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R Representasi Maskulinitas Pada Tokoh Dola dalam Anime Laputa: Castle in the Sky (1986) Kadek Dian Dewi; Kadek Eva Krishna Adnyani; Yeni Yeni
Journal Social and Humaniora Vol 24 No 1 (2024)
Publisher : Udayana University Press bekerjasama dengan Fakultas Ilmu Budaya Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/PJIIB.2024.v24.i01.p10

Abstract

This research aims to describe the representation of masculinity in the Dola character in the anime "Laputa: Castle in the Sky (1986)." This study is a linguistic research employing a qualitative descriptive method. The research theory used includes Roland Barthes' semiotics and the concept of masculinity by David Deborah and Robert Brannon. Data collection was conducted through observation and note-taking, and data validity was ensured through data triangulation. The findings of this study indicate that the character Dola reflects masculinity. Various signs of masculinity are evident through Dola's character design, which includes dominance, protectiveness, the ability to separate feelings from ideas, aggressiveness, ambition, physical strength, rationality, leadership qualities, daringness, competence and competitiveness. Despite embodying masculinity, Dola maintains feminine aspects in her appearance, as reflected in her wearing of a skirt, two braided pink hair, the use of earrings, and her tender-heartedness displayed through her affection for Sheeta and Pazu.
Developing Toonly-Based Animated Videos for Teaching Pre-Intermediate Japanese Grammar Based on Minna no Nihongo Shokyū II Kadek Eva Krishna Adnyani; Gede Satya Hermawan; Yeni Yeni; I Kadek Antartika; Irvina Restu Handayani
KIRYOKU Vol 10, No 1 (2026): Kiryoku: Jurnal Studi Kejepangan (On Progress)
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v10i1.146-155

Abstract

This study aims to develop Toonly-based animated videos to support the teaching of pre-intermediate Japanese grammar (Bunpō Shōchūkyū) in Indonesia and to evaluate their feasibility. The research employed the Multimedia Development Life Cycle (MDLC), consisting of six stages. The six stages are concept, design, material collection, assembly, testing, and distribution. A total of twelve animated instructional videos were developed based on grammar points from Chapters 38 to 49 of Minna no Nihongo II. The feasibility testing involved an alpha test dan beta test. Alpha test conducted by a media expert and a content expert. Beta test conducted by the course lecturer and six second-semester students from the Japanese Language Education Study Program at Universitas Pendidikan Ganesha. Data were collected through mixed-format questionnaire and semi-structured interviews. The media expert gave a score of 57.75 (Excellent), while the content expert gave 50.25 (Good). The beta test conducted by the lecturer yielded a score of 109 (Excellent), and the small-group test yielded 106.6 (Good). These results indicate that the developed animated videos are feasible and suitable as supplementary learning materials for teaching Bunpō Shōchūkyū using Minna no Nihongo II at Universitas Pendidikan Ganesha. Overall, these findings highlight the potential of animation-based media to make Japanese grammar learning more engaging, accessible, and meaningful for students.