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The Implementation of Psychoeducational Group with Role Play and Symbolic Modelling Techniques to Improve the Interpersonal Communication of the Guidance and Counseling Students of Universitas IKIP Veteran Semarang Kurniawan, Tomi; Sugiyo, Sugiyo; Purwanto, Edy
Jurnal Bimbingan Konseling Articles in Press
Publisher : Jurnal Bimbingan Konseling

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.585 KB)

Abstract

This study aimed at examining and analyzing the implementation of psychoeducational group with role play to improve the interpersonal communication of guidance and counseling students. This study used pretest-posttest comparison group design. Meanwhile, purposive sampling was used to select 18 experimental subjects placed in two groups randomly so that each group consisted of nine students. Their data were collected using interpersonal communication scale. The results of wilcoxon test showed that the implementation of psychoeducational group with role play and symbolic modelling and the combination of both techniques was effective to improve students? interpersonal communication. Further, the implication of the study findings are discussed in the discussion chapter.
ANALISIS PENGARUH KUALITAS PRODUK, KUALITAS LAYANAN DAN LOKASI TERHADAP KEPUTUSAN PEMBELIAN MOTOR MATIC DI RAHARJO MOTOR, JEPARA Kurniawan, Tomi; Mudiantono, Mudiantono
Diponegoro Journal of Management Volume 2, Nomor 3, Tahun 2013
Publisher : Faculty of Economics and Business Diponegoro University

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Abstract

This research was based a decrease in sales of Suzuki Matic motorcycles in the period 2011-2012 in Raharjo Motor. Raharjo Motor has been doing marketing efforts to attract consumers. This study aimed to determine the effect of three variables, they are product quality, service quality and location to purchasing decision at Raharjo Motor.The research was conducted at Raharjo Motor. In this research, the data was collected by tools such as questionnaires given to 100 respondents, in order to determine respondent’s responses to each variable. The analysis used in this research includes validity test, reliability test, classic assumption test (normality test, multicolinearity test, heteroscedasticity test), multiple linear regression analysis, hypothesis testing via t test and F test, and analysis of coefficient of determination (R2). From the results of regression analysis can be known that variables of product quality, service quality, and location have positive effect on purchasing decisions when buying at Raharjo Motor in which product quality is the most influential variable on purchasing decisions, followed by service quality and, location.
ANALISIS DAN PERENCANGAN SISTEM INFORMASI MANAJEMEN CAFE BERBASIS ANDROID PADA CAFE KOPI PEDALAMAN Kurniawan, Tomi; Effiyaldi, Effiyaldi
Jurnal Manajemen Sistem Informasi Vol 5 No 1 (2020): Jurnal Manajemen Sistem Informasi
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jurnalmanajemensisteminformasi.2020.5.1.818

Abstract

Order list management is still processe manually which used the note and make some problem and effectedthe optimal of the cafe management. One of the way to manage and optimize the management in that cafewith using the informastion system. The study research of the cafe management will stresses in order side,stock, transaction and booking the result of the study/research was saw the prototype system who describethe fungsional of order, stock, transaction and booking order in cafe Kopi Pedalaman. The methos of thisstudy/research was use the objective orientation with UML (Unified Modelling Language) and using the casediagram, class diagram and activity diagram. This study/research produce/resulted the prototype might bemore implimented until itu could produced the system information of cade management who couldimplimented to cafe Kopi Pedalaman
ANALISIS DATA MINING ALGORITMA C-45 DALAM MENENTUKAN PRODUK YANG BANYAK DIMINATI PADA TOKO BILLY. Rahmawati, Noni; Setiadi, Arif; Kurniawan, Tomi; Ramadani, Rio
Djtechno: Jurnal Teknologi Informasi Vol 4, No 2 (2023): Desember
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v4i2.4061

Abstract

Toko Billy merupakan toko yang menjual produk makanan tradisional menggunakan sistem manual(dor to dor, wa, dan facebook). Metode yang di gunakan dalam penelitian ini yaitu metode data mining algoritma C-45 dengan aplikasi Weka sebagai media software komputernya untuk mengetahui produk apa saja yang banyak diminati pada toko Billy. Aplikasi weka digunakan untuk mengetahuin produk yang diminati, yang kurang diminati dan tidak diminati oleh konsumen atau masyarkat yang membeli di toko tersebut, sehingga pihak toko bisa lebih banyak memproduksi produk yang diminati dan menguranngi produk yang kurang diminati dan tidak diminati sama sekali, agar penjualan produk lebih baik lagi dan meningkatkan Income (pendapatan) serta mengurangi kerugian yang dapat terjadi pada too billy. Kata kunci : Manual, Income, Data Mining algoritma C-45, Weka
Hotel Administration Application Design Using Delphi and UI/UX Designer Rahmawati, Noni; Suroto, Suroto; Syah, Tamrin; Kurniawan, Tomi; Ramadani, Rio
Internet of Things and Artificial Intelligence Journal Vol. 4 No. 3 (2024): Volume 4 Issue 3, 2024 [August]
Publisher : Association for Scientific Computing, Electronics, and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/iota.v4i3.786

Abstract

The need for attractive and interactive Web Design is the dream of all service providers to get more customers. However, building the UI / UX Design requires software that can collaborate with the database, as well as having an interactive and attractive design, one of the software desired by Web Developers is Open-Source and can be developed for free and can be developed freely by the Web developer community. As developed here is using the Penpot App. In the Penpot App, we can build a Web design that is used as an easy display for web developers such as Layers and Assets. These layers talk about the appearance that will be used or the layout of some of the required components, while these Assets contain all Web components that can be dragged and dropped on the web layer that is being and will be built. Another component is Design and Prototype, these two components are to choose the right design as used to build the Hotel Website. In this Design we can use a Canvas background to determine the right color, hopefully with the UI/UX Designer use of Penpot can be perfect and follow the expectations of making the Hotel website, so that the percentage of visitors can increase by seeing the performance of the website built, other than UI/UX Designer. And administration system can use the Graphical User Interface Delphi by using the latest version.
Serunya Bermain Tanpa Teknologi Eka Setya Ayu Prasasty; Anindita Nadine K; Budi Erisaputri; Tomi Kurniawan; Monica Nelly Agustine; Kiki Dian Setiawan
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.3564

Abstract

As technology develops, traditional games have begun to be marginalized by modern games, such as video games, Play Station, online games available on computers, cellphones and laptops, and other modern games. Children's play patterns are starting to shift to play patterns at home. Traditional games are one method that can be used so that people do not feel bored while doing gaming activities. Based on the campaign activities carried out by the implementing team, namely Communication Science students at Semarang University, by incorporating traditional games into their daily lives, equipped with adequate facilities in the community environment, they can slowly grow their interest in playing and ultimately minimize the use of gadgets in their daily lives.
Pelatihan Fotografi dan Konten Produk Pada Siswa Kelas X SMK 1 Semarang Guna Meningkatkan Pemasaran Produk Desti Fabriana; Agustian Hanan Khanafi; M. Naufal Hawari; Tomi Kurniawan; Kevin Rafael; Ahmad Taufiq Hidayatullah; Ersita Setyowati Putri; Suhariyanto Suhariyanto
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.3676

Abstract

Digital marketing is becoming increasingly important in today's digital age. One of the key aspects of digital marketing is engaging visual content, which often involves quality photography. However, a lack of skills in photography and content creation is often a barrier for businesses and marketers. The students are expected to help the process of becoming entrepreneurs who are able to compete in various sectors today as they are trained in entrepreneurship. With the title Visual Strategy of Photography and Content Training for Digital Marketing for Students of SMK N 1 Semarang, this activity was carried out offline with a total of 64 students of SMK N 1 Semarang. Various ways of delivering material, discussion, and training were used during this seminar. The materials were visual photography strategies and marketing content. Evaluation of this activity was carried out with a questionnaire and product photography training, which aims to measure how much the seminar participants understand this training activity. The final result of this community service activity is that the students have a better ability and understanding of photography strategies and digital marketing content.
ANALISA KEKERASAN TERHADAP PEREMPUAN DENGAN METODE KUALITATIF DATA PADA DINAS SOSIAL, PEMBERDAYAAN PEREMPUAN dan PERLINDUNGAN ANAK KABUPATEN MUARO JAMBI DENGAN APLIKASI WEKA Kurniawan, Tomi; Rahmawati, Noni; Ramadani, Rio; Syah, Thamrin; Suroto
Journal of Data Analytics, Information, and Computer Science Vol. 2 No. 1 (2025): Januari
Publisher : Yayasan Nuraini Ibrahim Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70248/jdaics.v2i1.1720

Abstract

Kekerasan terhadap perempuan merupakakn masalah serius yang harus disikapi dengan baik, yang dimana mempengaruhi kehidupan sosial dan kesejahteraan perempuan di berbagai daerah, termasuk Kabupaten Muaro Jambi. Data didalam penelitian ini diperoleh dari Dinas Sosial, Pemberdayaan Perempuan dan Perlindungan Anak Kabupten Muaro Jambi yang mencatat kasus kekerasan terhadap perempuan Melalui pendekatan kualitatif, penelitian ini menggali pola, faktor penyebab, dan dampak kekerasan terhadap perempuan di wilayah tersebut. Selain itu, aplikasi Weka digunakan untuk menganalisis data yang diperoleh guna mengidentifikasi pola-pola yang ada dalam kasus kekerasan, serta untuk membuat model prediksi berdasarkan data yang ada. Hasil penelitian ini diharapkan dapat memberikan pemahaman yang lebih mendalam mengenai situasi kekerasan terhadap perempuan di Kabupaten Muaro Jambi, serta memberikan rekomendasi untuk meningkatkan kebijakan perlindungan perempuan dan anak, khususnya dalam pencegahan dan penanganan kasus kekerasan.
PENERAPAN METODE PROTOYPE PADA PERANCANGAN E-BUSINESS AIR MINUM ISI ULANG BAROKAH : Prototype Method, E-Business, Refill Drinking Water Kurniawan, Tomi; Rahmawati, Noni; Ramadani, Rio; -, Suroto; Syah , Thamrin
JURNAL AKADEMIKA Vol 17 No 2 (2025): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v17i2.1630

Abstract

The rapid advancement of technology has influenced business processes, including refill drinking water businesses. This study applies the Prototype Method in designing an e-business system for "Barokah" refill drinking water. The Prototype Method allows for iterative development based on user feedback, ensuring a system that meets customer needs effectively. The designed e-business system includes online ordering, transaction management, and customer service features to improve efficiency and accessibility. Through continuous evaluation and refinement, the prototype helps identify potential issues early, reducing risks in system development. The results indicate that the prototype-based approach enhances user satisfaction and business operations, making the service more efficient and competitive. This study demonstrates that implementing the Prototype Method in e-business design can optimize digital transformation in small businesses.
Peran Manajemen Sekolah dalam Mewujudkan Lingkungan Belajar yang Inklusif Musdalifah; Hamzah, Elsa; Gaffar, Arjun; Kurniawan, Tomi
Sipakatau: Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 1 (2024): Edisi Juli 2024
Publisher : Jurusan Tarbiyah STAI Al-Gazali Bone

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Abstract

School leaders play an important role in creating an inclusive learning environment where all students, regardless of background or ability, can learn effectively and feel welcome. The aim of this research is to analyze strategies and practice school leadership in building an inclusive learning environment. A qualitative approach and case study design will be used. Data collection techniques will also be used through in-depth interviews with school principals, teachers and administrators, participant observation of the learning process and classroom interactions, as well as collection documentation regarding inclusive policies and practices. The data obtained was analyzed using thematic analysis techniques, including data transcription, coding, theme development, and interpretation to determine the school's efforts to create an inclusive learning environment, the challenges faced, and the solutions implemented.