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Pelatihan Pemanfaatan Kahoot Sebagai Game-Based Learning Pada Guru Madrasah Ibtidaiyah Muhammad Naharuddin Arsyad; Dany Miftahul Ula; Arif Wahyu Hidayat; Sari Mellina Tobing
Kreativitas Pada Pengabdian Masyarakat (Krepa) Vol. 3 No. 11 (2024): Kreativitas Pada Pengabdian Masyarakat (Krepa)
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.8765/krepa.v3i11.9536

Abstract

Keberadaan media pembelajaran mendorong proses pembelajaran menjadi pembelajaran yang menarik. Dengan proses pembelajaran berbasis game-based learning ini diharapkan dapat memotivasi siswa untuk semangat belajar. Salahsatu aplikasi yang dapat mendukung kegiatan pembelajaran berbasis game-based learning adalah Kahoot. Adapun tujuan dan sasaran dari kegiatan ini adalah untuk menambah pengetahuan dan ketrampilan para guru dalam hal pembuatan media pembelajaran berbasis game based-learning yaitu aplikasi Kahoot. Aplikasi ini dipilih karena memiliki beberapa kelebihan yaitu lebih interaktif dan dilengkapi dengan sistem pengawasan bagi aktivitas siswa. Metode kegiatan ini dimulai dengan pemberian pre-test, pemberian materi melalui ceramah, dilanjutkan dengan prakteksecara langsung menggunakan aplikasi Kahoot, diskusi tanya jawab dan terakhir adalah evaluasi/post test. Kegiatan pelatihan penggunaan aplikasi Kahoot pada guru-guru di MI Roudlotul Ulum Mojosari ini mendapatkan hasil yang baik dimana terjadi peningkatan kemampuan peserta dalam penguasaan aplikasi Kahoot ini yang dimulai dari pembuatan akun, pengenalan fitur-fitur dan mempraktekkan membuat materi dan kusi/soal-soal interaktif sesuai mata pelajaran yang diampuh.
Pengaruh Pembelajaran Berbasis Proyek terhadap Kemampuan “4C” Siswa Sekolah Dasar pada Masa Pandemi Donna Avianty; Sari Mellina Tobing
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 28 No. 1 (2022): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Today's world is competing to create and utilize technology and information. The rapid development of world civilization is also a challenge for the world of education. To prepare for this, education is expected to design and implement learning that can encourage the skills needed in the 21st century. Some of the skills needed to face the challenges of the 21st century are communication, collaboration, critical thinking, and creative thinking (4Cs). Project-based learning is one of the learning methods that does not only focus on results, but also pays attention to every process that occurs, and is believed to be able to encourage the desire to research and ability to solve problems, think creatively and critically, and increase the collaboration and communication power of students. This study proves that the effect of project�based learning on improving the 4C ability of students Grade V SDKr. Shining Star has a 84.7% Of success rate. This is shown during the learning process students are able to discuss with peers in group members and state that working with groups is more effective than working independently, besides that students are also able to present problem solving and produce products that are in accordance with the plans made by the group. The research method used is descriptive qualitative which makes 12 students as research subjects.
Eksistensi Budaya Lewak Tapo di Tengah Arus Modernisasi: Studi Kasus di Desa Sukutokan, Kecamatan Klubagolit, Kabupaten Flores Timur, Provinsi Nusa Tenggara Timur Masudin Shaleh; Sari Mellina Tobing; Rizki Agung Novariyanto
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 29 No. 1 (2023): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v29i1.1444

Abstract

Culture is manifested in several forms such as behavior, myths, beliefs and many other forms of culture. The birth of culture is caused by human desire to meet the needs of life. These desires form a tradition that is passed down from generation to generation. Meanwhile, culture can be interpreted as a view in looking at good or bad human experience in interacting and influencing the way of thinking. In the cultural life of a community group, it will not be separated from the flow of modernization which brings changes in all aspects of life. This is one of the indications and the need for confirmation in an effort to maintain the existence of local culture. In this study the authors conducted research related to the existence of the lewak tapo ritual in Sukutokan Village, Kelubagolit District. The data sources used in this study are primary data sources and literature obtained by interview techniques. In this study the authors analyzed the data with descriptive qualitative techniques which aim to describe phenomena in the field. The findings in this study illustrate that the lewak tapo ritual itself contains social meanings and beliefs. Social meaning is realized through social values that are built such as the values of togetherness, mutual cooperation, justice and solidarity. Meanwhile, the meaning of belief is realized through communication relations that are built between families who are still alive and family members who have died unnaturally. The message contained in this ritual is awareness not to repeat the same mistake because the purpose of this ritual is to find the cause of someone's death in an unnatural way. Given that this ritual is a sacred ritual, the existence of this ritual has indirectly been treated because of awareness of unnatural deaths.
Analisis Perilaku Konsumtif Pada Mahasiswa Penerima Beasiswa Kip-Kuliah Fakultas Ilmu Sosial Dan Humaniora Universitas Insan Budi Utomo Malang Victoria Carlani Kewa; Sari Mellina Tobing
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 31 No. 2 (2025): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v31i2.1845

Abstract

Tujuan penelitian ini adalah untuk mengetahui faktor-faktor yang mempengaruhi perilaku konsumtif pada mahasiswa penerima Beasiswa KIP-Kuliah program studi Pendidikan Sejarah dan Sosiologi Universitas Insan Budi Utomo Malang dan dampak perilaku konsumtif pada mahasiswa penerima Beasiswa KIP-Kuliah program studi Pendidikan Sejarah dan Sosiologi. Metode yang digunakan pada penelitian ini yaitu metode kualitatif dengan pendekatan deskriptif. Teknik pengumpulan data dengan menggunakan teknik observasi dan wawancara secara semi struktur. Analisis data dengan menggunakan reduksi data, display data dan kesimpulan. Hasil dari penelitian yang diperoleh peneliti adalah peneliti melihat adanya faktor-faktor yang mempengaruhi mahasiswa penerima beasiswa KIP-Kuliah program studi pendidikan Sejarah dan Sosiologi Universitas Insan Budi Utomo Malang dan dampak adanya perilaku konsumtif mahasiswa penerima Beasiswa KIP-Kuliah program studi Pendidikan Sejarah dan Sosiologi Universitas Insan Budi Utomo Malang.