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Smart Hybrid PABX Menggunakan Server Asterisk Pembelanta Sinuhaji; Heru Wijanarko; Hamdani Arif; Muchamad Fajri Amirul Nasrullah
Journal of Applied Electrical Engineering Vol 3 No 2 (2019): JAEE, December2019
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (767.253 KB) | DOI: 10.30871/jaee.v3i2.1826

Abstract

Teknologi internet berkembang dengan pesat khususnya di bidang sistem informasi dan telekomunkasi. Pada dasarnya semua orang yang terhubung ke internet dapat bertukar informasi dan data. Untuk mendukung komunikasi agar berjalan dengan baik, penulis membutuhkan analog terminal adapter yang berfungsi untuk mengubah sinyal analog dari telepon dan mengubahnya kembali menjadi digital sehingga dapat ditransmisikan melalui internet. Dengan melakukan konfigurasi pada server Asterisk, penulis telah menghasilkan komunikasi antara IP-phone dengan IP-phone dan komunikasi antara telepon konvensional dengan IP-phone. Dengan memanfaatkan Private Automatic Branch Exchange (PABX) yang dikonfigurasi pada server Asterisk, maka telepon konvensional dapat terhubung dengan IP-Phone, sehingga sistem PABX secara hybrid dapat diimplementasikan.
Analisis Usability dengan Metode Heuristic Evaluation pada Web IFBT People Dashboard One Agustiranda; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v6i1.4066

Abstract

Usability yang ditemukan oleh pengguna pada web harus dilakukan analisis dan evaluasi lebih mendalam, diperlukannya evaluasi oleh beberapa ahli untuk menemukan potensi masalah lainnya yang tidak dapat ditemukan oleh pengguna. Penelitian ini menggunakan heuristic evaluation yang akan menilai antarmuka web untuk menemukan potensi masalah, dengan 10 prinsip dari Nielsen yang merupakan prinsip umum dalam menangani hal antarmuka yang dapat digunakan dalam penelitian ini. Evaluator bekerja secara mandiri dan melakukan pendekatan dalam memeriksa objek uji untuk memastikan kualitas web, evaluasi yang dilakukan evaluator menghasilkan severity rating dan rekomendasi yang dapat digunakan sebagai masukan tambahan kepada pengembang dalam pengembangan berkelanjutan pada web IFBT People Dashboard.
Implementasi dan Analisis Gamifikasi pada Aplikasi Manajer Keuangan Pribadi Rina Yulius; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 3 No 2 (2019): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.365 KB) | DOI: 10.30871/jamn.v3i2.1812

Abstract

This study aimed to design a gamification-based personal financial application and investigate the relationship between self-determination motives and user engagement. Data of 152 participants were collected through online questionnaire. The participants consisted of users who have Android-based smartphone and use the personal financial application, EasySaku, at the same time. Simple linear regression analysis and multiple linear regression analysis were used to test the hypotheses. The results show that there is a significant relationship between self-determination motives and user engagement. The relationship is partially mediated with gamified app, EasySaku.
Motion Graphic Iklan Layanan Masyarakat Edukasi Tata Tertib Rambu Lalu Lintas Muhammad Ilham; Muchamad Fajri Amirul Nasrullah
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 5 No 1 (2021): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v5i1.2892

Abstract

Public service advertisements are advertisements that present social messages that aim to raise public awareness of a number of problems they must face, namely conditions that can threaten harmony and public life. Lack of awareness by motorcyclists often has fatal consequences for themselves and even others. In fact, many of the motorcyclists violate established regulations which aim to control traffic on the highway. So a research was made to produce motion graphic video public service advertisements regarding traffic signs education using the quantitative research method with the Vaughan settlement method. And on the results of the analysis carried out, it can be seen that the results are at the level of effectiveness based on the Likert scale interval for the expert, the predicate is "Strongly Agree" with an average value of 96.25% (based on detailed aspects: 90% graphic, 95% typography, 100 animation % and audio 100%). And the EPIC Rate calculation is found to be 4,145 (based on detailed aspects: Empathy 4.19, Persuation 4.16, Impact 4.17, and Communication 4.06 and based on questions about kinetic typography that has been entered in the questionnaire proves that the use of kinetic typography is effective.
PEMBUATAN DESAIN KARAKTER ANIMASI 2D “TERJEBAK HOAKS” DALAM BENTUK VEKTOR Umi Kalsum Nasution; Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Anis Rahmi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5748

Abstract

Traditional 2D animation is time-consuming and costly, but technological developments have brought innovations in 2D animation creation through digitization. Vector-based 2D animation uses computer software and utilizes vector-based images to produce smooth animation. The advantages of vector-based 2D animation are the flexibility in character changes and editing, as well as the ability to reuse vector images that have already been created. This saves animation production time and costs and speeds up the production process through rigging and tweening techniques. The character design production process of the 2D animation "Terjebak Hoaks" uses Christopher Jones' design process method and applies the basic concept, size, and variation of Tom Bancroft's character design method. Each character has a different shape, size, and pose, reflecting different characteristics. The final results of this research are three 2D animated character designs in vector form that will become characters and mediums in driving the plot of the animated story "Terjebak Hoaks".