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PENGELOMPOKAN KABUPATEN/KOTA DI JAWA TENGAH MENGGUNAKAN METODE K-MEANS DAN FUZZY C-MEANS Rahman Hidayat; Rochdi Wasono; Moh. Yamin Darsyah
PROSIDING SEMINAR NASIONAL & INTERNASIONAL 2017: Prosiding Seminar Nasional Pendidikan, Sains dan Teknologi
Publisher : Universitas Muhammadiyah Semarang

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Abstract

The Poverty is still a serious problem, especially in Indonesia. Central Java is the province with the highest percentage of poor people in Java Island 13, 19%,the figure is above the national poverty rate. In this research will be an analysisof the factors affecting poverty in Central Java. The statistical approach used inthis case is cluster analysis. Cluster analysis is an analysis that aims to classifyan object (region) based on similarity characteristics of data. The method usedis the method of K-Means and Fuzzy C-Means. The object of research isgrouped into 4 clusters. The result of grouping shows that K-Means method isthe best method based on SW and SB ratio of 0.124. Keywords: Data Mining, K-means, Fuzzy C-Means
EKSPLOITASI PEKERJA ANAK DI DESA DANAU LANCANG KECAMATAN TAPUNG HULU Rahman Hidayat; Siti Sofro Sidiq
Jurnal Online Mahasiswa (JOM) Bidang Ilmu Sosial dan Ilmu Politik Vol. 7: Edisi II Juli - Desember 2020
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik Universitas Riau

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Abstract

Exploitation of Child Labor in Indonesia refers more to the situation in the form of a lack of matters relating to the fulfillment of primary needs, such as clothing, food and shelter. This poverty problem affects many things, including unemployment, crime, and no less important poverty has an impact on the deprivation of children's rights. The observed environmental aspects of exploitation are: Overview of economic conditions, Population Livelihoods, Land Use, Socio-Cultural Conditions. Problems taken from this research are: (1) What is the form of exploitation of child labor in Tapung Hulu District ?, (2) What are the factors driving the exploitation of child labor in Tapung Hulu District ?. This study aims: (1) To find out the form of exploitation of child labor in Tapung Hulu District ?, (2) To analyze the factors driving the exploitation of child labor in Tapung Hulu District ?. The locations of this research are: Lake Lancang Village in Tapung Hulu Subdistrict, Kampar District. The method used is descriptive qualitative method. The population in this study is the people who live in the village of Lake Lancang, Tapung Hulu District. Data collection techniques, namely the method of observation, interviews, documentation. The results of the study explain that: exploitation of child laborers in the village of Lake Sancang is largely based on educational and economic factors, so that the abuse of child labor to be employed for the benefit of their parents or others such as child laborers works and leads children to work that should not have been undertaken. Key Word : Children's ExploItation
PERSEPSI MASYARAKAT TERHADAP PERMAINAN KOA DI JORONG KOTO PANJANG KANAGARIAN KAMANG HILIR KABUPATEN AGAM Rahman Hidayat; Basri "
Jurnal Online Mahasiswa (JOM) Bidang Ilmu Sosial dan Ilmu Politik Vol. 8: Edisi I Januari - Juni 2021
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik Universitas Riau

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Abstract

The koa game is a popular game in Kamang Hilir sub-district, especially in Koto Panjang village. Koa games are a wealth of local culture that should be used in learning about nature and encourage the growth of social interaction in society. This game is usually performed by men.s minang to fill spare time or an event to gather together and sometimes this game is also played when there are traditional events in one area in Minangkabau. The rules in the koa game also contain ethics that are carried out in Minangkabau, one example is prohibited from using the left hand in playing koa . This is because in Minangkabau cultural customs, using the left hand to interact with other people is considered impolite. Koa games are often associated with the community as gambling. This is caused by several parties who take advantage of this game for negative things. Resulting in the emergence of views or perceptions among the public that the game of koa is part of gambling. The theory used in this study is the theory of perception. This research is a descriptive quantitative research. The population of this study were all communities in  Koto Panjang village, while the sample in this study was 75% of the total population. Data collection was carried out by observation, preparing a list of questions or questionnaires, and documentation. The results of this study can be concluded that the public perception of the koa game in Jorong Koto Panjang is a positive perception. Meanwhile, the factors that influence it are the recipient factor, the situation factor, and the object factor.  Keywords: Perception, The Traditional Game Of Koa
EFFECT OF DIFFERENT PACKAGING TYPES TOWARD THE QUALITY OF GOLD FISH (Cyprinus carpio)BABY CHIPS DURING ROOM TEMPERATURE STORAGE Rahman Hidayat; Suparmi Suparmi; Dahlia Dahlia
Jurnal Online Mahasiswa (JOM) Bidang Perikanan dan Ilmu Kelautan Vol 5 (2018): Edisi 2 Juli s/d Desember 2018
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Perikanan dan Ilmu Kelautan

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Abstract

 ABSTRACT     This research was aimed to determine theeffectof different packaging types towardthe qualityof goldfish baby chips during room temperature storage. The research method used was experimental method with Completely Randomized Design (CRD)consisting of 2 treatment levels of different packaging types i.e. HDPE plastic (K1), and Combination plastic (HDPE and aluminum foil) (K2). The quality parameters tested in this study were proximate test (moisture, fat, protein content) organoleptic test (appearance, aroma, texture, taste) and mold. The result showed that the goldfish baby chips packed with combination plastic stored at room temperature was the best treatment, whereas the organoleptic value for appearance6.68, aroma 6.72, texture 5.28, and taste6.04. Meanwhile for proximate values that gold fish fish baby chips containing moisture, fat, protein content and mold were 24.71%, 10.78%, 32.19% and,2,4x102, respectively. Key words:Fish baby chips, gold fish, packaging types,temperature storage
PENGARUH PEMBELAJARAN VIDEO BERBASIS WHITE BOARD ANIMATION PADA MATERI PENJUMLAHAN DAN PENGURANGAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS II SDN 01 PEKAT Nur Alamsyah; Intan Dwi Hastuti; Rahman Hidayat
Jurnal Pendidik Indonesia (JPIn) Vol 6, No 1: April 2023
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/jpin.v6i1.485

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran video berbasis white board animation pada materi penjumlahan dan pengurangan untuk meningkatkan hasil belajar siswa kelas II SDN 01 Pekat. Jenis penelitian ini adalah quasi experiment design. Metode pengumpulan data dalam peneltian ini yaitu tes, dokumentasi, dan lembar observasi. Analisis data dilakukan dengan menggunakan analisis kuantitatif. Berdasarkan hasil analisis data dan pembahasan dalam penelitian, maka dapat disimpulkan bahwa, “Ada pengaruh pembelajaran video berbasis white board animation pada materi penjumlahan dan pengurangan untuk meningkatkan hasil belajar siswa kelas II SDN 01 Pekat ”.Hal ini dapat dilihat dari hasil uji hipotesis yang dilakukan peneliti berdasarkan dari hasil perbandingan       dengan   yaitu 2,0911,092 dengan taraf signifikan 5%, yang menyebabkan    ditolak.
STRATEGI GURU DALAM MENINGKATKAN MINAT BACA SISWA KELAS III DI MI Al-AQSO PANDAI TAHUN PELAJARAN 2022/2023 Rahman Hidayat; M. Risdamuddin; A. Malik; Devi Rahayu Agustin
Jurnal Pendidik Indonesia (JPIn) Vol 6, No 1 (2023): JPIn: Jurnal Pendidik Indonesia
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/jpin.v6i1.487

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui strategi guru dalam meningkatkan minat baca siswa kelas III di MI Al-Aqso Pandai dan kendala guru dalam meningkatkan minat baca siswa kelas III di MI Al-Aqso Pandai tahun pelajaran 2022/2023. Jenis penelitian ini menggunakan pendekatan kualitatif dengan jenis deskriptif. Karena data yang didapatkan oleh peneliti berupa keterangan kejadian yang ada di sekolah sumber data dalam penelitian ini adalah kepala sekolah, guru dan siswa di MI Al-Aqso Pandai. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara tak terstruktur dan dokumentasi. Adapun teknik analisis data yang digunakan dalam penelitian ini adalah reduksi data, penyajian data dan penarikan kesimpulan.  Sedangkan untuk pengecekan keabsahan data peneliti menggunakan triangulasi sumber, triangulasi waktu dan triangulasi teknik. Hasil penelitian ini menunjukkan bahwa strategi guru dalam meningkatkan minat baca siswa kelas III di MI Al-Aqso Pandai adalah dengan cara menggunakan media kartu huruf, strategi gambar yang menarik minat baca siswa dan memberikan buku sebagai hadiah. Sedangkan kendala guru dalam meningkatkan minat baca siswa kelas III di MI Al-Aqso Pandai tahun pelajaran 2022/2023 adalah minat membacanya yang masih kurang dan masih rendah karena ada sebagian siswa yang belum bisa membaca dan kurangnya penggunaan alat peraga yang kurang memadai.
Getting Money By Game Just From Smartphone In Digital Era Rahman Hidayat
Hikamatzu | Journal of Multidisciplinary Vol. 1 No. 1 (2024): science for life
Publisher : Hikamatzu | Journal of Multidisciplinary

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Abstract

In the digital era, the landscape of income generation has undergone a transformative shift, with individuals now capitalizing on the lucrative prospect of earning money through smartphone-based gaming. The convergence of technology and entertainment has given rise to a novel avenue where users can harness their gaming prowess to unlock financial opportunities. Through various gaming platforms and applications, individuals navigate a virtual realm, strategically competing or collaborating to accrue in-game currencies, rewards, and ultimately, real-world monetary gains. This phenomenon reflects the evolving dynamics of work and leisure in the digital age, where the boundaries between recreation and income generation blur, offering a glimpse into the innovative ways individuals leverage their skills and time within the palm of their hands to secure financial returns..
EVALUASI KEPUASAN TAMU HOMESTAY MELALUI ONLINE TRAVEL AGENT – OTA: STUDI NETNOGRAFI PADA HOMESTAY DI KUTA MANDALIKA Muhammad Sultan Hali; Abdul Hanan; Rahman Hidayat
Journal of Innovation Research and Knowledge Vol. 3 No. 5: Oktober 2023
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jirk.v3i5.8185

Abstract

Online Travel Agent – OTA is a stakeholder that has a very significant role in the number of guests who will stay using the homestay. Mandalika is a destination that has a lot of homestay perpetrators, where they make accommodation efforts to support the amount of accommodation that guests need. However, this can have a positive or negative impact on the destination image of the services and facilities available. The study uses a netnographic study where data is taken from the application as well as the OTA and Homestay online sites analyzed for the evaluation of guest satisfaction. With this approach found on OTA that the satisfaction of guests staying in a homestay in the area of Mandalika can be evaluated from the hygiene, services and hospitality of facilities and property facilities. This survey reveals based on the guest satisfaction theory that the homestays with OTA developers require hygiene standards and facilities as well as services that can be displayed on the OTA in detail to meet the expectations of the guests who book through OTA or other online system