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Journal : Jurnal Eduscience (JES)

THE EFFECT OF THE JIGSAW-TYPE COOPERATIVE MODEL WITH THE ASSISTANCE OF PAIRED CARD MEDIA ON THE LEARNING OUTCOMES OF GRADE VII STUDENTS AT KRISTEN PAYETI JUNIOR HIGH SCHOOL Yorti Yowa Tangu; Vidriana Oktoviana Bano; Yohana Ndjoeroemana
JURNAL EDUSCIENCE Vol 10, No 1 (2023): Jurnal Eduscience (JES), (Authors from Algeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i1.3985

Abstract

This study aims to determine the effect of the jigsaw-type cooperative model assisted by paired card media on the learning outcomes of class VII students on the interaction of living things with the environment at Payeti Christian Middle School. This type of research is an experiment using a pretest-posttest control group design, sampling using purposive sampling. The population in this study were all students of class VII IPA at Payeti Christian Middle School in the even semester of the 2022/2023 academic year. The sample of this research was 30 students of class VII C as the control class and 30 students of class VII B as the experimental class. The results of the descriptive analysis obtained showed that the pretest and posttest scores for the experimental class were 59.50 < 77.00 while the pretest and posttest scores for the control class were 45.50 < 72.97. Further testing the hypothesis using the paired sample t-test produces an Asymp value. Sig (2-tailed) 0.000 means that the value is less than 0.05 (< 0.05). It can be concluded that the jigsaw-type cooperative learning model assisted by paired card media affects learning outcomes.Keywords: Learning Model, Cooperative, Jigsaw, Paired Cards, Learning OutcomesAbstrakPenelitian ini bertujuan untuk mengetahui pengaruh model kooperatif tipe jigsaw berbantuan media kartu berpasangan terhadap hasil belajar siswa kelas VII materi interaksi makhluk hidup dengan lingkungan di SMP Kristen Payeti. Jenis penelitian ini ialah eksperimen menggunakan desain pretest-posttest control group design, Pengambilan sampel menggunakan purposive sampling. Populasi dalam penelitian ini seluruh siswa kelas VII IPA di SMP Kristen Payeti pada semester genap tahun ajaran 2022/2023. Sampel penelitian ini yaitu 30 siswa kelas VII C sebagai kelas kontrol dan 30 siswa kelas VII B sebagai kelas eksperimen. Hasil analisis deskriptif yang diperoleh menunjukkan bahwa nilai pretest dan posttest kelas eksperimen 59.50 < 77.00 sedangkan nilai pretest dan posttest kelas kontrol 45.50 < 72.97. Lebih lanjut pengujian hipotesis menggunakan uji paired sample t test menghasilkan nilai Asymp. Sig (2-tailed) 0,000 artinya nilai tersebut kurang dari 0,05 (< 0,05). Dapat disimpulkan bahwa model pembelajaran kooperatif tipe jigsaw berbantuan media kartu berpasangan berpengaruh terhadap hasil belajar.Kata Kunci: Model Pembelajaran, Kooperatif, Jigsaw, Kartu Berpasangan, Hasil Belajar
IMPLEMENTATION OF THE TGT COOPERATIVE LEARNING MODEL WITH THE ASSISTANCE OF ANIMATION VIDEO MEDIA TO IMPROVE STUDENTS' LEARNING OUTCOMES OF CLASS VIIIE SMPN1 WAINGAPU Trifonia May Nggadi; Yohana Makaborang; Yohana Ndjoeroemana
JURNAL EDUSCIENCE (JES) Vol 10, No 2 (2023): Jurnal Eduscience (JES), (Authors from Turkey, Malaysia, Algeria, Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i2.4272

Abstract

The low student learning outcomes of SMPN 1 Waingapu motivated this research. This study aims to demonstrate how the application of the TGT cooperative learning paradigm in class VIII E of SMPN 1 Waingapu is combined with animated video content to improve student learning outcomes. This research is a classroom action research (CAR) involving 28 students in pre-cycle, cycle I, and cycle II activities. Utilizing quantitative descriptive in data analysis. While the emotive domain uses an evaluation rubric, the cognitive domain uses a pretest and posttest. Based on the findings of this study, students' science learning outcomes at SMPN 1 Waingapu can be improved with the TGT learning model with the help of animated video media. The number of students who completed 2 with a percentage of 7% obtained an average of 63 overall student learning outcomes during the pre-cycle. The cognitive component was then completed by 15 students in cycle I with a percentage of 54%, and by 13 students with a percentage of 47%. The emotional component of the first cycle has an average value of 36.5 and the average percentage is 66.7%. The results of the second cycle of student learning show. The average value of the emotional component of the second cycle is 75.5 with a high percentage of 100.0%. Thus it can be stated that the use of the TGT cooperative learning paradigm in class VIIIE of SMPN 1 Waingapu with the use of animated video media can improve student learning outcomes.Keywords: Team Games Tournament cooperative learning model, learning outcomes AbstrakRendahnya hasil belajar siswa SMPN 1 Waingapu menjadi pemicu dilakukannya penelitian ini. Penelitian ini bertujuan untuk mengkaji bagaimana penerapan paradigma pembelajaran kooperatif TGT dalam kaitannya dengan konten video animasi dapat meningkatkan hasil belajar siswa kelas VIIIE SMPN 1 Waingapu. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang melibatkan 28 siswa pada kegiatan prasiklus, siklus I, dan siklus II. Menggunakan deskriptif deskriptif, menganalisis data. Sedangkan ranah emosional menggunakan rubrik evaluasi, ranah kognitif menggunakan pretest dan posttest. Berdasarkan temuan penelitian ini, hasil belajar IPA siswa di SMPN 1 Waingapu dapat ditingkatkan dengan model pembelajaran TGT dengan bantuan media video animasi. Jumlah mahasiswa yang menyelesaikan 2 mata kuliah dengan persentase 7% diperoleh rata-rata 63 total hasil belajar mahasiswa selama pra siklus. Komponen kognitif kemudian diselesaikan oleh 15 siswa pada siklus I dengan tingkat ketuntasan 54%, dan oleh 13 siswa dengan tingkat ketuntasan 47%. Komponen emosional siklus I memiliki nilai rata-rata 36,5 dan persentase rata-rata 66,7%. Hasil belajar siswa pada siklus II memiliki skor rata-rata 85 untuk seluruh siswa. Dari mereka yang menyelesaikannya, 26 orang merupakan 93% dari kelompok, sedangkan 3 siswa sisanya merupakan 7% dari kelompok. Nilai rata-rata komponen emosi siklus II sebesar 75,5 dengan persentase predikat tinggi yaitu 100,0%. Berdasarkan hal tersebut dapat disimpulkan bahwa penggunaan model pembelajaran kooperatif Team Games Tournament (TGT) yang didukung dengan media video animasi dapat meningkatkan hasil belajar siswa kelas VIII E SMP Negeri 1 Waingapu.Kata kunci: model pembelajaran kooperatif Team Games Tournament, hasil belajar.