Merri Silvia Basri Silvia Basri
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KEEFEKTIFAN PERMAINAN スリーヒントゲームTERHADAP PEMBELAJARAN KOSAKATA BAHASA JEPANG (Penelitian Eksperimen Terhadap Mahasiswa Bahasa Jepang Tingkat I FKIP Universitas Riau) Siti Habibah Siti Habibah; Merri Silvia Basri Silvia Basri; Sri Wahyu Widiati Wahyu Widiati
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine whether the game ス リ ー ヒ ン ト ゲ ー ム can improve learning outcomes Japanese vocabulary of the Japanese language student level I FKIP University of Riau. In this study the authors used Desain experimental study design with test I and test II. The object of this study is a Japanese student level I FKIP Riau University consisting of 14 samples of the study. Data collection techniques done by providing tests and interviews. Tests were carried out which tests I and II tests to determine the results of student learning Japanese vocabulary when action I (memorizing) and Action II (gameス リ ー ヒ ン ト ゲ ー ム). Results of the test of action I and II test results action is processed using statistical test t-test using SPSS to determine how much significance level student learning outcomes when using the game ス リ ー ヒ ン ト ゲ ー ム.Based on statistical data processing with SPSS, showed a significance of 0.001. This means that the figure of significance obtained is less than 0.05 (0.001 <0.05), the Ha accepted and H0 is rejected, there is a significant difference to the effectiveness of the game ス リ ー ヒ ン ト ゲ ー ム on learning the vocabulary of Japanese student level I Prodi Language Education Japan FKIP UR.Keywords: game ス リ ー ヒ ン ト ゲ ー ム, learning vocabulary
PENERAPAN STRATEGI PEMBELAJARAN AKTIF TIPE CARD SORT UNTUK MENINGKATKAN KEMAMPUAN BELAJAR SISWA PADA POKOK BAHASAN JOSUUSHI KELAS XI SMA TARUNA PEKANBARU Novia Lestari. M Lestari. M; Merri Silvia Basri Silvia Basri; Nana Rahayu Rahayu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: the purpose of this research was to find out whether the use of card sort active learning strategy can improve students’ comprehension in josuushi at grate XI SMA Taruna Pekanbaru. This research was experimental research which used pretest posttest. Obyects of this research consisted of 20 science and 20 social students’ at grade XI SMA Taruna Pekanbaru.Data collection technigue used in this research was test. The researcher gave pretest and posttest to find out students’ comprehension in josuushi before and after card sort strategy was applied in teaching and learning process. The result of pretest and posttest were statistically analyted using t formula manually to know the improvement of students’ comprehension. Based on statistically analyzing data using t formula it was found that thitung 6,66 > ttabel 1,68 it means that there was asifnificant difference between students’ who taught by card sort active learning strategy and students’ who taight by conventional strategy during teaching and learning process. Keywords: Active Learning Strategy, Card Sort, Josuushi