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Penerapan Model Pembelajaran Sinektik untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa Madrasah Tsanawiyah Daswa Daswa
Jurnal Edukasi dan Sains Matematika (JES-MAT) Vol 1, No 1 (2015): JURNAL EDUKASI DAN SAINS MATEMATIKA
Publisher : Department of Mathematics Education, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jes-mat.v1i1.245

Abstract

ABSTRACT This study aims to solve the problem of lack of creative thinking ability used sinektik learning model. This research is a quasi-experimental design with a control group of non-equivalence. The subjects in this study were students of MTs Husnul Khotimah Kuningan VIII class are divided into two groups: the experimental group as many as 31 students and a control group as many as 33 students. The experimental group get sinektik learning model, while the control group getting conventional learning models. Collecting data using the research results in the form of test instruments of creative thinking ability. Data were analyzed quantitatively and qualitatively. Data pretest and posttest of creative thinking ability processed with SPSS 16 for windows. The results showed that an increase in creative thinking abilities of students who study mathematics learning model sinektik better than students who use conventional learning model.                                                                                                          Keywords: sinektik learning model, the ability creative thinking.
INNOVATION OF WEB BASED ENGLISH LEARNING MEDIA DEVELOPMENT Siti Maesyaroh; Nida Amalia Asikin; Daswa Daswa
English Review: Journal of English Education Vol 11 No 2 (2023)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v11i2.7468

Abstract

SMP Negeri 1 Garawangi Kuningan is one of junior high schools that uses manual English learning media such as books and paper for learning evaluation. This manual learning system will raise many problems such as longer time consuming the assessment process, moreover, the use of books and paper allows tearing or damage, and it leads to teacher-centered learning process that can make students bored and reduce student learning interest. Therefore, innovation in the development of web-based English learning media for junior high school students is needed. This web-based innovation helps students to learn and understand English after school hours. The target achieved in this study is the production of English learning application that is interesting, easy to understand, and easy to use. This study uses a qualitative descriptive method because it is based on data from direct observation and the theoretical basis of learning media. Meanwhile, for the system development method, Extreme Programming that is consisting of 4 stages i.e., planning design, coding, and testing is used in the study. The result of this study shows that this application of English learning media is accepted to be used by students to learn English after school hours.