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KNOWLEDGE MANAGEMENT FOR LEARNING MANAGEMENT SYSTEM MENGGUNAKAN BALANCE SCORECARD DAN CRITICAL SUCCESS FACTOR Reko Syarif Hidayatullah; Dewi Mustari
JURNAL FASILKOM (teknologi inFormASi dan ILmu KOMputer) Vol 10 No 3 (2020): Jurnal Fasilkom
Publisher : Fakultas Ilmu Komputer, Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.875 KB) | DOI: 10.37859/jf.v10i3.2334

Abstract

Technology that is increasingly developing will create a life journey to the digital world. Currently, information technology is very helpful in daily work from the lower class to the top. They can use information technology to get the information needed. Currently X University is developing a distance learning process using the Learning Management system information system as a result of the outbreak that is currently hitting this country, of course, lectures are currently being stopped. And learning is done by oline. Of course, currently online learning can be done using a variety of existing applications, but it certainly has shortcomings in data management when using common applications. Therefore university x developed an online learning system using a Learning Management System (LMS) to make it easier for university x to monitor online learning activities. So that everything can be realized properly, an assessment strategy is made based on existing problems by getting solutions from SWOT analysis, Balanced Scorecard and also Critical Success factors to assess what needs are needed so that the use of LMS can be successful by using Knowledge Management.
Aplikasi Sistem Construction Service Revenue pada XYZ Reko Syarif Hidayatullah; Rahmatika Rahmatika; Ulfa Pauziah
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 6 No. 2 (2022): Call for Paper Volume 6 Nomor 2 April 2022
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/remik.v6i2.11537

Abstract

Untuk membuat aplikasi sistem berbasis java yang berisikan sistem pendapatan jasa konstruksi sehingga menjadi sistem yang terkomputerisasi. Membuat sistem yang dapat mempermudah admin untuk melakukan pendataan dan laporan pendapatan jasa konstruksi sehingga dapat meminimalisir kesalahan dan hasil pendapatan yang jelas atau akurat. Metodologi yang digunakan adalah Research and Development (R&D) yaitu melakukan pengamatan secara langsung, wawancara dengan pihak terkait dan dokumentasi untuk mendapatkan informasi yang dibutuhkan. Hasil dari penelitian ini telah dibuat Aplikasi Sistem Construction Service Revenue pada XYZ. Dimana dalam membangun sistem ini juga diperlukan alat bantu perancangan sistem yaitu Unified Modelling Language (UML), Use Case, Activity Diagram, Sequence Diagram dan Class Diagram serta dengan menggunakan bahasa pemrograman Java dengan Netbeans 8.0, dan Database MySQL.
SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN DANA KJP SEKOLAH XYZ MENGGUNAKAN METODE FUZZY MULTI CRITERIA DECISION MAKING Reko Syarif Hidayatullah
Jurnal Maklumatika Jurnal Maklumatika Vol.3 No.2 (2017)
Publisher : Program Studi Teknik Informatika Sekolah Tinggi Teknologi Informasi NIIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (635.762 KB)

Abstract

Sejalan dengan pertumbuhan pendidikan di Indonesia masalah yang dihadapi saat ini yaitu mengenai tidak meratanya pendidikan yang diperoleh masyarakat. Dalam hal ini yaitu terkait soal pembiayaan yang harus dibayarkan dalam menempuh sebuah pendidikan. Salah satu kebijakan Kepala Dinas Pendidikan DKI Jakarta tentang dana bantuan siswa yaitu Kartu Jakarta Pintar (KJP). Kebijakan-kebijakan yang dibuat dalam mengurangi beban pembiayaan pendidikan seharusnya ditunjukan untuk masyarakat miskin masih seringkali tidak tepat sasaran. Kebutuhan Sistem informasi berbasis computer dapat digunakan dalam memecahkan masalah berupa pengambilan keputusan yang sering disebut dengan sistem pendukung keputusan (SPK) yang dapat membantu Sekolah dalam menentukan Siswa yang untuk mendapatkan dana Kartu Jakarta Pintar (KJP). Adapun metode yang dapat digunakan dalam pemilihan menentukan Siswa dalam penerimaan dana KJP adalah Fuzzy Multi Criteria Decision Making dimana setiap alternatif akan dilakukan perengkingan untuk memperoleh hasil terbaik. Hasil akhir sistem berupa pengurutan data siswa yang dijadikan alat bantu dalam pengambilan keputusan bagi Sekolah. Sistem pendukung keputusan diharapkan dapat membantu sekolah untuk memilih siswa tepat sasaran dalam penerimaan dana KJP.
PERANCANGAN APLIKASI PENJUALAN CCTV PADA PT INTERNUSA TECHNOLOGY DI JAKARTA SELATAN BERBASIS ANDROID Aditya Yoga Prakasa; Reko Syarif Hidayatullah; Siti Julaeha
Jurnal Publikasi Manajemen Informatika Vol 1 No 1 (2022): JANUARI : JURNAL PUBLIKASI MANAJEMEN INFORMATIKA
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4794.525 KB) | DOI: 10.55606/jupumi.v1i1.219

Abstract

Watching the rapid development of science and technology, companies that run a sales business are required to be more effective in working and marketing their products. PT Internusa Technology or also known as INUS, is a company engaged in the sale of analog and digital CCTV. PT Internusa Technology has problems in data collection transactions. In addition, there are other problems, there are still very few promotional media to introduce various kinds of products that are to be sold and also prospective buyers sometimes have difficulty in knowing the prices and types of products to be sold by PT Internusa Technology. The purpose of research and making this journal is to make the sales system at PT Internusa Technology computerized, make it easier for PT Internusa Technology to market its products, and also make it easier for prospective buyers to find out the types and prices of products to be sold by PT Internusa Technology. The research method used is Research and Development (R&D). The result is making of applications design that support all the problems discussed previously. This application can make it easier for users to make CCTV sales transactions, the company can market their own products to be sold online with a larger target market, and making it easier for buyers and sellers to transact or just look for information about the store.
PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR: PKM SOSIALISASI PENGARUH DAN DAMPAK GAMES PADA USIA DINI DI LINGKUNGAN RT.004 CIPAYUNG JAKARTA TIMUR Muhammad Tri Habibie; Bertha Meyke Waty Hutajulu; Reko Syarif Hidayatullah
Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 3 (2022): September: Jurnal Pengabdian Kepada Masyarakat
Publisher : Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpkm.v1i3.37

Abstract

The purpose of this Community Service Socialization is to find out whether. There is a relationship between family functioning and self-control in children at an early age in the RT.004 Cipayung Jakarta Timur environment, who play games online. This research uses a case study method and a research approach qualitative research to obtain information about playing games at an early age in the Covid-19 pandemic. Interviews were conducted by asking respondents one by one, the results show that the level of achievement has decline and there is a new learning trend. Online learning causes students and parents adapt to this learning model. Besides, playing games on mobile is also the most favorite game during this pandemic.