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GAMBARAN PERILAKU BULLYING PADA MAHASISWA UMN ALWASHLIYAH Shavreni Oktadi Putri; Beta Rapita Silalahi
Jurnal Edukasi : Jurnal Bimbingan Konseling Vol 3, No 2 (2017): Jurnal Edukasi : Jurnal Bimbingan Konseling
Publisher : Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/je.v3i2.3092

Abstract

Bullying behavior phenomenon that is conducted by students are getting apprehensive lately, that because education institutions are as the places to educate people turn into bullying behavior spot including university students. Bullying means as an attempt which is conducted to harm a group or a person. Therefore, the purpose of this study is to find out levels and kinds of bullying that happened among UMN Al Washliyah Students. Research subject were 102 students of UMN at education of early childhooddepartment that were taken from 4 classes by using cluster random sampling method. Data collection was conducted by using bullying scale from Colloroso. Data analysis method by using Pearson product moment and descriptive statistic. The results of study show that (1) the level of bullying behavior which is done by students is at the medium category with the percentage 74,5%. (2) kindof bullying behaviors which are done most by students is verbal bullying with the percentage73.5% and (3) bullying behaviorthat is done very often by students in 7th semester is 83,9%.
PENGEMBANGAN MEDIA SCRAPBOOK PADA PEMBELAJARAN IPA MATERI STRUKTUR DAN FUNGSI TUMBUHAN KELAS IV SD Wirda Ichsani Pasaribu; Beta Rapita Silalahi
Pedagogi: Jurnal Ilmiah Pendidikan Vol 8 No 1 (2022): PEDAGOGI
Publisher : FKIP Universitas Al Washliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v8i1.279

Abstract

Penelitian ini bertujuan untuk mengetahui prosedur pengembangan media scrapbook dan tingkat kelayakannya. Pengembangan media ini menggunakan metode penelitian dan pengembangan atau penelitian R&D (Research & Development). Pengembangan produk pada penelitian ini menggunakan model 4D. Subjek dari uji coba guru kelas IV yang berada di sekolah 064991 MEDAN AMPLAS dengan materi struktur dan fungsi tumbuhan. Objek dalam penelitian ini adalah media scrapbook materi struktur dan fungsi tumbuhan. Adapun waktu penelitian akan direncanakan pada bulan september 2021. Prosedur pengembangan yang harus di lakukan untuk menghasilkan bahan ajar media scrapbook berbentuk Pop Up Book terdiri dari analisis masalah, mendesain media gambar scrapbook, validasi produk dan revisi. Instrument pokok yang di pakai untuk mengumpulkan data dalam pengembangan ini adalah instrument ahli materi dan instrument ahli media yang berasal dari dosen Universitas Muslim Nusantara Al Washliyah Medan dan tanggapan dari guru kelas IV. Teknik analisi data yang digunakan dalam penelitian ini menggunakan analisis deskriptif kualitatif, yaitu data yang di peroleh dari hasil dari pertanyaan lembar observasi tim ahli validasi media, materi dan tanggapan guru. Berdasarkan analisis hasil penelitian dan pembahasan, maka dapat tahap dengan satu kali revisi, media scrapbook pada pembelajaran IPA yang dikembangkan mengalami dinyatakan baik dan layak untuk digunakan sebagai media pembelajaran di SD. Hal ini dapat dibuktikan dengan penilaian yang diperoleh dari produk awal dengan produk revisi mengalami kenaikkan penilaian.
Pengembangan Media Pembelajaran Powerpoint Interaktif Berbeasis Humanisme Pada Tema Makna Nilai-Nilai Pancasila Di Kelas IV SD Elvira Suci Tanjung; Beta Rapita Silalahi
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 4 No. 1 (2022): JPPT Juni 2022
Publisher : PGSD UMN Al-Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/pgsd.v4i1.1386

Abstract

Masalah dalam penelitian ini adalah Guru sudah mahir dalam mengembangkan media, hanya saja memakan waktu dalam menciptakan media pembelajaran, sehingga jarang menggunakan media pembelajaran pada saat proses belajar mengajar, Media yang digunakan masih berupa pembentukan kelompok kecil dan beberapa mading dan sudah pernah menggunakan media berbasis teknologi tetapi belum pernah berupa media PowerPoint Interaktif. Tujuan penelitian ini adalah Untuk mengembangkan Media Pembelajaran PowerPoint Interaktif Berbasis Humanisme Pada Tema Makna Nilai-Nilai Pancasila Kelas IV SD.Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan ADDIE yang terdiri dari 5 tahapan, yaitu tahap Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Subjek pada penelitian ini adalah validator ahli media, ahli materi, guru kelas IV sebagai praktisi pendidikan dan siswa kelas IV SD. Instrumen penelitian yang digunakan dalam pengumpulan data yaitu wawancara dan angket. Hasil penelitian menunjukkan bahwa media pembelajaran PowertPoint Interaktif Berbasis Humanisme Pada Tema Makna Nilai-Nilai Pancasila di Kelas IV SD “Sangat Layak” dengan rincian persentase kelayakan yang diberikan oleh ahli media sebesar 78% dengan kategori “Sangat Layak”, ahli materi sebesar 88% dengan kategori “Sangat Layak”, praktisi pendidikan sebesar 88% dengan kategori “Sangat Layak”, uji coba perorangan sebesar 79% dan uji coba kelompok kecil sebesar 91% dengan kategori “Sangat Layak”. Maka dari itu dapat disimpulkan bahwa media pembelajaran PowertPoint Interaktif Berbasis Humanisme Pada Tema Makna Nilai-Nilai Pancasila di Kelas IV SD Al-Hidayah Patumbak. layak digunakan oleh siswa saat proses pembelajaran.
Development of Poetry Writing Guidebook Using Mind Mapping Model for Primary School Students Mega Mutia; Beta Rapita Silalahi
International Journal of Educational Research Excellence (IJERE) Vol. 1 No. 2: July-December 2022
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (152.018 KB) | DOI: 10.55299/ijere.v1i2.207

Abstract

An important problem that is often faced by teachers in learning activities is choosing and determining appropriate learning materials or teaching materials in order to help students achieve competence. This study aims to develop a guidebook for writing poetry using the mind mapping model for fifth grade elementary school students, namely, (1) describing the profile of poetry, (2) describing the assessment of media experts and material experts on the prototype guidebook, and (3) describing the limited effectiveness test in class V students at SDN 105366 Sei Naga Lawan. This study uses research and development methods. This research is research that is used to produce certain products, and test the effectiveness of these products in class V students at SDN 105366 Sei Naga Lawan. Based on the results of this study, it can be stated as follows: (a) seen from the cover side of the book, students and teachers need an attractive design and are easy to carry everywhere, (b) seen from the content side, students and teachers need books that use standard language, simple, and communicative so that it makes it easier for students to learn it, (c) the dimensions of the book cover scored 90%, (d) the dimensions of the guidebook form scored 90, (e) the dimensions of the guidebook contents scored 98%. 3) The conclusion about the effectiveness test is limited to fifth grade students at SDN 105366 Sei Naga Lawan, the results of the research on writing narrative essays with guidebooks produce an average score of 95%.
Pengembangan Media Vidio Animasi dengan Menggunakan Model Discovery Learning pada Mata Pelajaran IPA Materi Sistem Peredaran Darah Manusia di SD Annisa Ayu Ramadhani; Beta Rapita Silalahi
All Fields of Science Journal Liaison Academia and Sosiety Vol 2, No 2: Juni 2022
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58939/afosj-las.v2i2.236

Abstract

Penelitian ini merupakan penelitian pengembangan (research deplopment) yaitu metode penelitian yang digunakan untuk menghasilkan produk tertentu dan untuk menguji kelayakan. Penelitian ini menggunakan model ADDIE yang mencakup analysis, design, development, implementation, evaluation. Penelitian ini mengembangkan vidio dengan menggunakan aplikasi KineMaster dengan durasi vidio 08 menit 33 detik. Pengembangan media vidio animasi dengan menggunakan model Discovery Learning ini dibuat untuk mendukung media pada pembelajaran daring saat ini khususnya pada kelas V SD. Hasil penilaian validasi oleh ahli materi menunjukkan bahwa uji kelayakan memperoleh nilai 31 dengan skor 96,875 dengan kriteria A dan kalsifikasi sangat baik, penilaian validasi oleh ahli media menunjukkan bahwa uji kelayakan memperoleh nilai 23 dengan skor 95,83 dengan kriteria A dan klasifikasi sangat baik, dan penilaian dari respon guru mendapat nilai 22 dengan skor 91,66 dengan kriteria A dan kalsifikasi sangat baik. Sehingga dari perolehan nilai tersebut maka media vidio animasi dengan menggunakan model Discovery Learning dikatakan layak diuji cobakan tanpa melakukan revisi serta dapat digunakan dalam pembelajaran.Kata Kunci: Pengembangan; Vidio Animasi; Discovery Learning.
Pengembangan Media Pembelajaran Berbasis Multimedia dengan Menggunakan Adobe Flash untuk Meningkatkan Hasil Belajar PKN Studi Kasus SD Negeri 105379 Kelapa Bajohom Donata Saragih; Beta Rapita Silalahi
All Fields of Science Journal Liaison Academia and Sosiety Vol 2, No 1: Maret 2022
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58939/afosj-las.v2i1.162

Abstract

Jenis penelitian ini merupakan Research and Development (R and D) dengan metode pengembangan menggunakan model Waterfall. Teknik pengumpulan data menggunakan wawancara, dokumentasi, angket dan tes. Berdasarkan evaluasi oleh ahli materi, produk memperoleh kelayakan dengan persentase sebesar 93% yang berarti sangat layak tetapi ada saran/revisi dan oleh ahli media mendapat skor kelayakan dengan persentase 80% yang berarti layak tetapi ada saran/revisi. Berdasarkan hasil eksperimen di kelas sampel, rata-rata pre-test (sebelum menggunakan media) adalah 71,75, sedangkan rata-rata post-test (sesudah menggunakan media) adalah 83. Menurut perhitungan uji paired t-test dihasilkan thitung (5.039) ttabel (2.093), hal tersebut dapat disimpulkan jika media pembelajaran Flash memberikan pengaruh yang signifikan terhadap hasil belajar PKn siswa kelas IV SD Negeri 105379 Kelapa Bajohom. Peningkatan hasil belajar tersebut membuktikan jika terdapat perbedaan antara hasil belajar PKn sebelum dan sesudah menggunakan media pembelajaran berbasis multimedia dengan menggunakan Adobe Flash.
PENGEMBANGAN BAHAN AJAR MODUL BERBASIS KONTEKSTUAL PADA TEMA PEDULI TERHADAP MAKHLUK HIDUP KELAS IV SD Annisah Putri Hutagalung; Beta Rapita Silalahi
Jurnal Inovasi Penelitian Vol 3 No 9: Februari 2023
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v3i9.2503

Abstract

This development research aims to develop contextual-based modules on theme 3 "Caring for Living Things" Sub-theme 1 "Animals and Plants in My Home Environment" that are suitable for use in the learning process in class IV. This research is a type of research and development (Research and Development) using the 4D development procedure developed by Thiagarajan. In this study, researchers carried out the 4D development procedure only up to stage 3, namely development, because the focus of this research was only to develop contextual-based modules on theme 3 "Caring for Living Things" Sub-theme 1 "Animals and Plants in My Home Environment which is suitable for use in the learning process. The instrument used to collect data was a questionnaire or questionnaire given to the validator, namely the media expert validator, material expert validator and learning expert validator. Based on the validation results from the media expert validator, a score of 89.2 was obtained. From the results of the material expert validation, a value of 91 was obtained and from the results of the learning expert validation, a value of 92 was obtained. The average value obtained from the overall assessment of the three expert validators was 90.73. Tracing the scoring score criteria, it can be said that the contextual-based module on theme 3 "Caring for Living Things" Sub-theme 1 "Animals and Plants in My Home Environment" developed is Very Valid for use in the learning process.
PENGEMBANGAN MEDIA VIDEO ANIMASI TEMA INDAHNYA KERAGAMAN DI NEGERIKU KELAS IV SD pirda amalia; Beta Rapita Silalahi
JURNAL PENDIDIKAN DAN PEMBELAJARAN TERPADU (JPPT) Vol. 5 No. 1 (2023): JPPT Juni 2023
Publisher : PGSD UMN Al-Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/pgsd.v5i1.2184

Abstract

This study aims to: (1) produce learning animation video media for fourth grade elementary school students, (2) determine the feasibility of animated video media on Theme 7, the beauty of diversity in my country for fourth grade elementary school students. From the results of the feasibility validation by material experts, media experts and learning experts. This research is a type of research and development with reference to development (R&D) with a 4D model which is an extension of Define, Design, Development and Dissemination. The instrument used to collect data is a questionnaire. The data analysis technique, namely descriptive qualitative, was converted into quantitative data. Based on the explanation that is divided into 3 aspects above, the average overall assessment of the teacher's response to the media is obtained by a percentage of 86.6%. This percentage includes very valid criteria (very feasible) to be used as a medium in learning activities for fourth grade elementary school students with the theme of the beauty of diversity in my country. Based on the explanation that is divided into 4 aspects above, the average overall assessment of media expert reviews gets a percentage of 82%. This percentage includes very valid criteria (very feasible) to be used as a medium in the learning activities of fourth grade elementary school students with the theme of the beauty of diversity in my country. Based on the explanation that is divided into 4 aspects above, the average overall assessment of the material expert's review gets a percentage of 80%. This percentage includes valid criteria to be used as a medium in the learning activities of fourth grade elementary school students with the theme of the beauty of diversity in my country.
PENGEMBANGAN MEDIA LIFT THE FLAP BOOK PADA PEMBELAJARAN TEMATIK TEMA 8 LINGKUNGAN SAHABAT KITA KELAS V SD May Liavani; Beta Rapita Silalahi
Jurnal Penelitian Multidisiplin Ilmu Vol 2 No 1 (2023): Juni 2023
Publisher : Melati Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to: (1) develop lift the flap book media in the thematic learning theme 8 Our Friendly Environments class V SD, (2) determine the feasibility of lift the flap book media in the thematic learning theme 8 Our Friendly Environment class V SD. This research is a type of research and development (Research and Development) using the ADDIE development model which consists of 5 stages, namely Analysis , Design , Development , Implementation , and Evaluation. The instruments used to collect data were media expert questionnaires, material expert questionnaires and student response questionnaires. The data analysis technique is a qualitative and quantitative descriptive analysis technique. Based on the validation results from media experts, an average percentage of 95% was obtained in the "Very Eligible" category. From the results of the material expert validation 1, an average percentage of 85% was obtained in the "Very Eligible" category and from the material expert validation 2, a percentage of 92.5% was obtained in the "Very Eligible" category. From the results of validating student responses, a percentage of 92.5% was obtained in the "Very Eligible" category. From the assessment obtained, it can be said that the media lift the flap book theme 8 of our friend's environment which was developed "Very Feasible" is used in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO INTERAKTIF MENGGUNAKAN APLIKASI VN PADA PEMBELAJARAN TEMATIK TEMA INDAHNYA KEBERSAMAAN MENGGUNAKAN MODEL KONTEKSTUAL DI KELAS IV SD Surya Amalia; Beta Rapita Silalahi
Jurnal Penelitian Multidisiplin Ilmu Vol 2 No 1 (2023): Juni 2023
Publisher : Melati Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop interactive learning video media and to determine the feasibility of interactive video media using VN applications in thematic learning on the beautiful theme of togetherness using a contestual model, which is valid from the results of feasibility validation by material experts, media experts and teacher responses. This research is a type of Research and Development (R&D) research with the ADDIE model which includes five steps, namely: stages of analysis, design, development, implementation, and evaluation. But this research only limits it to three stages, namely only to the development stage. The subjects in this study are material expert validators, media experts and learning experts. The instrument used to collect data is a questionnaire. The data analysis techniques used are qualitative and quantitative descriptive analysis techniques. The media developed was validated by one material expert, one media expert and one grade IV elementary school teacher. Based on the assessment of validation results by media experts, produce interactive video products with a percentage value of 90% (very feasible). Based on the assessment of the validation results by material experts, it produces interactive video products with a percentage of 82.5% (very feasible) and based on the