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Journal : Edukimia

Pengembangan Permainan Ludo Kimia sebagai Media Pembelajaran pada Materi Interaksi Antarpartikel Iswendi Iswendi; Ririn Agustriana Iswara
Edukimia Vol 2, No 1 (2020): Edukimia - Volume 02, Issue 01
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (640.005 KB) | DOI: 10.24036/ekj.v2.i1.a119

Abstract

The purpose of this research was to develop Chemistry Ludo Game as a learning media on Intermolecular Attractions matter, determine level validity and practicality. This type of research are Research and development, using 4-D models. The instruments used a questionnaire of validity and practicality. The data was analysed using the Kappa Cohen formula. Validation was carried out by Chemistry lecturer FMIPA UNP and Chemistry teacher SMAN 3 Bukittinggi. Practicality was carried out by chemistry teachers and students of class X MIPA 3 SMAN 3 Bukittinggi. From the analysis of the data, validity and practicality are very high, the validity 0.83, the practicality of teachers 0.94 and students 0.86. These data shows that the developed Chemistry Ludo can be used as a learning media on interparticle interactions matter.
Efektivitas Penggunaan Media Pembelajaran Permainan Ludo Kimia Berbasis Chemo-Edutainment (CET) pada Materi Struktur Atom terhadap Hasil Belajar Siswa Kelas X SMA N 3 Padang Annisa Rezky Fadillah; Iswendi Iswendi
Edukimia Vol 1, No 3 (2019): Edukimia - Vol. 01, Issue 03
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.979 KB) | DOI: 10.24036/ekj.v1.i3.a76

Abstract

This study aimed to reveal the effectivity of the use an instructional media of ludo game based on Chemo Edutainment for Atomic Structure toward 10th students achievement. The type of this research was Quasi-Experimental Research with Non-Equivalent Control Group Design. The samples was chosen by purposive-sampling which result the experimental class and the control class. Then it can be concluded that the use of ludo game based on Chemo-Edutainment for Atomic Structure effective to increase 10th students achievement from SMA N 3 Padang
Pengembangan Permainan Ludo Kimia Sebagai Media Pembelajaran Pada Materi Bentuk Molekul Kelas X SMA atau MA Nadila Sri Yolanda; Iswendi Iswendi
Edukimia Vol 1, No 2 (2019): Edukimia - Vol. 01, Issue 02
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (714.444 KB) | DOI: 10.24036/ekj.v1.i2.a17

Abstract

Chemistry Ludo is one of the game based learning media as a variety of students exercises to stabilize their concepts in Molecular Geometry material. The purpose of this study is to produce Chemistry Ludo as a learning medium for Molecular Geometry material and to determine its validity and practicality level based on media functions and characteristics of practical media. The type of this research is Research and Development using 4-D (Four D) models, namely (1) define, (2) design, (3) develop, and (4) disseminate. This learning medium was validated by two lecturers majoring in Chemistry at FMIPA UNP and two Chemistry teachers at SMAN 2 Pariaman. Determining the level of practicality was obtained from two Chemistry teachers and 34 students of XI IPA 2 class at SMAN 2 Pariaman. The instruments used in this research were the validation and practicality questionnaires. The technique of data collection was questionnaires. In analyzing the data, the researcher used Cohen Kappa moment formula. The results of analysis showed that Chemistry Ludo as a learning media in the Molecular Geometry material has a validity level of 0.82 with a Very High category and the practical values of teachers and students are 0.96 and 0.86 with a very high category. This data showed that the development of Chemistry Ludo can be used as a learning medium in Molecular Geometry material.
Validitas Permainan Ular Tangga Kimia Sebagai Media Pembelajaran Pada Materi Asam Basa Kelas XI SMA atau MA Amalia Putri Lubis; Iswendi Iswendi
Edukimia Vol 3, No 1 (2021): Edukimia - Vol. 03, Issue 01
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ekj.v3.i1.a211

Abstract

The chemical ladder snake game is one of the variations in learning media in doing practice questions. This type of research is Research and Development (R and D) using the 4-D model which includes the stages of define, design, develop, and disseminate. The research is limited to the develop part of the validity test. The instrument used was a validity questionnaire given to two UNP chemistry lecturers and two chemistry teachers at SMA N 3 Padang. Data collection techniques were analysed using Aiken V formula. Data analysis showed that the level validity of the chemical ladder snake was 0,75, so it can be concluded that the chemical ladder snake developed was valid as a learning media for the acid-base material of class XI SMA or MA.
Efektivitas Penggunaan Media Permainan Ludo Kimia Berbasis Chemo-Edutainment (CET) Pada Materi Sistem Koloid Terhadap Hasil Belajar Siswa Kelas XI SMAN 3 Pariaman Lola Indriliza; Iswendi Iswendi
Edukimia Vol 1, No 2 (2019): Edukimia - Vol. 01, Issue 02
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (538.809 KB) | DOI: 10.24036/ekj.v1.i2.a16

Abstract

This research is motivated by the lack of student participation in doing the exercises and the ineffectiveness of individual training because they are not competitive. This study aims to reveal the effectiveness of the use of chemo-edutainment-based ludo chemical (CET) games on the Colloid System material on the learning outcomes of class XI students of SMAN 3 Pariaman. The type of research used was a quasi-experimental design with a non-equivalent control group design. The population in this study were students of class XI MIPA SMAN 3 Pariaman. The research sample was taken using a purposive sampling technique so that the XI MIPA 1 class was selected as the experimental class and XI MIPA 2 class as the control class. Research data includes learning outcomes from the cognitive domain. The research instrument is a test of learning outcomes in the form of multiple choice questions that have been tested. The data analysis technique used was the two average similarity test (t-test) to determine the differences in learning outcomes and the N-Gain test to determine the increase in student understanding. The results showed an increase in understanding of learning outcomes that were better in the experimental class than in the control class. This is evidenced by the average posttest value of the experimental and control classes of 84.33 and 78.78 respectively and supported by hypothesis testing carried out by the t-test, namely count (2.607) bigger than t1-alpha (1.67) at the level of reality alpha = 0.05 with dk = 70 and opportunities t0.95. This is also evidenced by the average experimental class N-Gain test of 0.77 with a high category and a control class of 0.67 with a moderate category. Thus it can be concluded that the use of media is an effective game of ludo chemical chemo-edutainment (CET) with a high category in improving the learning outcomes of class XI students of SMAN 3 Pariaman.