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Journal : Journal of ICT Research and Applications

An Asymmetric Watermarking Method in the DCT Domain Based on RC4-Permutation and Chaotic Map Rinaldi Munir; Bambang Riyanto; Sarwono Sutikno; Wiseto P. Agung
Journal of ICT Research and Applications Vol. 1 No. 2 (2007)
Publisher : LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.ict.2007.1.2.1

Abstract

This paper presents an asymmetric watermarking method in the DCT domain for still images based on permutation and chaos. This method uses secret watermark as private key and public watermark as public key. The public watermark has a normal distribution with mean = 0 and variance = 1. The secret watermark is obtained by permutating the public watermark according to combination of a part of RC4 algorithm and a logistic map. The watermark is embedded into mid-frequency components of the DCT block for better robustness. The detection process is implemented by correlation test between the public watermark and the received image. Experiments show that the watermarking method was proved to be robust againts some typical image processings (cropping, JPEG compression, resizing, rotation, sharpening, and noising).
Generic Animation Method for Multi-Objects in IFS Fractal Form Tedjo Darmanto; Iping Supriana; Rinaldi Munir
Journal of ICT Research and Applications Vol. 10 No. 3 (2016)
Publisher : LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.ict.res.appl.2016.10.3.1

Abstract

Both non-metamorphic animation and metamorphic animation of objects or multi-objects in IFS fractal form as basic animation method can be implemented by a modified version of the random iteration algorithm as basic algorithm. In this way it is possible to create an attractive animation based on the combination of both animation methods as a generic animation method, as discussed in this paper. The proposed method can be used as an alternative for or as an extension of the existing animation methods in classical geometry, which are restricted to objects with regular forms. The proposed method can be used to produce more attractive media for interactively learning about the behavior of manipulated objects of any form.