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Journal : Lensa Pendas

Pengembangan LKPD dengan Pendekatan Saintifik dalam Melatih Keterampilan 4C di Kelas V SD Mega Mulia; A. Syachruroji; Nana Hendracipta
Jurnal Lensa Pendas Vol 9 No 1 (2024): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i1.3473

Abstract

This research and development aims to find out how to develop, suitability and response of students to LKPD with a scientific approach in training 4C skills in class V elementary school in theme 2 subtheme 1 of the 2nd learning. This research uses research and development (R&D) methods with a research and development research design by Borg & Gall. The subjects in this research were 28 class V students at Sukabela State Elementary School, Serang City, 2023/2024 academic year using purposive sampling technique. Based on the product validation results, material experts obtained an overall average percentage score of 92% with very appropriate criteria, media expert validation was 89.5% with very appropriate criteria, and language expert validation was 83% with appropriate criteria. So the overall product feasibility percentage reached 88.16% with very feasible criteria, and student responses obtained an average percentage score of 98.1% with very good criteria. Thus, LKPD with a scientific approach in training 4C skills in class V elementary school is very feasible and very good for use in the learning process of students in class V elementary school.
Pengembangan Media Pembelajaran Permainan Kartu Uno Pada Mata Pelajaran IPA Materi Ekosistem Devi Agustriyani; Nana Hendracipta; A. Syachruroji
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3971

Abstract

This development research aims to develop a product in the form of Uno cards as a learning medium that contains science lessons on ecosystem themes with feasibility tests and student responses. The research method uses the Research and Development (R&D) method with 3D design including Definition, Design and Development. The research instrument is a questionnaire with a Likert scale for feasibility testing by a team of experts and a student response questionnaire. The results of the feasibility test for the Uno card learning media by a team of material experts were assessed as very feasible reaching 85%, media experts assessed it as very feasible reaching 85% and language experts assessed it as very feasible reaching 88%. The average result of all validators is 86% in the very feasible category. Product trials were carried out on grade 5 students at SD Negeri Merak III in the even semester of the 2023/2024 academic year. The results of the student response test reached the very good category of 85%. Based on the results of expert validation and limited trials on students, the Ukos card game media can be a learning media that is suitabel for use in the learning process in schools.