Kasni Astutik
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KEEFEKTIFAN MODEL STUDENT TEAM ACHIEVEMENT DIVISION (STAD) DAN E-LEARNING PADA MATERI OPERASI PENJUMLAHAN DAN PENGURANGAN PECAHAN DI SEKOLAH DASAR Sri Kadarwati; Kasni Astutik; Edi Prayitno
Jurnal Karya Pendidikan Matematika Vol 5, No 2 (2018): Jurnal Karya Pendidikan Matematika Volume 5 Nomor 2 Tahun 2018
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (88.819 KB) | DOI: 10.26714/jkpm.5.2.2018.121-125

Abstract

The low learning outcomes of Addition and Reduction of Fractions in class IV are partly due to: (1) a tedious learning process, (2) lack of use of ICT as a source and media of learning. To overcome this problem the research team developed student-centered learning through e-learning learning in the Student Team Achievement Division (STAD) model. This study is a true experiment using the Pre-Test Group Control Post Test Design. The population is Sambiroto 02 elementary school students as many as 75 students in the 2017/2018 school year. The E2 group with EAD learning using the STAD model reached the highest mean value of the three groups, amounting to 88.67, followed by the E1 group with STAD learning at 74.54 and the K group with expository learning at 63.10. Regression analysis showed a positive relationship between motivation and activity with learning outcomes in groups E1 and E2 so it can be concluded that the higher the student's motivation and activity score the higher the student's learning achievement in addition and subtraction operations in elementary schools.
KEEFEKTIFAN COMPUTATIONAL THINGKING (CT) DAN PROBLEM BASED LEARNING (PBL) DALAM MENINGKATKAN KREATIVITAS SISWA TERHADAP PENYELESAIAN SOAL-SOAL CERITA MATERI PERBANDINGAN (SKALA PADA PETA) DI SEKOLAH DASAR Sri Kadarwati; Suparman Suparman; Kasni Astutik
Jurnal Karya Pendidikan Matematika Vol 7, No 1 (2020): Jurnal Karya Pendidikan Matematika Volume 7 Nomor 1 Tahun 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (160.429 KB) | DOI: 10.26714/jkpm.7.1.2020.63-68

Abstract

This study aims to determine whether there is an influence of creativity on student learning outcomes in learning Computational Thingking (CT) and learning with Problem Based Learning (PBL) on solving comparative story material questions (scale on maps) in elementary schools, and to find out whether there is a difference between the acquisition of learning outcomes using Computational Thingking (CT) learning and learning with Problem Based Learning (PBL). This research is a true experimental study using Control group pre-test post test design. The population is Sambiroto 02 Public Elementary School students as many as 75 students in the 2018/2019 school year. The results of the study, namely the average learning outcomes in group E1 (learning with Computational Thinking) 80, with the lowest score of 78 and the highest value of 100. The average learning outcomes in group E2 (learning with Problem Based Learning) 87, with the lowest value of 82 and the highest value of 100 Average learning outcomes in the Control group (Expository learning) 66, with the lowest value 62 and the highest value 76. The effect of creativity on student learning outcomes in the E1 group was 79.95%. The effect of creativity on student learning outcomes in group E2 was 88.12%.