The purpose of this study is to describe the analysis of the need for the development of digital comic learning media based on a contextual approach to increase learning motivation on optical instruments. This type of research is a research and development (R&D) research using the 3D research method (define, design, develop). In this study, the researcher limits it only to the define stage. The instrument used in this study was a questionnaire to analyze the needs of teachers and students of class XII MIPA and 6 physics teachers from SMA Negeri 2 Bengkulu City, SMA Negeri 4 Bengkulu City and SMA Negeri 9 Bengkulu CIty. Based on the results of the research conducted, it can be concluded that students need digital comic learning media based on a contextual approach to the material of optical instruments. This is based on the data obtained that 82.7% of students answered strongly agree and 83.3% of teachers answered that they agreed the need to develop digital comic learning media based on a contextual approach to increase learning motivation.