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VIDEO DOKUMENTER PENGENALAN TARI LEGONG DEDARI KANDA PAT SEBAGAI PELESTARIAN BUDAYA BALI Ketut Gus Oka Ciptahadi; Ni Made Sumerti Mahayuni; Ni Wayan Setiasih
Jurnal Teknologi Informasi dan Komputer Vol. 10 No. 2 (2024): Jurnal Teknologi Informasi dan Komputer
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36002/jutik.v10i2.2971

Abstract

Pura Luhur Catur Kanda Pat Sari berlokasi di Banjar Pondok, Desa Peguyangan Kaja,Denpasar Utara. Pura Luhur Catur Kanda Pat Sari sebagai Pangideran Dewa Nawa Sangha diartikanluhur atau tinggi, catur berarti empat, kanda berarti ajaran atau cerita, pat berarti empat, sari berartiinti atau utama. Pura Luhur Catur Kanda Pat Sari terdapat tari legong sakral yaitu Tari LegongDedari Kanda Pat di Pura Luhur Catur Kanda Pat Sari. Tarian ini telah di rekonstruksi karena selamakurang dari 60 tahun tidak pernah dipentaskan akhirnya kejadian-kejadian janggal seperti kematianyang berturut-turut, dan adanya niat pencurian di areal Pura Banjar Pondok. Penglingsir (para tetuabanjar) menyarankan agar para warga masyarakat melakukan persembahyangan bersama memohonpetunjuk dari Sesuhunan Ida Ratu Ayu Mas Maketel. Setelah 60 tahun tari Legong Dedari KandaPat ini tidak dipentaskan, akhirnya dipentaskan kembali untuk pertama kalinya pada tahun 2017.Dengan adanya perkembangan teknologi informasi saat ini, penulis membangun website “VideoDokumenter Pengenalan Tari Legong Dedari Kanda Pat sebagai Pelestarian Budaya Bali” Videodokumenter merupakan salah satu media audio visual yang menyampaikan gambaran dan suarayangdapat memikat partisipan tertarik dalam mempelajari gejala - gejala yang telah terjadi berdasarkanmateri pengajian yang berhubungan dengan suatu usaha dalam melakukan investigasi darimasyarakat, pelaku - pelaku yang nyata dan peristiwa yang terjadi. Aplikasi ini dibangunmenggunakan metode MDLC (Multimedia Development Life Cycle). Berdasarkan hasil pengujianmenggunakan metode Black box testing seluruh fitur pada aplikasi yang dibangun telah berfungsidengan baik dan melalui pengujian kuesioner diperoleh rata-rata nilai sebesar 4,56 denganpersentase 91% sehingga dikategorikan Sangat Baik.
Digital Edukasi Tentang Body Shaming Pada Remaja Berbasis Website Ketut Gus Oka Ciptahadi; Vandya Rahmayani, Nabila
Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya Vol 4 No 2 (2022): Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya
Publisher : STMIK Bina Nusantara Jaya Lubuk Linggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52303/jb.v4i2.70

Abstract

Body shaming is criticizing or making negative comments on someone's physical form intentionally or not. Teenagers can be called people who are very vulnerable to being affected by body shaming, because teenager is a period where they try to develop themselves, find identity, so that the trend regarding beauty standards that is rife on social media will influence their thinking. There is a problem that many people do not know about the negative impact of body shaming that will happen to teenagers. Based on these problem, an Digital Education about body shaming on Teenager Website Based was made. Presented more attractively using Website-based Learning Multimedia which is expected to be able to educate the wider community about Body Shaming. This application was built by applying the Multimedia Development Life Cycle method. This application is designed using Adobe Photoshop. Adobe Animate, Adobe Premiere Pro, and Adobe Audition. Application testing uses 2 methods, consisting of Blackbox Testing, Questionnaire. The result of this application is in the form of an application that contains information about body shaming that is presented with an attractive appearance by including all multimedia elements in it. Based on questionnaire testing that has been conducted on 30 respondents, the average result is 4.6 with a percentage of 92%, it can be concluded that the application “Digital Education About Body Shaming on Teenager Website Based” has been made “Very Good”. Keywords: Body shaming, Teenager, Digital Education, Multimedia Applications
Animated Company Profile and Product Procedures Multimedia-Based PT. BPR Prasta Ketut Gus Oka Ciptahadi; I Kadek Sudirga Putra
Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya Vol 7 No 1 (2025): Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya
Publisher : STMIK Bina Nusantara Jaya Lubuk Linggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52303/jb.v7i1.159

Abstract

Bank Perekonomian Rakyat Balaguna Prasta (BPR PRASTA) was established on January 3, 1994, by Anak Agung Oka Wisnu, S.E., a private entrepreneur from Klungkung and a former Branch Manager of a well-known Private National Commercial Bank at the time. With the rapid advancement of information technology, PT. BPR Prasta has utilized the sophistication of information technology to facilitate the socialization of the institution's profile and services, such as Prasta Aman, BPR Prasta Credit, Arisan Prasta, and Taplus Pendidikan. Based on an interview conducted, it was found that PT. BPR Prasta still uses written text or images to explain its products and company profile. Therefore, the institution hopes to provide socialization to customers through an offline application that presents an animated company profile and product instructions. Based on the results of Black Box Testing in terms of functionality, the application is working well. Additionally, the questionnaire results, after being summed, averaged, weighted, and multiplied by the number of questions, produced a score of 76.1%, which is categorized as good.