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Self Presentation dalam Kehidupan Virtual Ita Musfirowati Hanika
Jurnal ILMU KOMUNIKASI Vol. 13 No. 1 (2016)
Publisher : FISIP Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (299.44 KB) | DOI: 10.24002/jik.v13i1.601

Abstract

Abstract: The Sims 4 is a life simulation digital game, wherein the player can create and manage their virtual world. This research aims to reveal the players’ ideas in constructing their virtual world in this game. It is a qualitative research, using indepth interview to collect the data. Based on Ervin Goffman’s dramaturgy theory, “The presentation of self in everyday life”, this research concludes that The Sims 4 is played like a “real” life to create the expected self-image in the real world.Abstrak: Permainan digital The Sims 4 merupakan permainan simulasi kehidupan yang memberi kesempatan pemainnya untuk menciptakan dan mengatur dunia virtualnya. Tujuan penelitian ini adalah untuk mengungkapkan gagasan yang mendasari pemain dalam mengonstruksi dunia mereka dalam permainan digital. Penelitian ini merupakan penelitian kualitatif dengan wawancara mendalam sebagai metode pengumpulan data. Menggunakan teori dramaturgi Ervin Goffman, “The presentation of self in everyday life”, penelitian ini menyimpulkan bahwa permainan The Sims 4 dijalankan layaknya kehidupan “real” untuk menciptakan citra diri yang diharapkan di dunia nyata.
A New Approach to Curriculum Development: The Relevance of the Higher Education Curriculum to Industry Needs Ardhana Januar Mahardhani; Bernadetha Nadeak; Ita Musfirowati Hanika; Izlan Sentryo; Rosmalina Kemala
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.620

Abstract

The relevance of higher education curricula to the evolving needs of industry is key to providing students with the skills and knowledge they need. A new approach to curriculum development is needed, which includes several important aspects. First, the relevance of the curriculum must be placed in a broader social context, taking into account the social impact and contribution of students to society. Project-based learning is also emerging as an effective model, involving students in research or problem-solving projects that provide real-world experience. The importance of formative assessment as a tool for providing feedback that helps students improve their understanding is also highlighted. Involving students as active partners in curriculum development can create greater engagement. The curriculum must be able to accommodate student diversity and promote inclusivity. A competency-based approach emphasizes the development of practical skills that are relevant to the real world. A curriculum that is responsive to industry changes provides graduates with skills that increase their competitiveness in the job market. Close collaboration with industry is a key factor in ensuring curriculum relevance. Continuous evaluation, industrial training for lecturers, and flexibility in the curriculum are important strategies. The relevance of the curriculum is the key to creating graduates who are ready to face the ever-growing world of work and contribute to industrial innovation. This approach recognizes the importance of renewal and relevance in higher education to produce graduates who are ready to face changes in the ever-evolving world of work. This is a challenge and opportunity to create future leaders who innovate, are open-minded, and able to adapt to rapid changes in the dynamic world of work. In the era of globalization and technological development, the relevance of higher education curricula is becoming increasingly important to ensure graduates have relevant skills.
REGENERATIVE TOURISM MARKETING STRATEGY FOR SUSTAINABLE TOURISM VILLAGE DEVELOPMENT IN NUSA PENIDA Herry Windawaty; Ita Musfirowati Hanika; Iqbal Faza; Ni Luh Gde Sari Dewi Astuti
Journal of Innovation Research and Knowledge Vol. 5 No. 7 (2025): Desember 2025
Publisher : Bajang Institute

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Abstract

Pariwisata Nusa Penida menghadapi tekanan akibat kunjungan massal yang memicu degradasi lingkungan, ketimpangan sosial, dan penurunan kualitas pengalaman wisata. Kondisi ini menuntut transformasi menuju pariwisata regeneratif, yaitu pendekatan yang tidak hanya berkelanjutan tetapi juga memulihkan ekosistem, budaya, dan kesejahteraan masyarakat. Penelitian ini bertujuan mengidentifikasi praktik regeneratif yang telah diterapkan di desa wisata, menganalisis strategi pemasaran yang berjalan, menelaah faktor pendukung dan penghambat, serta merumuskan model strategi pemasaran regeneratif yang sesuai konteks Nusa Penida. Metode penelitian menggunakan pendekatan kualitatif melalui studi kasus regeneratif dengan wawancara mendalam, observasi partisipatif, dan analisis dokumentasi. Hasil penelitian menunjukkan bahwa praktik regeneratif mulai tumbuh melalui konservasi terumbu karang, pelibatan masyarakat dalam kegiatan budaya, dan pengelolaan daya dukung lingkungan, meski penerapannya belum merata. Strategi pemasaran saat ini masih dominan pada promosi visual dan belum menonjolkan narasi regeneratif maupun edukasi wisatawan. Faktor pendukung mencakup kekuatan budaya, komitmen komunitas, dan keunikan ekologi, sedangkan faktor penghambat meliputi keterbatasan infrastruktur, kapasitas SDM, dan kebijakan yang kurang adaptif. Studi ini menyimpulkan bahwa model strategi pemasaran regeneratif ideal harus mengintegrasikan branding berbasis nilai lokal, paket wisata berbasis komunitas, edukasi wisatawan, serta mekanisme pemantauan dampak secara partisipatif melalui kolaborasi multistakeholder.