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Pocket Book of English for Graphic Technique As Learning Source and Medium of English for Graphic Technique Course Ika Agustina; Reniwati Lubis; Syahripal Putra
JURNAL ARBITRER Vol. 6 No. 2 (2019)
Publisher : Masyarakat Linguistik Indonesia Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/ar.6.2.122-129.2019

Abstract

The rapid growth of information technology, especially by using devices, linear with practical needs, convenience, and affordability in learning media. Today, the presence of android-based applications is quite widespread, especially in the discipline of educational media and overcoming limitations in the context of learning. Pocket books are a source and medium of learning that, if packaged in a practical and sophisticated way, will be able to provide solutions to learning problems as well as to supply impetus for student interest and learning outcomes. This research aims to develop learning resources and learning media in the sort of a decent and useful Android-based pocket book application as an effort to increase student interest and learning achievement. The research method used is R & D with research subjects, namely students of the Department of Graphic Technique in semester 2. The data collection technique in this research was in the kind of documentation by organizing learning materials based on syllabus through relevant book references and conducting FGD with graphic and ESP experts. Furthermore, to ensure that the pocket book application is feasible, validation was carried out by 6 validators with a value of 4.61 with an excellent category then tested with students' response of 4.57 with a very positive category. Therefore, this application is proven to be able to accommodate the needs of resources and media for learning English for students because it can be a substitute for books that are easy to carry and can be used practically without limitation of time and place.
THE EXISTENCE OF BATAK TOBA SOUVENIRS IN TOMOK MARKET AND THE PROBLEMS IT FACES Nasrudin Nasrudin; Reniwati Lubis; Gunawan Gunawan
International Journal of Economy, Education and Entrepreneurship Vol. 1 No. 3 (2021): International Journal of Economy, Education and Entrepreneurship
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije3.v1i3.37

Abstract

Products in Indonesia's creative industries are generally handicrafts, an expression of local cultural products with the aesthetic value from various arts. One of the famous traditional handicraft markets in North Sumatra is Tomok Market. Tomok Market is a crowded market visited by the tourists who come to Samosir Island, Lake Toba. This research was motivated by invading souvenir products from Java and Bali as a rival for local products in traditional markets, Tomok Samosir. This research is a qualitative descriptive study that examines the original description of various typical Batak Toba souvenirs sold in the Tomok Market, analyzes the number of Batak Toba souvenirs and compares them with other souvenirs available in the Tomok Market, and to find out what problems that cause a decrease in the presence of Batak Toba souvenirs. The results indicate the number of Batak Toba souvenirs such as Tunggal Panaluan, wood lizard carving, Replica of Bataknese Traditional House, Bataknese Calendar, and Hasapi is not as many as souvenir products from Java and Bali. This product is due Batak craftsmen who make souvenirs has decreased. Another factor is the lack of availability of indigenous wood as the primary material for making souvenirs, and the number of wood hunters in the region is declining. As a result, Batak Toba souvenirs were more expensive than other souvenirs from Java and Bali, and sales declined. In addition, the lack of advertising and information media that explain the cultural value and uniqueness of these local products diminishes the interest of tourists
Perancangan Sistem Monitoring Pegawai Berbasis Android Pada Politeknik Negeri Media Kreatif PSDKU Medan Andrian Andrian; Efrizal Siregar; Nurianti Sitorus; Reniwati Lubis; Syafriyandi Syafriyandi; Herri Trisna Frianto
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.16688

Abstract

Employee discipline is one indicator of an institution that has experienced an increase in good personal qualities. There are so many agencies that are developing and have a good image in the eyes of the public not because the products they produce are good but because of the discipline of employees or employees which causes service performance to their customers to increase. As is the case with the PSDKU Medan Creative Media State Polytechnic Campus, it can develop even better only by exercising discipline to its employees, both educational staff and teaching staff (lecturers). So far, employee discipline has only been monitored based on electric attendance provided by the university. But the problem is the existence of these employees in the institution. Very often some employees are not at the location during working hours so that it can reduce service to students or the community. Currently, on Android, there is GPS (Global Positioning System) technology that can provide location information where the user is during work hours. So by developing an Android application, it can access the location of application users which can prevent employees or employees from being in their proper place. This can solve the problems that occur at the PSDKU Medan Creative Media State Polytechnic.Kata kunci:  Monitoring System, Global Positioning System, Employee