Wiratama Adi Wibawa
Program Studi Teknik Informattika, Fakultas Teknologi Informasi dan Komunikasi Universitas Semarang Jl. Soekarno Hatta Tlogosari Semarang 50196

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MODELING LEARNING GAME BASED DIGITAL TO CHILDREN OF SENIOR HIGH SCHOOL FOR GEOGRAPHY SCIENCE BASED ON UNITY Astrid Novita Putri; Wiratama Adi Wibawa
Jurnal Informatika Upgris Vol 2, No 2: Desember (2016)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v2i2.1266

Abstract

The development of information and communication technology is now a major effect on manyaspects of life, even human behavior and activities are now a lot depends on the information andcommunication technology. One example is the use of technology in teaching and learning, namely withthe game. The game is already familiar to the students. When students are lazy to read books whilestudying, they are cool to play games. Therefore, the author makes an effective solution in learning sothat they are not lazy to study. This game was designed with the concept of 2D so it can be run onsmartphones that have lower specs. To build this game, the author uses Unity 3D 5.4. So, students canlearn with pleasure and do not get bored while studying.