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Journal : EMTEKA: Jurnal Pendidikan Matematika

PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS REALISTIC MATEMATICS EDUCATION PADA MATERI PERSAMAAN DAN PERTIDAKSAMAAN NILAI MUTLAK Zeni Kharomah Setiyowati; Jazim Ahmad; Swaditya Rizki
EMTEKA: Jurnal Pendidikan Matematika Vol 1 No 2 (2020)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v1i2.579

Abstract

ABSTRAK Pengembangan multimedia interaktif berbasis Realistic Mathematics Education (RME) pada materi Persamaan dan Pertidaksamaan Nilai Mutlak Satu Variabel bertujuan menghasilkan produk yang layak dan praktis. Penelitian dan pengembangan ini menggunakan Four D Model atau 4-D yang terdiri dari Define, Design, Develop dan Disseminate. Instrumen dalam penelitian pengembangan menggunakan angket validasi ahli materi dan ahli media untuk mengetahui kriteria kelayakan, angket respon peserta didik dan angket wawancara untuk mengetahui kriteria kepraktisan. Analisis data terbagi menjadi 2 yaitu data kuantitatif berupa persentase dan kualitatatif berupa deskripsi. Persentase kelayakan materi sebesar 72% dan 76,8% dengan interpretasi kuat, kelayakan media sebesar 71,2% dan 76% dengan interpretasi kuat sedangkan kepraktisan sebesar 80,16% dengan interpretasi sangat kuat. Berdasarkan hasil penelitian dan pengembangan dapat disimpulkan bahwa produk berupa multimedia interaktif berbasis Realistic Mathematics Education (RME) pada materi Persamaan dan Pertidaksamaan Nilai Mutlak layak dan sangat praktis. Sehingga penggunaan multimedia interaktif dapat mempermudah peserta didik dalam memahami materi pembelajaran dan menunjang tercapainya tujuan pembelajaran. Kata kunci: multimedia interaktif; nilai mutlak; pengembangan; RME ABSTRACT The development of Realistic Mathematics Education (RME) based interactive multimedia on the Equations and Inequality of Absolute One Variable Value aims to produce instructional products that are feasible and practical. This research and development uses the Four D Model or 4-D which consists of Define, Design, Develop, and Disseminate. The instruments used are material and instructional media validation questionnaires from experts to know the eligibility criteria. Besides, it uses a questionnaire of students' responses and interviews to determine practicality criteria. The data analysis is divided into two: quantitative data in the form of percentages, and qualitative in the form of descriptions. The percentage of material feasibility is 72% and 76,8% with strong interpretation. On the other hand, the feasibility of media is 71,2%, and 76% with strong interpretation. While the practicality is 80,16% with very strong interpretation. Based on the results of research and development, it can be concluded that the product in the form of Realistic Mathematics Education (RME) based interactive multimedia on the Equations and Inequality of Absolute One Variable Value is feasible and very practical. So that the use of interactive multimedia can make students easier to understand learning materials and support the achievement of learning objectives. Keywords: absolute value; development; interactive multimedia; RME
PENGEMBANGAN BAHAN AJAR BERBASIS PROBLEM BASED LEARNING PADA MATERI LINGKARAN KELAS VIII Fadila Elviolita Ahmadika; Jazim Ahmad; Sutrisni Andayani
EMTEKA: Jurnal Pendidikan Matematika Vol 3 No 1 (2022)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v3i1.1289

Abstract

ABSTRAK Penelitian ini bertujuan untuk menghasilkan bahan ajar matematika berbasis problem based learning pada materi lingkaran kelas VIII SMP Negeri 07 Metro yang layak dan praktis. Bahan ajar berbasis Problem Based Learning merupakan bahan ajar yang berbasis masalah untuk membantu peserta didik dalam menyelesaikan masalah autentik dan bermakna melalui langkah-langkah mengorientasi masalah, mendefinisikan masalah, eksperimen untuk mendapatkan penjelasan, mempresentasikan hasil, dan kesimpulan. Subjek penelitian ini adalah peserta didik kelas VIII F SMP Negeri 07 metro sebanyak 10 orang. Penelitian ini merupakan penelitian pengembangan, menggunakan model 4D yaitu Define (pendefinisian), Design (perancangan), Develope (pengembangan), Disseminate (penyebaran). Pada tahap define, dianalisis kompetensi yang diharapkan, prosedur dan konsep matematika. Pada tahap design, diperoleh rancangan awal dan format bahan ajar dan pada tahap develope dilakukan validasi ahli materi dan ahli media. Tahap Disseminate dilakukan melalui ujicoba skala terbatas. Berdasarkan hasil pengembangan diperoleh bahwa: 1) Bahan ajar berbasis problem based learning memenuhi kriteri sangat layak dengan nilai sebesar 88%, 2) Bahan ajar berbasis problem based learning memenuhi kriteri sangat praktis dengan nilai sebesar 89 %. Kesimpulan dalam penelitian ini adalah bahan ajar berbasis problem based learning pada materi lingkaran layak dan praktis digunakan oleh siswa kelas VIII F SMP Negeri 07 Metro. Kata kunci: Pengembangan bahan ajar, Problem Based Learning ABSTRACT This research aims to produce mathematical teaching materials based on problem based learning in class VIII circle material at SMP Negeri 07 Metro that are valid and practical. Teaching materials based on problem based learning are teaching materials to help students solve authentic and meaningful problems through the steps: orienting the problem, defining the problem, experimenting to get an explanation, presenting the results, conclusions. The subject of this research is class VIII F of SMP Negeri 07 metro with 10 students. This research is a development research, using a 4D model, namely Define, Design, Develop, Disseminate. In the define stage, the expected competencies, procedures and mathematical concepts are analyzed. At the design stage, the initial design and format of teaching materials are obtained and the development stage is validated by material experts and media experts. The Disseminate stage was carried out through small group trials. Based on the results of the development, it was found that: 1) Problem-based learning-based teaching materials met very valid criteria with values of 88%, 2) Problem-based learning-based teaching materials met very practical criteria with a score of 89 %. The conclusion in this study is that problem-based learning teaching materials on circle material are valid and practical for use by class VIII F students of SMP Negeri 07 Metro. Keywords: Development of teaching materials, Problem Based Learning
PENGARUH MODEL PEMBELAJARAN RECIPROCAL TEACHING BERBANTU MEDIA VISUAL TERHADAP HASIL BELAJAR Afida Desta Afifa; Sutrisni Andayani; Jazim Ahmad
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.2592

Abstract

This study aims to determine whether there is an effect of reciprocal teaching learning models assisted by visual media on learning outcomes and to find out which learning outcomes are higher between student learning outcomes using the reciprocal teaching learning model assisted by visual media or conventional learning models assisted by visual media. The research method used in this study was a quasi-research with a non-equivalent form of control group design. Collecting data in this study using test questions. The results of this study indicate that there is an effect of the reciprocal teaching learning model, this can be seen in the calculation of the paired sample t-test, which is 0.029 <0.05. In addition, the average mathematics learning outcomes of students who use the reciprocal teaching learning model with visual media is higher than the average mathematics learning outcomes of students who use conventional learning models with visual media, this can be seen in the calculation of the independent test sample t-test, namely 0.015<0.05.