Claim Missing Document
Check
Articles

Found 5 Documents
Search

PENGARUH PENGGUNAAN TEPUNG KERABANG TELUR AYAM RAS DALAM RANSUM BURUNG PUYUH TERHADAP TULANG TIBIA DAN TARSUS Suprapto, Wahyu; Kismiyati, Sri; Suprijatna, Edjeng
Animal Agriculture Journal Vol 1, No 1 (2012): Volume 1, Nomor 1, Tahun 2012
Publisher : Animal Agriculture Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.969 KB)

Abstract

Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh penggunaan kerabang telur ayam ras dalam ransum terhadap berat, panjang dan volume tulang tibia burung puyuh. Manfaat penelitian ini adalah untuk mengetahui informasi mengenai proporsi penggunaan tepung kerabang telur ayam ras dalam ransum terhadap berat dan panjang tulang tibia burung puyuh. Penelitian ini dilaksanakan pada bulan September sampai dengan Desember 2010 dilaboratorium Ilmu Ternak Unggas Fakultas Peternakan Universitas Diponegoro, Semarang.Materi yang digunakan dalam penelitian adalah burung puyuh betina sebanyak 128 ekor berumur 3 minggu dengan bobot badan 33,99 ± 3,75 gram, dan pakan penyusun ransum yang digunakan adalah jagung, bungkil kedelai, PMM ( Poultry Meat Meal ), Top mix, CaCO3, NaCl dan kerabang telur ayam ras. Parameter yang diamati dalam penelitian ini adalah berat, panjang dan volume tulang tibia. Rancangan percobaan yang digunakan adalah Rancangan Acak Lengkap (RAL) yang terdiri dari 4 perlakuan dengan 4 ulangan,masing-masing petak 8 ekor. Perlakuan yang diterapkan pada penelitian ini adalah penggunaan kerabang telur ayam ras dalam ransum burung puyuh pada periode grower; T0: tanpa kerabang telur, T1:0,2%, T2:0,4%, T3:0,6% dan pada periode layer; T0:tanpa kerabang telur, T1:2%, T2:4%, T3:6%.Hasil penelitian menunjukkan bahwa penggunaan kerabang telur ayam ras berpengaruh (P<0,05) terhadap berat, panjang, dan volume tulang tibia. Berat tulang tibia T1 dan T2 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0 dan T3, sedangkan pada tulang tarsus menunjukkan bahwa T2 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0, T1, dan T3. Panjang tulang tibia burung T1 dan T2 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0 dan T3, sedangkan pada tulang tarsus menunjukkan bahwa T1, T2 dan T3 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0. Volume tulang tibia burung puyuh T2 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0, T1 dan T3, sedangkan volume tulang tarsus menunjukkan T1, T2 dan T3 lebih tinggi secara nyata (P<0,05) dibandingkan dengan T0. Kesimpulan dari penelitian ini adalah penggunaan tepung kerabang telur ayam ras periode grower 0,4% dan layer 4%, dengan imbangan Ca:P, (4,46:1) pada ransum burung puyuh mampu meningkatkan panjang, berat, volume tulang tibia dan tarsus.Kata kunci : kerabang telur, tibia, tarsus, Ca, P
Application of Problem-Based Learning Model Assisted by Quizziz Game Media to Improve Learning Outcomes in Exposition Text Material in Class X SMK 7 Semarang Amelia Putri, Almawati; Ngatmini; Sri Kismiyati
International Journal of English Linguistics, Literature, and Education (IJELLE) Vol. 6 No. 1 (2024): June
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijelle.v6i1.5170

Abstract

Education in the digital era is experiencing rapid development with various informative and innovative technologies. One of them is the digital learning platform Quizizz, an interactive learning platform that can be integrated into the application of Problem Based Learning (PBL) models. The application of the Problem Based Learning (PBL) Model assisted by Quizziz media in Vocational High Schools (SMK) has the potential to improve student learning outcomes, in this study is the exposition text material of Indonesian subjects in Class X. However, comprehensive research on the effectiveness of the Problem Based Learning Model (PBL) assisted by Quizziz media in SMK is still limited. Therefore, this study aims to determine whether there is an improvement in student learning outcomes by applying the Problem Based Learning (PBL) Model assisted by Quizziz media. This research uses a quasi-experimental method with a quantitative approach. The research sample consisted of all Class X students of SMK 7 Semarang. The experimental class applies the Problem Based Learning (PBL) Model assisted by Quizziz media, while the control class does not use Queziz media. The results showed improved student learning outcomes in both groups. However, the most significant improvement in learning outcomes occurred in the group that used the educational game application Quizizz. This study supports the hypothesis that the use of Quizizz can improve student learning outcomes in the exposition text material of Grade 7 Indonesian subjects. These results make an important contribution to our understanding of the application of the Quizziz media-assisted Problem Based Learning (PBL) Model as a learning tool in vocational schools and its implications for student learning outcomes Keyword: Learning Outcomes; Problem Based Learning; Quizizz
Penggunaan Media Ajar Video dalam Pembelajaran Nilai-Nilai Teks Hikayat pada Siswa SMK Negeri 7 Semarang Intansari, Nadia; Asrofah, Asrofah; Kismiyati, Sri
EDUKASI Vol 22, No 1 (2024): EDISI MEI 2024
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/j.edu.v22i1.7797

Abstract

This article presents the results of a research that describes the use of video media in learning the values of hikayat texts to class X students at SMK Negeri 7 Semarang. The purpose of this study is to describe the use of video media, find out the learning steps, and assess the learning outcomes of students in learning the values of hikayat texts. This research uses a mixed approach that involves quantitative and qualitative data collection. Data collection was conducted using test and non-test techniques (observation and documentation). Data analysis techniques used triangulation techniques by testing the validity of the data collected by researchers to obtain data and enrich the insights of research informants. Overall, students succeeded in achieving the Criteria for Achieving Learning Objectives (KKTP) with a range of scores between 78-100% and the average percentage value was 86%. The results showed that the use of video media in learning to analyze the values of hikayat texts at SMK Negeri 7 Semarang had a positive impact and was successfully applied to the learning of saga texts to class X students at SMK N 7 Semarang.
Peningkatan Keaktifan Belajar Pada Pembelajaran Bahasa Indonesia Melalui Model Pembelajaran PBL, SMK Negeri 7 Semarang Wahyu Nugroho; Nazla Maharani Umaya; Sri Kismiyati
Jurnal Pendidikan Guru Profesional Vol. 3 No. 1 (2025): JURNAL PENDIDIKAN GURU PROFESIONAL
Publisher : Pascasarjana Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/zpbmf555

Abstract

The aim of this study is to examine the effectiveness of implementing the Problem Based Learning (PBL) model in increasing student engagement in Indonesian language classes. Based on the research findings, it was discovered that the application of PBL significantly enhances students' active participation in the learning process. The collected data showed an increase in the percentage of active learning, from 30% in the Pre-Cycle stage, rising to 48% in Cycle 1, and reaching 72% in Cycle 2. This increase in engagement is reflected in various aspects, such as students' courage to ask questions to teachers and peers, the confidence to express opinions during presentations, and active participation in summarizing the lesson material. The 72% engagement rate surpasses the established success indicator of over 70%. These findings indicate that the PBL learning model is effective in enhancing students' active learning, making it a viable alternative learning strategy to improve the quality of education.
Penggunaan Media Ajar Video dalam Pembelajaran Nilai-Nilai Teks Hikayat pada Siswa SMK Negeri 7 Semarang Intansari, Nadia; Asrofah, Asrofah; Kismiyati, Sri
EDUKASI Vol 22, No 1 (2024): EDISI MEI 2024
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/j.edu.v22i1.7797

Abstract

This article presents the results of a research that describes the use of video media in learning the values of hikayat texts to class X students at SMK Negeri 7 Semarang. The purpose of this study is to describe the use of video media, find out the learning steps, and assess the learning outcomes of students in learning the values of hikayat texts. This research uses a mixed approach that involves quantitative and qualitative data collection. Data collection was conducted using test and non-test techniques (observation and documentation). Data analysis techniques used triangulation techniques by testing the validity of the data collected by researchers to obtain data and enrich the insights of research informants. Overall, students succeeded in achieving the Criteria for Achieving Learning Objectives (KKTP) with a range of scores between 78-100% and the average percentage value was 86%. The results showed that the use of video media in learning to analyze the values of hikayat texts at SMK Negeri 7 Semarang had a positive impact and was successfully applied to the learning of saga texts to class X students at SMK N 7 Semarang.