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ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS PENDEKATAN KONTEKSTUAL UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA MATERI ALAT-ALAT OPTIK Mustika Zahfira Utami; Iwan Setiawan; Eko Risdianto; Elsa Viona
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2021: SEMINAR NASIONAL PENDIDIKAN 15-16 JANUARI 2021
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to describe the analysis of the need for the development of digital comic learning media based on a contextual approach to increase learning motivation on optical instruments. This type of research is a research and development (R&D) research using the 3D research method (define, design, develop). In this study, the researcher limits it only to the define stage. The instrument used in this study was a questionnaire to analyze the needs of teachers and students of class XII MIPA and 6 physics teachers from SMA Negeri 2 Bengkulu City, SMA Negeri 4 Bengkulu City and SMA Negeri 9 Bengkulu CIty. Based on the results of the research conducted, it can be concluded that students need digital comic learning media based on a contextual approach to the material of optical instruments. This is based on the data obtained that 82.7% of students answered strongly agree and 83.3% of teachers answered that they agreed the need to develop digital comic learning media based on a contextual approach to increase learning motivation.
Development of Learning Media for Digital Comics Based on a Contextual Approach to Increase Learning Motivation in Optical Instruments Mustika Zahfira Utami
Indonesian Journal of E-learning and Multimedia (IJOEM) Vol. 1 No. 1 (2022): IJOEM: Indonesian Journal of E-learning and Multimedia (May 2022)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (249.783 KB) | DOI: 10.58723/ijoem.v1i1.1

Abstract

This study aims to describe the feasibility and characteristics of digital comic learning media based on a contextual approach to increase learning motivation on the material of optical instruments and get a good perception of readability from students. This research is a research and development (R&D) with a 3D model with the steps to define, design, and develop. Data collection techniques are non-test techniques that use observation data, document review, and questionnaires. Data analysis techniques are descriptive, qualitative, and quantitative methods. The subjects used in this study were physics teachers and students of class XII in SMA Negeri 2, 4, and 9 Bengkulu City. The results of this study can be concluded that the digital comic learning media developed is included in the very feasible criteria with an average percentage of 90.41% and has the characteristics of a contextual approach and learning motivation so that it deserves to be tested and gets a very good perception from students of the readability of comic learning media digital with an average percentage of 85.70%.
Persepsi Peserta Didik Terhadap Keterbacaan Media Pembelajaran Komik Digital Berbasis Pendekatan Kontekstual Untuk Meningkatkan Motivasi Belajar Pada Materi Alat-Alat Optik Mustika Zahfira Utami; Iwan Setiawan; Eko Risdianto
Kumparan Fisika Vol 1 No 2: Amplitudo : Jurnal Ilmu dan Pembelajaran Fisika Edisi Maret 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (557.973 KB) | DOI: 10.33369/ajipf.1.2.90-97

Abstract

Penelitian ini bertujuan untuk melakukan uji keterbacaan guna mendeskripsikan persepsi peserta didik terhadap media pembelajaran komik digital. Jenis penelitian ini merupakan penelitian pengembangan. Instrumen penelitian yang digunakan berupa angket persepsi peserta didik dengan 19 butir pertanyaan yang diberikan kepada 30 responden yang merupakan peserta didik di 3 sekolah yaitu SMA Negeri 2,4, dan 9 Kota Bengkulu. Dalam penelitian ini analisis data menggunakan deskripsi kuantitatif. Berdasarkan hasil data yang diperoleh dapat disimpulkan bahwa media pembelajaran komik digital berbasis pendekatan kontekstual sangat baik berdasarkan persepsi peserta didik. Hal ini didasarkan pada data yang diperoleh bahwa dari seluruh pernyataan mengenai keterbacaan tehadap media pembelajaran komik digital, hampir semuanya dijawab dengan persentase terbesar berada pada pilihan jawaban sangat setuju dan setuju. Ini berarti bahwa peserta didik setuju dengan poin-poin yang ditawarkan pada setiap pernyataan yang mereka isi pada lembar persepsi. Dari data yang diperoleh juga didapatkan nilai Va sebesar 4.28 yang masuk ke kategori valid. Sedangkan nilai reliabilitas diperoleh sebesar 0.85, dan nilai tersebut lebih besar dari r tabel untuk df = 28 yaitu sebesar 0.3610, karena rhitung>rtabel maka masuk ke kategori reliabel.Kata kunci : Persepsi Peserta Didik, Keterbacaan, Media Pembelajaran, Komik Digital, Pendekatan Kontekstual, Motivasi Belajar, Alat-alat Optik