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Application of Problem-Based Learning Model Assisted by Quizziz Game Media to Improve Learning Outcomes in Exposition Text Material in Class X SMK 7 Semarang Amelia Putri, Almawati; Ngatmini; Sri Kismiyati
International Journal of English Linguistics, Literature, and Education (IJELLE) Vol. 6 No. 1 (2024): June
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijelle.v6i1.5170

Abstract

Education in the digital era is experiencing rapid development with various informative and innovative technologies. One of them is the digital learning platform Quizizz, an interactive learning platform that can be integrated into the application of Problem Based Learning (PBL) models. The application of the Problem Based Learning (PBL) Model assisted by Quizziz media in Vocational High Schools (SMK) has the potential to improve student learning outcomes, in this study is the exposition text material of Indonesian subjects in Class X. However, comprehensive research on the effectiveness of the Problem Based Learning Model (PBL) assisted by Quizziz media in SMK is still limited. Therefore, this study aims to determine whether there is an improvement in student learning outcomes by applying the Problem Based Learning (PBL) Model assisted by Quizziz media. This research uses a quasi-experimental method with a quantitative approach. The research sample consisted of all Class X students of SMK 7 Semarang. The experimental class applies the Problem Based Learning (PBL) Model assisted by Quizziz media, while the control class does not use Queziz media. The results showed improved student learning outcomes in both groups. However, the most significant improvement in learning outcomes occurred in the group that used the educational game application Quizizz. This study supports the hypothesis that the use of Quizizz can improve student learning outcomes in the exposition text material of Grade 7 Indonesian subjects. These results make an important contribution to our understanding of the application of the Quizziz media-assisted Problem Based Learning (PBL) Model as a learning tool in vocational schools and its implications for student learning outcomes Keyword: Learning Outcomes; Problem Based Learning; Quizizz
Penerapan Media Wordwall Sebagai Sarana Media Pembelajaran Teks Cerpen di Tingkat SMK Permatasari Sibarani, Devi Tio; Ngatmini
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i2.14855

Abstract

Media pembelajaran di era saat ini terus berkembang di dunia pendidikan. Media pembelajaran pun sangat membantu proses pembelajaran peserta didik untuk menjadikan proses belajar mengajar lebih interaktif dan inovatif khususnya media pembelajaran yang menggunakan teknologi internet. Salah satu media pembelajaran yang populer dikalangan peserta didik yaitu media apilkasi wordwall . Media wordwall dapat berperan sebagai alat bantu media pembelajaran yang diharapkan dapat memberikan kontribusi positif bagi peserta didik dan guru dalam proses pembelajaran. Berdasarkan penelitian ini, penulis bertujuan untuk menjelaskan penerapan media wordwall sebagai sarana media pembelajaran teks cerpen di tingkat SMK. Metode yang diterapkan yaitu studi kepustakaan dengan mengkaji enam artikel jurnal penelitian yang terkait dengan inovasi media wordwall sebagai sarana media pembelajaran. Oleh karena itu, wordwall adalah media pembelajaran yang dapat dikatakan layak untuk membantu menunjang kemampuan peserta didik. Sebab penerapan media wordwall mendukung keaktifan kegiatan pembelajaran, keefektifan pembelajaran, meningkatkan kemampuan pemahaman konsep materi, dan membuat peserta didik lebih antusias dalam mengikuti pembelajaran. Dengan demikian, media wordwall dijadikan sebagai sarana media pembelajaran karena memiliki potensi baik sebagai alternatif yang tepat dan efektif untuk pembelajaran di sekolah.   Kata Kunci: Penerapan wordwall, media pembelajaran, teks cerpen
PENERAPAN MODEL FLIPPED CLASROOM BERBANTUAN MEDIA YOUTUBE DALAM TEKS TANGGAPAN M. Zainal Habib; Asrofah; Theresia Danik K; Ngatmini
Jurnal Pembahsi (Pembelajaran Bahasa Dan Sastra Indonesia) Vol. 14 No. 2 (2024): Pembahsi (Pembelajaran Bahasa dan Sastra Indonesia)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/pembahsi.v14i2.16111

Abstract

Tujuan penelitian ini adalah untuk menjelaskan penggunaan model flipped clasroom dengan bantuan media YouTube dalam teks tanggapan yang diberikan siswa di kelas IX SMP Negeri 6 Semarang. Metode deskriptif kualitatif digunakan. Penelitian kualitatif adalah jenis penelitian yang alami dan membutuhkan banyak interaksi. Wawancara, dokumentasi, dan observasi adalah sumber data penelitian ini. Sementara itu, hasil wawancara, observasi, dan dokumentasi digabungkan untuk melakukan analisis data triangulasi. Hasil penelitian ini menunjukkan bahwa beberapa faktor yang mendorong penerapan model flipped classroom berbantuan YouTube dalam pembelajaran teks tanggapan di kelas IX SMP N 6 Semarang adalah kemajuan teknologi, pelaksanaan kurikulum merdeka, dan inovasi dalam pembelajaran. Sementara itu, langkah-langkah penerapan model flipped classroom berbantuan YouTube dalam pembelajaran teks tanggapan di kelas IX SMP N 6 Semarang adalah guru memberikan video YouTube yang relevan kepada siswa, dan siswa memiliki akses ke video tersebut.
PENERAPAN APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN KETERAMPILAN MENULIS TEKS PUISI Ramadhani, Elsa Wini; Ngatmini; Kandida; R.Yusuf Sidiq B
Jurnal Pembahsi (Pembelajaran Bahasa Dan Sastra Indonesia) Vol. 14 No. 2 (2024): Pembahsi (Pembelajaran Bahasa dan Sastra Indonesia)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/pembahsi.v14i2.16352

Abstract

Fokus penelitian ini adalah kurangnya pemanfaatan teknologi dalam pelajaran Bahasa Indonesia di kelas XI 10 SMAN 10 Semarang. Observasi menunjukkan bahwa guru tidak menggunakan media teknologi dalam pembelajaran, yang membuat siswa bosan dengan pendekatan yang monoton. Penelitian ini menemukan bahwa Canva sangat efektif dalam mengajarkan materi teks puisi karena menawarkan cara yang menarik dan interaktif dan membantu siswa memahami struktur dan elemen puisi. Hasilnya menunjukkan bahwa penggunaan Canva dapat meningkatkan kreativitas dan hasil belajar siswa dalam menulis puisi. Penelitian ini menggunakan pendekatan kualitatif deskriptif untuk menganalisis reaksi siswa terhadap pembelajaran dengan alat tersebut. Data yang dikumpulkan melalui observasi digunakan untuk menganalisis temuan ini.
IMPLEMENTASI MEDIA VIDEO YOUTUBE KANAL TEATER LINGKAR DALAM PEMBELAJARAN MENULIS TEKS DRAMA Jabbar, Dimas Khalish; Ngatmini; Neyama Lukitasari; Siti Ulfiyani
Jurnal Pembahsi (Pembelajaran Bahasa Dan Sastra Indonesia) Vol. 14 No. 2 (2024): Pembahsi (Pembelajaran Bahasa dan Sastra Indonesia)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/pembahsi.v14i2.16362

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui bagaimana penggunaan media video YouTube Kanal Teater Lingkar dalam pembelajaran menulis teks drama di kelas XI SMA Negeri 9 Semarang. Materi menulis teks drama adalah materi Bahasa Indonesia umum yang ada di kelas XI SMA, dan keterampilan menulis dan kreativitas siswa diperlukan untuk menulis naskah yang berkualitas tinggi. Peneliti menggunakan pendekatan kualitatif deskriptif untuk memahami fenomena secara langsung di lapangan sehingga mereka dapat memahami situasi dan kondisi yang sebenarnya. Tes, wawancara, observasi, dan dokumentasi adalah sumber data penelitian ini. Menurut penelitian yang telah dilakukan, ada beberapa hal yang memengaruhi penggunaan media video YouTube Channel Theatre Circus. Beberapa di antaranya adalah kemajuan teknologi dan inovasi dalam pembelajaran. Dari penelitian ini didapati hasil berupa meningkatnya literasi dan kemampuan berpikir kritis dari peserta didik.
Peran Dosen untuk Menyiapkan Mahasiswa dalam Menghadapi Era Vuca (Volatility, Uncertainty, Complexity, Dan Ambiguity) Ngatmini; Suyitno
Proceedings Series on Social Sciences & Humanities Vol. 20 (2024): Prosiding Pertemuan Ilmiah Bahasa & Sastra Indonesia (PIBSI XLVI) Universitas Muhamm
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v20i.1314

Abstract

Penelitian ini bertujuan untuk menemukan alternatif solusi dalam menyiapkan mahasiswa agar mampu menghadapi tantangan di era VUCA. Era VUCA (Volatility, Uncertainty, Compexity, dan Ambuguity) ditandai dengan perubahan yang cepat dan tidak terduga di berbagai bidang kehidupan, dunia pendidikan juga menghadapi suatu tantangan. Sementara mahasiswa belum siap menghadapi situasi demikian. Penelitian ini dilakukan dengan studi pustaka, dengan cara menghimpun beberapa literatur, buku, dan hasil penelitian yang relevan. Data tersebut diklasifikasi, dianalisis, dan diinterpretasikan serta diambil simpulan. Berdasarkan analisis data diperoleh hasil bahwa alternatif teknik yang ditemukan untuk menyiapkan mahasiswa dalam menghadapi Era VUCA adalah dengan teknik kolaboratif dan adaptatif. Teknik ini melatih mahasiswa untuk mengomunikasikan berbagai informasi secara kolaboratif dan adaptif sehingga komunikasi yang interaktif akan terjalin. Secara praktik dapat dilakukan dengan pemecahan masalah melalui beragam proyek. Hal ini akan menuntun mahasiswa berpikir kreatif, fleksibel, dan pemikiran kritis. Pemikiran ini akan dikembangkan dengan pemikiran abad 21, yaitu berpikir kreatif (creative thinking), berpikir kritis dan pemecahan masalah (critical thinking dan problem solving), berkomunikasi (communication), dan kolaborasi (collaboration).
Application of Problem Based Learning Model in Learning to Writing Response Texts in Grade IX of Smp Negeri 6 Semarang Nugroho, Wahyu Adi; Siti Ulfiyani; Theresia Danik Kristanti; Ngatmini
Jurnal Disastri (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 6 No 3 (2024): Jurnal Disastri: Pendidikan Bahasa dan Sastra Indonesia
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/disastri.v6i3.6945

Abstract

The purpose of this study was to determine the application of the problem based learning model in learning to write response texts for class IX of SMP Negeri 6 Semarang. The method used is qualitative description, using data sources in the form of interviews, observations, and documentation. Qualitative research was chosen because it was able to carry out an intensive approach between resource persons and researchers in the field directly. The results of this study are that the factors of the Problem Based Learning (PBL) model in response texts are contextual learning, implementation of the Merdeka curriculum, implementation of the Cultural Responsibility Teacher (CRT). The steps in learning response texts in the Problem Based Learning (PBL) model are making Student Worksheets (LKPD), implementing work groups, presenting group work results. Meanwhile, the benefits of learning response texts with the Problem Based Learning (PBL) model are that students in class IX of SMP Negeri 6 Semarang are able to think critically and students in class IX of SMP Negeri 6 Semarang are able to apply creativity values ​​in working on response texts based on the Problem Based Learning (PBL) model.
Implementation of Canva Media in Learning Negotiation Texts for Class X of SMK Negeri 2 Semarang Adianto, Irham Husna; Asropah; Sri Wahyuni; Ngatmini
Jurnal Disastri (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 6 No 3 (2024): Jurnal Disastri: Pendidikan Bahasa dan Sastra Indonesia
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/disastri.v6i3.6946

Abstract

This research aims to describe the implementation of Canva learning media in class 10 negotiation text learning materials at SMK Negeri 2 Semarang. Negotiation text is an important material in Indonesian that requires communication skills and creativity. However, conventional learning often makes students feel less motivated and find it difficult to understand the concept of negotiation texts. Therefore, this research explores the use of Canva media as an interesting and creative learning tool. The research method used is a qualitative approach with data collection techniques through observation, interviews and documentation. Participants in this research were Indonesian language teachers and class X students at SMK Negeri 2 Semarang. The data obtained was analyzed descriptively to determine the impact of using Canva media on students' learning motivation, creativity and understanding of the concept of negotiation texts. The research results show that the implementation of Canva media in learning negotiated texts has a positive impact on students' learning motivation and creativity. Apart from that, using Canva media also helps students understand the concept of negotiation text.
Kalimat Tanya pada Percakapan Tokoh Utama dalam Noveltoon Kulepas Kau Dengan Bismillah Karya D'wie Hendrawati, Maulina; Ngatmini; Kurniawan, Latif Anshori
Transformatika: Jurnal Bahasa, Sastra, dan Pengajarannya Vol. 9 No. 1 (2025): TRANSFORMATIKA: JURNAL BAHASA, SASTRA, DAN PENGAJARANNYA (In-Press)
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/transformatika.v9i1.2060

Abstract

The aim of this research is to describe the types of interrogative sentences in the NovelToon Kulepas Kau dengan Bismillah by D'wie. The research method used in this research is descriptive qualitative by describing the use of interrogative sentences in the conversation of the main character in the NovelToon Kulepas Kau with Bismillah. The results of this research include four types of question sentences, there are 196 ordinary question sentences, 17 rhetorical question sentences, 58 disguised question sentences, and 89 clarifying questions. Of the four types of question sentences, 361 quotations were found, the most dominant type of question sentence used in NovelToon Kulepas Kau dengan Bismillah by D'wie was a regular question sentence which appeared 196 times, while rhetorical question sentences with 17 quotations were the most common type of question sentence. appeared a little. The reason why there are more ordinary interrogative sentences in D'wie's NovelToon Kulepas Kau dengan Bismillah is because ordinary interrogative sentences are often used to obtain information directly, often appear in everyday communication, and have a simple structure. Meanwhile, rhetorical question sentences are used less often because they aim to express feelings without requiring an answer.
The development of a digital-based learning evaluation tool using wordwall media for persuasive text material in elementary school Habib Maulana; Muhtarom; Ngatmini
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 1 (2025): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip-v14i1.p43-58

Abstract

Evaluation is essential to the learning process to assess students' understanding. One of the innovations in learning evaluation is using digital media, such as the Wordwall platform. This study aims to describe the development process of the learning evaluation tool, analyze its effectiveness, and assess its practicality. The research used a development research approach using the ADDIE model, which consisted of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research subjects included fifth-grade students at SDN Pamulian 01 and experts (subject matter experts, media experts, and language experts). The validation results show that the content validity percentage is 93%, while the media validity percentage is 93.75%, meeting the "highly valid" criteria or feasible for testing. Additionally, the students' response questionnaire shows a percentage of 89.4%, while the teachers' response questionnaire results in a percentage of 95.8%, which meets the criteria of "highly effective" and shows the practicality of the evaluation tool. Teachers also expressed that using this learning evaluation tool was considered practical. Therefore, it can be concluded that the Wordwall-based learning evaluation tool for persuasive text material in fifth grade is feasible, valid, practical, and effective for students in fifth grade at SDN Pamulian 01, Larangan District, Brebes Regency.