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Implementation Strategy of Knowledge Management System: A Case of Air Drilling Associates Siti Hadjar; Putu Wuri Handayani; Riri Satria; Ave Adriana Pinem
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.122 KB) | DOI: 10.11591/eecsi.v5.1640

Abstract

Just as companies in the oil and gas industry, Air Drilling Associates (ADA) also feel the urgency to utilize Knowledge Management to facilitate resilience in a dynamic and competitive business environment. By the end of 2016 ADA introduces the ADA Knowledge Base, a Knowledge Management System, for employee to be utilized as a platform for sharing experiences and learning. However, up to one year since its introduction, the employee participation rate against ADA Knowledge Base is still low. A strategy is required for the implementation of a Knowledge Management System that is part of support for Knowledge Management. This study conducted by using Soft System Methodology approach and Knowledge Management theory. Respondents upper management, middle management and staff form the organization has been interviewed. The result defined three steps and sixteen activities for the company to implement the Knowledge Management System.
Analisis Faktor-Faktor yang Mempengaruhi Adiksi Pada MMORPG (Studi Kasus: Final Fantasy XIV) Reihan Putra; Betty Purwandari; Riri Satria
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 4 No 4 (2023)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.4.4.195

Abstract

The number of video game players worldwide escalates yearly. The easy access to games has undeniably led many individuals to experience addiction. In 2019, the World Health Organization (WHO) officially classified game addiction as a disease. Among the various genres, the Massive Multiplayer Online Role-Playing Game (MMORPG) genre stands out as one of the most addictive. The MMORPG game dominating the market is Final Fantasy XIV, boasting an impressive player base of 27 million. This study aims to identify factors driving addiction to Final Fantasy XIV. The research adopts the MMORPG Affordance theory and Motivation Factors as the underlying research model. Out of 132 valid questionnaire responses, three hypotheses emerge as statistically significant in influencing addiction. The findings of this study offer valuable insights for policymakers and decision-makers, enabling them to devise strategies to prevent MMORPG addiction and foster a healthy virtual environment conducive to productivity