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Journal : Borobudur Nursing Review

Hubungan Hubungan Bermain Game Online Dengan Gangguan Emosional Pada Siswa SD Negeri Sumberrejo, Kabupaten Magelang Hapsari, Vira Vertina; Mareta, Reni; Wardani, Septi
Borobudur Nursing Review Vol 5 No 1 (2025): Borobudur Nursing Review Vol 5 No 1 (January-June 2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bnur.12069

Abstract

ABSTRAK Online games are a type of game that uses internet networks, involves players and generates feedback directly on video devices. Excessive use of online games will have a negative impact on users such as addiction and health problems, one of which is emotional disorders. Emotional disturbance is inappropriate chaos, uncontrolled behavior such as crying without cause, getting angry without cause, and getting angry when what you want is not obtained. Methods: This study used quantitative methods, sampling using random sampling with a total sample of 40 students from grades 3, 4, 5, and 6, the instruments used were SDQ questionnaires and Playing Online Games. Results: The results of the Spearman statistical test with ɑ = 0.05 obtained a p value of 0.049 (Strength Scale), and 0.009 (Difficulty Scale) with a value of r 0.313 (Strength Scale), and 0.407 (Difficulty Scale), which means there is a relationship between the variable Playing Online Games with Emotional Disturbance variables. The use of online games in elementary school-age children should be limited by parents, then give responsibility to children when allowed to play online games. As much as possible, always involve children in any activity so that children are not bored and bored when at home. ABSTRAK Game online adalah jenis permainan yang menggunakan jejaring internet, melibatkan pemain dan menghasilkan umpan balik secara langsung pada perangkat video. Penggunaan game online secara berlebihan akan berdampak buruk bagi penggunanya seperti kecanduan dan gangguan kesehatan salah satunya gangguan emosional. Gangguan emosional merupakan kekalutan yang tidak sesuai, perilaku yang tidak terkendali seperti, menangis tanpa sebab, marah-marah tanpa sebab, dan marah ketika apa yang diinginkan tidak didapatkan. Metode : Penelitian ini menggunakan metode kuantitatif, pengambilan sampel menggunakan random sampling dengan jumlah sampel 40 siswa dari kelas 3,4,5, dan 6, instrumen yang digunakan yaitu kuesioner SDQ dan Bermain Game Online. Hasil : Hasil uji statistik Spearman dengan ɑ=0,05 didapatkan hasil p value 0.049 (Skala Kekuatan), dan 0.009 (Skala Kesulitan) dengan nilai r 0,313 (Skala Kekuatan), dan 0,407 (Skala Kesulitan), yang artinya ada hubungan antara variabel Bermain Game Online dengan variabel Gangguan Emosional. Pengunaan game online pada anak usia sekolah dasar seharusnya bisa dibatasi oleh orang tua, lalu berikan tanggung jawab kepada anak ketika diperbolehkan bermain game online. Sebisa mungkin selalu libatkan anak dalam aktivitas apapun supaya anak tidak bosan dan jenuh ketika dirumah.
Self efficacy ibu dalam upaya pencegahan ISPA pada balita di Danurejo Mertoyudan Mufikha, Bintang Fauzia; Mareta, Reni; Kamal, Sodiq
Borobudur Nursing Review Vol 1 No 2 (2021): Borobudur Nursing Review Vol 1 No 2 (July-December 2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bnur.5448

Abstract

Abstract Introduction: Children under five are included in the vulnerable group, because when children are under five years old, the immunity of children are not yet fully mature, therefore children are susceptible to disease and infection, one of them is Upper Respiratory Tract Infection, therefore support group is needed in this case is parents especially mothers as the closest to the child to protect and avoid or Prevent the Upper Respiratory Tract Infection. Objective: This study describe mothers self-efficacy and prevention efforts for Upper Respiratory Tract Infection in Danurejo, Mertoyudan and knew the relationship between mothers self-efficacy and prevention of Upper Respiratory Tract Infection. Method: This research was a descriptive correlative study with a total sample of 216 respondents with sampling using Accidental Sampling technique. The Characteristics of respondents in this study were the average age of respondents 30-35 years with a mean of 31.25 years with the majority of high school education level. Some respondents were multiparous mothers (children over 1) with an income level of less than 1 million, with respondents coming from middle to lower economic circles. The profession of most respondents were housewives. Results: The results of this study, form the most respondents showed that mothers self efficacy in Danurejo, Mertoyudan was in the high category with a percentage of 71.8% and a low of 28.2%. In an effort of Prevent the Upper Respiratory Tract Infection in Danurejo, Mertoyudan show that none of the respondents had a low prevention effort for Upper Respiratory Infection, because as many as 165 or 74.4% belonged to the moderate category and 51 or 23.6% belonged to the high category. The results of the correlation test using the Spearman Rank obtained p value 0.000 <0.05 with a positive correlation value of 0.588 which indicated that the correlation between Self Efficacy and efforts to prevent Upper Respiratory Infection is significant with a positive correlation direction with moderate correlation strength.
Aplikasi Bermain Finger Painting Terhadap Perkembangan Motorik Halus Pada Anak Prasekolah Fitriani, Novita Fitriani; Mareta, Reni; Sulistyono, Dwi
Borobudur Nursing Review Vol 2 No 2 (2022): Borobudur Nursing Review Vol 2 No 2 (July-December 2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bnur.7379

Abstract

Introduction: Preschool children are early childhood aged between 3-6 years, where fine motor development is needed to support their readiness to optimize body movements that involve high accuracy, eye persistence and small muscles such as playing puzzles, mixing colors, drawing with fingers (finger painting). Finger painting is a game with techniques to develop expression, express imagination and creation by painting directly with the fingers without using tools. Finger painting can train the coordination of the muscles of the fingers and eyes, train the combination and combination of colors to make the beauty of the hand movements it does. Objective: This study aims to see the effectiveness of finger painting playing stimulation to improve fine motor skills in preschool age children as a preparation for children to enter the next level of education. Methods: This research is a case study using a purposive sampling method. The sample in this case study is An. M aged 5 years with the results of the developmental pre-screening questionnaire (KPSP) was dubious with the risk factors still having difficulty learning to draw well. The research data was taken using participatory observation methods, unstructured interviews, and documentation. After tabulating the existing data were analyzed using the analysis domain. Results: The results showed that the application of playing finger painting on the risk of developmental disorders experienced by An. M indicates an increase in fine motor development. This is indicated by the observation scores that were carried out pre-test and post-test which were carried out for 3 times in 3 days. Conclusion: The application of playing finger painting can be applied as a stimulation for children to improve fine motor development so as to overcome the problem of risk of developmental disorders. Keywords: Finger painting; Fine Motor Development; Preschool