Harissman Harissman
Institut Seni Indonesia Padangpanjang

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ARBY SAMAH : MAESTRO SENI PATUNG ABSTRAK DI INDONESIA Harissman Harissman; Elvis Elvis; Rica Rian
Gorga : Jurnal Seni Rupa Vol 8, No 2 (2019): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v8i2.16143

Abstract

AbstrakPenelitian ini membahas tentang penelusuran Arby Samah yang dikenal sebagai pelopor seni patung abstrak di Indonesia, serta mengungkap alasan Arby Samah memilih berkarya patung. Tujuan penelitian ini adalah untuk mengetahui sosok Arby Samah sebagai perintis seni patung abstrak di Indonesia, dan sangat berjasa dalam perkembangan seni patung di Indonesia serta Sumatera Barat khususnya. Kajian teori menggunakan seleksi dan fokus gejala berdasarkan jiwa zaman, menitikberatkan pada perspektif historis mempunyai dua dimensi: aspek masa kini, dan Aspek masa lampau. Metode yang digunakan dalam penelitian ini adalah kualitatif dengan pendekatan deskriptif analisis. Adapun teknik pengumpulan data dilakukan melalui teknik observasi lapangan dan wawancara, pengambilan dokumen yang terkait. Hasil penelitian menunjukkan bahwa Arby Samah berkarya seni patung abstrak dilatarbelakangi oleh  faktor: 1) Budaya di Sumatera Barat yang membuat seni patung sulit berkembang. 2) Adat di Sumatera Barat yang mengikat setiap ruang gerak masyarakatnya. 3) Masyarakat di Sumatera Barat mayoritas memeluk Islam yang sangat mengikat dengan hadis dan Al-quran yang melarang membuat patung dalam wujud realis.Kata Kunci: arby samah, patung abstrak, budaya.AbstractThis research discussed about a person namely as Arby Samah that has known as a pioneer of art sculpture in Indonesia, it was also to reveal the reason of Arby Samah why choosing sculpture as his work of art. The aim of the research was too see the figure of Arby Samah as a pioneer of art sculpture in Indonesia, and also his contribution to the growth of art sculpture in indonesia especially in west sumatera province. Theory of the research used  the selection and observation of the nature symptom. This research focused to the historic perspective that consist of two dimensions, present aspect and past aspect. The method that used in this research was qualitative with descriptive analysis approach. The technique that used in collecting data were field observation, interview and taking the related documents. The result showed that when in producing abstract art sculpture, Arby Samah was influenced by factors: 1) West Sumatera culture that made art sculpture  difficult to growth. 2) the tight tradition or the custom of West sumatera, it limited the people to create art sculpture. 3) Islam is the majority religion of the people in west sumatera were in Al Qur’an and Al Hadist has stated that creating sculpture in realist form was prohibited.  Keywords: arby samah, abstract sculpture, culture.
Perancangan Media Informasi Buku Ilustrasi Cerita Rakyat Tapa Malenggang Fahimul Fuad; Harissman Harissman; Ary Leo Bermana; Rias Wita Suryani
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual Vol. 2 No. 3 (2025): September: Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.564

Abstract

This design is entitled "Design of Information Media for Illustrated Books of Tapa Malenggang Folk Tales" such as learning media, to be an alternative solution to increase the expansion of information about Batanghari culture, namely the Tapa Malenggang Folk Tales through innovative information media. The solution is presented in the form of an illustrated book about the Tapa Malenggang Folk Tales using dynamic and colorful illustrations. This design method uses 5w + 1H analysis. While the design process includes interviews, field observations, library data, direct questionnaires to schools, and documentation. The process of creating works through several structured stages, namely brainstorming, sketches, storylines, color studies, typography studies and storyboards. Illustrated books are informative media that can be well captured by children's sense of sight. Supporting media for the design include e-books, posters, x-banners, stickers, pins, t-shirts, and key chains.
Perancangan Media Informasi Tari Sekapur Sirih Jambi dalam Bentuk Buku Ilustrasi Ramli Syahrul Muharam; Harissman Harissman; Anin Ditto; Olvyanda Ariesta
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual Vol. 2 No. 3 (2025): September: Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i1.565

Abstract

Sekapur Sirih Dance is a traditional dance used to welcome important guests in Jambi Province. However, unfortunately many Jambi people, especially teenagers, only know this dance as a form of welcoming, without understanding more deeply about the history, meaning, movements, properties, values, and philosophy contained in it. Therefore, designing an illustrated book about Sekapur Sirih Dance can be an effective means to disseminate information and introduce this dance culture to teenagers and the wider community. The illustrated book comes with a dynamic and colorful design to introduce various aspects of Sekapur Sirih Dance. The method used in this design is the 5W + 1H analysis, which includes questions about what needs to be conveyed, who the target audience is, where this information will be disseminated, when this problem arises, why it is important, and how to attract the attention of teenagers with an appropriate approach. The design process includes interviews, field observations, library data collection, direct surveys to schools, and documentation. The stages of creating the work consist of brainstorming, sketching, story writing, color studies, typography, and storyboards. The final results of this design are illustrated books, e-books, posters, x-banners, stickers, pins, and key chains.