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Gamification-based The Kampus Merdeka Learning in 4.0 era Qurotul Aini; Mukti Budiarto; Panca Oktavia Hadi Putra; Nuke Puji Lestari Santoso
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 15, No 1 (2021): January
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.59023

Abstract

Recently, education has been enlivened by the presence of the Merdeka Campus program initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the development of education in the 4.0 era. This change has become a paradigm for Higher Education to build a Merdeka Campus to learn to face challenges in the 4.0 era. However, the challenge is not easy for universities, so that students join the independent program to learn quickly. This study aims to motivate students to participate in independent learning activities in a collaborative learning system with gamification techniques. Gamification is in the form of reward badges for student achievement in all learning activities carried out. The higher education independent learning system is designed using the library study method and Agile Development with two frameworks, namely Laravel and VueJS. It can be proven from the results of the SUS Score Analysis showing the number 92.5 indicating that the independent learning campus system provides positive benefits by gamification of students being more motivated and ready to face learning challenges in the 4.0 era.
Peran Gamifikasi E-Commerce Untuk Mendukung Ekonomi Kreatif Qurotul Aini; Mukti Budiarto; Aulia Edliyanti
IJAcc Vol 2 No 1 (2021): Indonesian Journal Accounting (IJAcc)
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.776 KB) | DOI: 10.33050/IJAcc.v2no1p4

Abstract

In accordance with Presidential Decree Number 142 of 2018 on Economic Development Master Plan 2018-2025 National Creative that serve as the foundation in developing a creative economy that supports the national policy on "Making Indonesia 4.0", however, the current problem is the lack of contribution and the role of students in developing economic digitization. creative and marked by the lack of renewal of the Entrepreneurship course. Another problem is that there are still many agencies that have not been able to provide a website-based ecommerce container to accommodate student research results. With this problem, an ecommerce gamification-based student creative economy is utilized which aims to increase student interest in digitizing a creative economy and increase the number of quality scientific publications. Stages of research methods Gameplay e-commerce such as playing a game each user gets a level from the category of product purchased, of course, each level has its own features that make users interested in the privileges of each level.
Desain Media Komunikasi Visual Sebagai Penunjang Kegiatan Promosi Kampus Mukti Budiarto; Yohanes Ari Kuncoro Yakti; Maimunah -; Lusyani Sunarya
Jurnal Eksplora Informatika Vol 1 No 2 (2012): Jurnal Eksplora Informatika
Publisher : Bagian Perpustakaan dan Publikasi Ilmiah - Institut Teknologi dan Bisnis STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (819.677 KB)

Abstract

Saat ini bukan hanya perkembangan IT saja yang sangat pesat, melainkan juga perkembangan akan media promosi dan informasi yang hampir disemua bidang membutuhkan media media cetak ataupun elektronik yang digunakan sebagai sarana penunjang penyelengaraan kegiatan promosi. Media promosi sebelumnya adalah dalam bentuk media komunikasi visual yang berupa Spanduk, Stiker, Umbul-umbul, Buku Tamu, Kartu Nama, Baliho, Banner, Id Card, Counselling card, Packaging, dan design background Desktop. Semuanya itu berfungsi sebagai sarana penunjang kegiatan promosi yang sudah ada untuk mempromosikan dan memberikan informasi tentang kegiatan-kegiatan. Dari media-media tersebut tidak menyampaikan informasi yang terbaru (update) karena pada tiap tahunnya akan mengalami perubahan informasi dan dari segi tampilan visualnya harus ada pergantian atau penyegaran. Beberapa media tersebut dikembangkan sebagai sarana penunjang penyelenggaraan kegiatan kampus yang meliputi promosi dan informasi yang dapat memberikan nilai lebih dalam menarik minat calon mahasiswa baru dan kalangan civitas akademik. Hasil dari penelitian ini adalah desain media komunikasi visual yang berisi kegiatan kegiatan Prospek 2011, Raharja Career 2011, desain penunjang kegiatan pemasaran dan desain Wallpaper dinding dengan slogan AMC dan visi, misi manajemen untuk menunjang kegiatan Misi Akreditasi.
Media Informasi dan Promosi Berbasis Motion Graphic Pada PT. NL Indonesia M. Puad Abdul Baqi; Mukti Budiarto; Dinda Sumiati
Jurnal MAVIB Vol 1 No 2 (2020): MAVIB Journal - Agustus 2020
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (518.168 KB) | DOI: 10.33050/mavib.v1i2.1080

Abstract

Perkembangan teknologi yang semakin maju mampu membantu perusahaan dan instansi dalam mengeksekusi strategi pemasaran pada media sosial. PT. NL Indonesia (NoLimit) merupakan perusahaan bergerak dibidang teknologi yang berfokus pada monitor dan analisa media sosial dengan menggunakan Big Data untuk membantu klien untuk mendapatkan hubungan baik antara perusahaan dan konsumen yang lebih baik. Permasalahan yang ditemukan adalah PT. NL Indonesia saat ini menginformasikan dan mempromosikan dalam website dan tender yang dilanjutkan dalam meeting personal. Tujuan penelitian ini yaitu untuk membuat media audio visual berbentuk Motion Graphic untuk menambah media promosi dan informasi yang dibutuhkan, serta menjadi daya tarik masyarakat terutama perusahaan dan instansi yang melakukan promosinya dalam media sosial. Hasil penelitian ini berupa media berbentuk Motion Graphic dan dirancang menggunakan Adobe Illustrator CS6, Adobe After Effect CS6, dan Adobe Premier Pro CS6. Metode penelitian yang digunakan adalah pengumpulan data, analisa SWOT, perancangan media dan konsep produksi media (KPM). Dengan dirancang media berbentuk Motion Graphic, diharapkan mampu menarik simpati masyarakat lebih luas sehingga dapat bergabung menjadi klien PT. NL Indonesia.
Analisa Desain Aplikasi Inventory Alat Pada Cabang Olahraga Federasi Panjat Tebing Indonesia (FPTI) Kota Tangerang Menggunakan Mern(Mongodb, Express, React & Node.Js) Mukti Budiarto; Dedeh Supriyanti; Abdullah Abdullah
Journal Sensi: Strategic of Education in Information System Vol 8 No 1 (2022): Journal Sensi
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1074.938 KB) | DOI: 10.33050/sensi.v8i1.2148

Abstract

Federasi Panjat Tebing Indonesia (FPTI) Kota Tangerang juga ingin memberikan pelayanan terbaik dalam sistem peminjaman alat yang masih manual, sehingga kepala bidanglogistik masih menemukan kendala saat suatu alat ingin di data kembali, karena peminjamanalat itu sendiri masih meggunakan form kertas yang harus diisi manual setiap ada yang inginmenggunakannya. Sistem yang terkomputerisasi memudahkan kepala bidang logistik dalammencari informasi pendataan, pencarian, dan membuat laporan akhir. Bidang logistikmemiliki tugas untuk mengelola semua hal yang berhubungan dengan inventory mulai daripeminjaman alat, sampai mendata alat-alat yang baru. Metode yang digunakan adalahObservasi, Interview, dan Literature Review untuk menghasilkan sebuah penelitian yangterarah sesuai keadaan yang ada. Hasil yang diperoleh dari penelitian ini adalah sebuahsistem yang manual dapat dirubah dalam prosesnya, sehingga kedepannya dapat menjadisistem yang terkomputerisasi dan dapat digunakan dengan efektif dan efesien.
Analisa Terhadap Pergeseran Peran Strategis Wanita Di Era Informasi Serta Solusinya Menurut Islam Al-Bahra bin Ladjamudin; Mukti Budiarto; Tuti Nurhaeni
CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) Vol 1 No 1 (2015): CICES
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.281 KB) | DOI: 10.33050/cices.v1i1.129

Abstract

Women are the largest part of the community. If they are good, the community would be good. Conversely, if their moral (akhlaq) is damaged, they would devastate the community theirselfes. Today women are being lulled by a propaganda which called emancipation, under the pretext of elevating women or regarded as women's liberation. The cluster freedom of women try as much as possible to drag women to have an equal footing with men, women should undress their muslim clothes), women should make up as beautiful as possible, outgoing, feminine, appear attractive to men when she comes out form her house, Emancipation has destroyed joints and basic rules of community life, to sow the seeds of freedom, to make a living woman to be selfish and arrogant. Through the means of information, women are very easily exposed, even commercialized. Finally women have no hope of being a wife, mother, sister, or child of flesh. The nature of the woman turned into a bitch, and reactive violent as men. Surprisingly, the women actually like it, and feel very proud to be like men. We should acknowledge that there are very rarely woman who hates.
Media Promosi Dan Informasi Pada PT. Gardena Karya Anugrah Berbentuk Video Company Profile Mukti Budiarto; Ulis Bella; Nita yuliani
CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) Vol 4 No 2 (2018): CICES
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.38 KB) | DOI: 10.33050/cices.v4i2.527

Abstract

Currently open access to information allows information to be easily obtained anytime and anywhere. Information is important, because with information people will get everything they want. Dissemination of information spread through print media atupun electronic media in the form of multimedia, from media that community can get information. PT. Gardena Karya Anugrah is one furniture product company located at Jl. Adi Sucipto No.128 Kelurahan Pajang, Tangerang City District Object, PT. Gardena Karya Anugrah which is not quite long enough in the form, PT. Gardena Karya Anugrah which is fairly new and still use oral media, writings, magazines and website, then the PT. Gardena Karya Anugrah Requires Media Company Profile to support the promotion of PT. Gardena Karya Anugrah To inform the general public especially for prospective customers interested in ordering various furniture PT. Gardena Karya Anugrah. In the concept there are preproduction, production and postproduction stages. In order to produce video-based media design company profile communication and good information and quality applications used Adobe Photoshop CS6 support, Adobe Premier CS6 and Adobe Corel Video Studio X5.
Media Berbentuk Katalog PT. Polymindo Permata Kota Tangerang Penunjang Informasi Dan Promosi Mukti Budiarto; Muhammad Arief
CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) Vol 5 No 1 (2019): CICES
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (704.282 KB) | DOI: 10.33050/cices.v5i1.566

Abstract

PT Polymindo Permata Tangerang which is new and still use the spoken and written media, exhibitions, events and websites but the less effective media to inform and introduce PT Polymindo Permata Tangerang city, PT. Polymindo jewel of the Tangerang city requires media catalog to support various activities such as informing the public at large. On the concept of there stages of Rough Layouts, Konferenship Layouts, Layout So. In order to produce an interesting catalogue of media design and quality used applications supporting Adobe Illustrator CC, then from it because the author does the design needs of media catalog.
Perancangan Sistem Informasi Produksi Alat Pelindung Pada PT. Wijaya Sari Guna Mukti Budiarto; Alif Al Afradi; Dela Pebriyanti
CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) Vol 8 No 1 (2022): CICES
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.964 KB) | DOI: 10.33050/cices.v8i1.1796

Abstract

During the current pandemic, significant changes are occurring in all sectors. Starting from government, trade, medical, knowledge, and so on. This makes PT. Wijaya Sari Guna as a company that produces and sells personal protective equipment, such as: Coverall Medical Hazmat (GMH), Gown Medical Hazmat (GMH), Coverall Medical, has become very increasing. Before the pandemic PT. Wijaya Sari Guna produces 3000 units/month, now it has increased to 50,000 units/month to 1,000,000 units/month. For this reason, it is necessary to have a manufacturing information system that will support these problems. The purpose of this research is for traceability. The conclusion that can be drawn is to build a method of manufacturing information on the availability of materials so that it is always updated, therefore it requires upgrading the old system to a website-based version method. Building manufacturing information technology for web-based equipment availability can minimize errors that often occur in currently running methods. With website-based methods, companies can get accurate and updated information on the preparation of data on the availability of raw materials. This system is managed by the implementation of several programs, namely xampp is that it will be able to advance software or website forms more easily, quickly, and structured, mysq is a method that makes it easy to find and access data stored in the database. Keywords—Manufacturing; Pandemic; GMH; PIECES Di masa pandemi saat ini, perubahan signifikan terjadi di segala sektor. Mulai dari pemerintahan, perdagangan, medis, pengetahuan, dan sebagainya. Hal ini menjadikan PT. Wijaya Sari Guna selaku perusahaan yang memproduksi dan menjual alat pelindung diri, seperti: Coverall Medical Hazmat (GMH), Gown Medical Hazmat (GMH), Coverall Medical, menjadi sangat meningkat. Sebelum pandemi PT. Wijaya Sari Guna memproduksi 3000 unit/bulan, kini meningkat menjadi 50.000 unit/bulan hingga 1.000.000 unit/bulan. Untuk itu diperlukan adanya sistem informasi manufaktur yang akan menunjang permasalahan tersebut. Tujuan penelitian ini, yaitu untuk traceability/ketertelusuran. Kesimpulan yang dapat diambil adalah untuk membangun metode informasi manufaktur tersedianya bahan agar selalu terupdate maka dari itu memerlukan upgrade sistem lama menjadi metode versi berbasis website. Membangun teknologi informasi manufaktur kesediaan perlengkapan berbasis web dapat meminimalisir kelalaian yang kerap timbul pada metode yang lagi berjalan. Beserta metode berbasis website, perusahaan bisa mendapatkan informasi penyusunan data ketersediaan bahan baku secara tepat dan terupdate. Sistem ini dikelola penerapan beberapa program yaitu xampp adalah akan dapat menemajukan software ataupun bentuk website dengan lebih mudah, cepat, dan tersusun, mysq metode yang mudahkan dalam menemukan maupun mengakses data penyimpanan data di dalam database. Kata Kunci—Manufaktur; Pandemi; GMH; PIECES
Desain Kemasan Sebagai Identitas Produk Pada PT Rahali Mandiri Anita Bawaiqki Wandanaya; Mukti Budiarto; Hanif Muttaqin
CICES (Cyberpreneurship Innovative and Creative Exact and Social Science) Vol 9 No 1 (2023): CICES
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (614.403 KB) | DOI: 10.33050/cices.v9i1.2207

Abstract

In modern times today, information and promotional media are developing very rapidly. To achieve it all other than through promotional media, the product packaging design offered must be attractive in order to get the interest of public consumers. PT. Rahali Mandiri is a company engaged in the procurement and repair services of printer cartridge toner products and also printer infusion inks. Packaging used by PT. Rahali Mandiri previously only used plastic wrap, packaging like this is certainly very commonly used to wrap a product and looks less attractive when accepted by consumers. Problems arise when the appearance of the products marketed by competitors is better and has more value. Therefore, the purpose of this study is to produce product packaging at PT. Rahali Mandiri is more innovative and also more effective in conveying information about the products sold. The research method used is data collection and Design Concepts. The design concept in this packaging design is Modern Minimalist and in the design process created by the author using Adobe Photoshop supporting software. Keywords—Design, Identity, Product Pada zaman modern saat ini media informasi dan promosi berkembang sangat pesat. Untuk mencapai itu semuaselain melalui mediapromosi, desain kemasan produk yang ditawarkan harus menarik agar mendapat minat konsumen publik. PT. Rahali Mandiri adalah perusahaan yang bergerak dalam jasa pengadaan dan perbaikan produk toner cartridge printer dan juga tinta infus printer. Kemasan yang digunakan oleh PT. Rahali Mandiri sebelumnya hanya menggunakan plastic wrap, pengemasan seperti ini tentu sudah sangat umum digunakan untuk membungkus sebuah produk dan terlihat kurang menarik saat diterima oleh konsumen. Permasalahan muncul ketika penampilan produk yang dipasarkan oleh para pesaing lebih baik dan memiliki nilai lebih. Oleh karena itu tujuan dari penelitian ini yaitu untuk menghasilkan kemasan produk pada PT. Rahali Mandiri yang lebih inovatif dan juga lebih efektif dalam penyampaian informasi mengenai produk yang dijual. Metode penelitian yang digunakan yakni pengumpulan data dan Konsep Desain. Konsep desain dalam perancangan kemasan ini adalah Modern Minimalis dan dalam proses desain yang dibuat penulis menggunakan software pendukung Adobe Photoshop. Kata Kunci—Desain, Identitas, Produk