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PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS MASALAH UNTUK MENDAYAGUNAKAN KEMAMPUAN BERPIKIR TINGKAT TINGGI PADA SISWA SEKOLAH DASAR Donna Avianty; Dyah Ayu Sulistyaning Cipta
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 7, No 2 (2018)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (546.844 KB) | DOI: 10.24127/ajpm.v7i2.1503

Abstract

This research is intended to describe the learning design using interactive multimedia with the content in accordance with the 2013 curriculum which emphasizes character education and encourages students to utilize higher-order thinking skills. This interactive learning multimedia is based on problems. The research method used is a development research with an instructional design model, ADDIE. The instrument used in this study is problem solving and questionnaire tests. The results showed that problem-based interactive multimedia designed to be able to utilize high-level thinking skills, as seen from the evaluation results of students with 86.2% completeness. The response process of students and teachers after the implementation of learning with interactive multimedia based on problems showed a very good response.
Pengaruh Pembelajaran Berbasis Proyek terhadap Kemampuan “4C” Siswa Sekolah Dasar pada Masa Pandemi Donna Avianty; Sari Mellina Tobing
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 28 No. 1 (2022): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Today's world is competing to create and utilize technology and information. The rapid development of world civilization is also a challenge for the world of education. To prepare for this, education is expected to design and implement learning that can encourage the skills needed in the 21st century. Some of the skills needed to face the challenges of the 21st century are communication, collaboration, critical thinking, and creative thinking (4Cs). Project-based learning is one of the learning methods that does not only focus on results, but also pays attention to every process that occurs, and is believed to be able to encourage the desire to research and ability to solve problems, think creatively and critically, and increase the collaboration and communication power of students. This study proves that the effect of project�based learning on improving the 4C ability of students Grade V SDKr. Shining Star has a 84.7% Of success rate. This is shown during the learning process students are able to discuss with peers in group members and state that working with groups is more effective than working independently, besides that students are also able to present problem solving and produce products that are in accordance with the plans made by the group. The research method used is descriptive qualitative which makes 12 students as research subjects.