Pebrian Tarmizi
PGSD Universitas Bengkulu

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Studi Komparasi Hasil Belajar Siswa Antara Model Cooperative Learning Tipe Team Game Tournament (TGT) Dengan Jigsaw Pada Pembelajaran Tematik Di Kelas IV SD Negeri 01 Kota Bengkulu Mardeo Kurnaiawan; Sri Dadi; Pebrian Tarmizi
JURIDIKDAS Vol 3 No 3 (2020)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (778.494 KB) | DOI: 10.33369/juridikdas.3.3.326-335

Abstract

This Study purpose to determine the the most effective student learning outcomes between the cooperative learning type Team Game Tournament (TGT) model with type Jigsaw in thematic learning in class IV SD Negeri 01 Bengkulu City. The research method used was a quantitative design with the matching only pretest-posttest control group design. In this study the population was SD Negeri 01 Bengkulu City. The sampling technique used cluster random sampling with class IV B totaling 28 students as the experimental class I and class IV A totaling 26 as the experimental class II. The instruments used in this study were the test sheet and observation sheet. Data collection techniques in the form of tests and observations. Trial The data analysis technique used is quantitative analysis. Based on the results of hypothesis testing using the t-test, it is concluded that on student learning outcomes, the Cooperative Learning Type Team Game Torunament (TGT) model is more effective than Jigsaw in thematic learning in class IV SD Negeri 01 Bengkulu City.Keywords: Cooperative Leraning Model, Team Game Tournament Model, Jigsaw Model, Learning Outcomes, thematic learning
Penerapan Model Pembelajaran Two Stay Two Stray untuk Meningkatkan Keaktifan dan Prestasi Belajar Siswa Kelas VA SDN 74 Kota Bengkulu Elvira Septianti Putri; Johanes Sapri; Pebrian Tarmizi
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.388 KB) | DOI: 10.33369/juridikdas.4.1.94 - 105

Abstract

This study aims to improve the activeness and learning achievement of VA class students at SDN 74 Bengkulu City by applying the Two Stay Two Stray learning model. The subjects of the study were students of class VA SDN 74 Bengkulu City. The research instruments were observation sheets and test sheets. The observation data analysis technique uses the formula of the average score, the highest score, the lowest score, the difference in score and the range of values for each criterion. Test data were analyzed using the formula of the average value and the percentage of classical learning completeness. Thus the application of the Two Stay Two Stray learning model can increase the activeness and learning achievement of class VA students at SDN 74 Bengkulu City.Keywords: Two Stay Two Stray Model, Active, Learning Achievement.
Pengaruh Penggunaan Media Scrapbook terhadap Hasil Belajar pada Pembelajaran Tematik Siswa Kelas IV SD Gugus X Kota Bengkulu Indah Puspita Sari; Nani Yuliantini; Pebrian Tarmizi
JURIDIKDAS Vol 3 No 3 (2020)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.452 KB) | DOI: 10.33369/juridikdas.3.3.336-344

Abstract

The purpose of this study was to determine of effect of using scrapbook media on learning result in thematic learning. The type of research is quantitative. The research method is quasi experimental with the type of research design is nonequivalent pretest-posttest control group design. The population is class IV SDN group X Kota Bengkulu. The sample in this study were fourth grade students of SDN 04 and SDN 11 Kota Bengkulu. The technique used stratified random sampling. The instrument used was a multiple choice test. The test is taken before and after learning takes place in the control class and the experimental class. From the results of research and discussion, t-test results are known with a t-value of 4.51 and a table value of 2.02. So with tcount (4.51)> ttable (2.02) at a significant level of 5%, it can be concluded that there is an influence of the use of scrapbook media on thematic learning towards the learning outcomes of Indonesian students in class IV SD X in Bengkulu City.Keywords: Thematic Learning, Scrapbook Media, Learning result
Pengaruh Model RME Berbasis Etnomatematika Terhadap Kemampuan Literasi Matematika Siswa Kelas IV SD Gugus 17 Kota Bengkulu Tivani Sandra Witha; Victoria Karjiyati; Pebrian Tarmizi
JURIDIKDAS Vol 3 No 2 (2020)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.415 KB) | DOI: 10.33369/juridikdas.3.2.136-143

Abstract

This study aims to determine the effect of ethnomatemics based Realistic Mathematics Education models on the mathematical literacy ability of grade IV elementary school students in the 17th city of Bengkulu on flat construction material. This research is a quantitative research. The research method used was quasi-experimental research using the matching only pretest-posttest control group design. The population in this study was the Elementary School Cluster 17 Bengkulu City. The sampling technique uses cluster random sampling. The sample in this study were students of class IV B Elementary School 04 Bengkulu City as an experimental class and students of class IV C Elementary School 11 Bengkulu as a control class. The research instrument used in the form of tests in the form of essay questions provided through pretest and posttest. The instrument used in the study was a test sheet in the form of a breakdown problem for the context of mathematical literacy. Based on the t-test calculation of students' posttest results, there is a tcount of 4.24> ttable of 2.01, so it can be concluded that there is an influence of using ethnomatemics-based Realistic Mathematic Education models on the ability of mathematical literacy in the context components of class IV students in Cluster 17 Bengkulu City