applications designer 15. Applications created using CodeIgniter Framework and uses MySQL as a database.Based on the test results of the application indicates that this application can make record purchase and sale transactions in a structured and automated, and equipped with a calculation of the stock using the Average. This application helps the process of recording with journaling and posting of computerized and automated
Game Membangun Kerajaan dengan Procedural Generated Map Menggunakan Perlin Noise Joshua Ginove Hertanto Wijaya; Justinus Andjarwirawan; Rudy Adipranata
Jurnal Infra Vol 7, No 1 (2019)
Publisher : Jurnal Infra

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Video game sudah banyak beredar pada zaman sekarang. Salah satu genre yang digemari adalah city building survival. Pada tipe game ini map berperan sangat penting karena pemain akan membangun bangunannya diatas map. Pada penelitian ini akan digunakan metode perlin noise untuk membuat map secara procedural sehingga pada setiap permainan map akan berbeda.Program berupa game yang dibuat memiliki 2 metode untuk generate map. Metode pertama dengan perlin noise dan metode kedua dengan random. Kedua metode akan dibandingkan metode manakah yang dapat menghasilkan map yang lebih baik.Uji coba dilakukan melalui kuisioner setelah responden mencoba permainan dengan kedua metode map generation. Hasil dari kuisioner menyimpulkan bahwa metode perlin noise dapat membuat map yang terlihat lebih natural dan balance daripada random.
Pembuatan Aplikasi Perhitungan Harga Pokok Produksi di PT. Arcon Perdana Globalindo Frederick Alexander Tedjokumolo; Rudy Adipranata; Silvia Rostianingsih
Jurnal Infra Vol 3, No 1 (2015)
Publisher : Jurnal Infra

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PT. Arcon Perdana Globalindo is a furniture manufacturing company. The company will produce furnitures according to customer’s requests. Custom orders mean different selling price for every order. Fluctuative price and diversity of materials as well as the cost elements are the main issues that the company has to face.  With that problem as a background, the author create a system to calculate production cost that can address the problem mentioned. The author create the application based on web using PHP and HTML5 as the core programming language, Bootstrap front-end framework and PostgreSQL database. Costing method used are average costing and job order costing. The application is designed to memorize each product’s Bill of Material, schedule a production and accomodating inventory control besides calculating COGM cost. The result of application’s examination showed that the calculation results are accurate within production elements scope. However it requires an extensive usage to be able to effectively cover calculation of selling price. For further development, an accounting information system could be added.
Penggunaan Decision Tree Dengan ID3 Algorithm Untuk Mengenali Dokumen Beraksara Jawa Bondan Sebastian; Gregorius Satia Budhi; Rudy Adipranata
Jurnal Infra Vol 3, No 2 (2015)
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This thesis’ goal is to let computer recognize Javanese letters. Before a computer is able to recognize Javanese letters, segmentation and feature extraction process is needed. After the features of Java letters that have been segmented obtained, then the features will be processed using computer learning method so that the computer can recognize the letters.Input is in the form of .CSV file that contains features of the Javanese document image that had previously segmented. Output text is a text file that contains unicode representation letter from Java font and a .CSV file that contains the test and data classification results. This application is created with C# programming language and Microsoft Visual Studio 2013 IDE.As for the process that is done is as follows: prepare the .CSV file resulting from the extraction of features to be used as learning materials or trainer for computer learning network. After the trainer file ready, then the network will be trained. After the training is complete, the network can receive other data input, and then classify it according to what has been learned.Probabilistic neural network and ID3 used as computer learning methods, which after data testing, it is found that PNN give higher accuracy result than ID3.
Sistem Informasi Akuntansi dan Point of Sales Perusahaan Besi UD. ABC Berbasis Website Bobby Alexandro Arifianto; Silvia Rostianingsih; Rudy Adipranata
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

UD. ABC was a iron distributor and retail store. UD. ABC sells many type of products as steel bar, iron box, iron pipes, and aluminium expansion. However, UD. ABC currently still using the system for recording purchases and sales manually.Seeing their information system related the problems faced by UD. ABC, so accounting information system software was made to help improve business process control in UD. ABC. This accounting information system comprise computerized system of purchase, sales, profit and loss calculations, balance sheet, and display the necessary reports for company. This application uses the programming language CodeIgniter Framework and MySQL.
PEMBUATAN SISTEM INFORMASI PERHITUNGAN HARGA POKOK PRODUKSI DENGAN METODE JOB COSTING PADA PT. X Sebastian Suhandi; Rudy Adipranata; Lily Puspa Dewi
Jurnal Infra Vol 2, No 2 (2014)
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PT. X is a company that engages in the aluminium cargo box assembly. This company assembles and manufactures aluminium cargo box depends on customer’s orders. Inventory, use of raw materials, and cost of goods manufactured are recorded manually. When it comes to determining the cost of goods manufactured, the owner calculates based on the cost of raw materials only, the owner did not pay enough attention to the labour cost and overhead cost. An accurate calculation of cost of goods manufactured is essential since it helps the company to make sure that the determined sales price can cover all the cost incurred. Manual recording could slow down the performance and increase the possibility of inaccurate calculation of cost of goods manufactured.Based on the case, an application to do the calculation of cost of goods manufactured is designed. The process of designing application has gone through several stages, starting from doing survey on the production system, data analyzing, designing Data Flow Diagram and Entity Relationship Diagram of the application. The application uses Microsoft Visual Studio .Net 2005 as its programming language and Microsoft SQL Server 2005 as its database. The calculation of cost of goods manufactured is using Job Costing method.Results that obtained from the application that have been made are raw material usage that can be saved based on Bill of Material or additional in the real process, labour usage, and so on associated with the production process. In addition, the application that has been made can be used to allocate the cost that occurs during the production process and to generate reports related to the calculation of Cost of Goods Manufactured of a product automatically.
Pembuatan Game Adventure 2D Cindelaras Berbasis Android Menggunakan Motion Sensor Danny Lesmana; Leo Willyanto Santoso; Rudy Adipranata
Jurnal Infra Vol 5, No 1 (2017)
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Folklore is stories handed down from time to time which tells the life of a hero, people from ancient times , and variety of Indonesian ancient cultures. Folklore has many benefits by providing good morals for young people or helping to learn the culture in a certain area. But along with the development of technology, cultural traditions in Indonesia began to fade. Ease of obtaining information to make people more interested in following foreign cultures rather than maintain the culture of Indonesia. Folklore also get the impact, causing people prefer find out foreign folklore such as Cinderella, Snow White, Beauty and the Beast, and many more better than finding Indonesian folklore that contain a lot of moral story and ethical values.By way of adjusting to the evolving technologies, this application is easily available in the gadget with the android operating system. The advantage of this application is in addition to tell the story to the people, this application also has mini games that people can play. Several mini games contained in this application uses a sensor in android device which is an accelerometer sensor which serves to capture the acceleration of gadget. This folklore application is an application-based learning with mobile devices designed with Java and compiling assisted by Android Studio.The application development is intended to increase public interest in the Cindelaras folklore and as well as a medium of learning for children about moral and ethical values.
Klasifikasi Genre Musik Menggunakan Metode Deep Learning Convolutional Neural Network dan Mel- Spektrogram Danny Lionel; Rudy Adipranata; Endang Setyati
Jurnal Infra Vol 7, No 1 (2019)
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Abstract

Pertumbuhan  database  musik  yang  berkembang  secara  sangat pesat  menyebabkan  sukarnya  proses  pengelompokkan  musik dalam kategori tertentu, sehingga dapat berakibat sulitnya pencarian suatu kategori musik dalam jumlah banyak dan skala yang besar. Dengan perkembangan jaman, sekarang telah mulai dikembangkan metode agar suatu audio file dapat dikenali secara otomatis dari fitur-fitur yang telah diekstrak sebelumnya dengan bantuan MFCC (Mel Frequency Cepstral Coefficients) dan ANN (Artificial Neural Network). Dalam penelitian  ini akan digunakan metode Mel-spectrogram. Dimana Mel spektrogram merupakan hasil pemetaan fitur yang telah diambil oleh metode MFCC, yang akan diklasifikasikan dan dimasukkan kedalan Convolutional Neural Network. Yang akan dibedakan activation function nya yaitu ReLU dan ELU. Penelitian ini menunjukkan bahwa pengambilan fitur dari audio dengan menggunakan MFCC merupakan metode yang benar, dan dalam hasil pengujian, banyaknya dataset, iterasi  training, dan spesifikasi  komputer  sangat  mempengaruhi  tingkat  akurasi dan lama pembuatan neural network model yang optimal. Dalam hasil penelitian ini telah diuji beberapa kali didapatkan hasil akurasi yang paling optimal yaitu 99%.