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PKM Kelompok Guru- Guru TK Rambutan Tentang Pengenalan Aplikasi Canva untuk Pembuatan Video Pembelajarn Interaktif Agus Darmawan; Syamsiah Syamsiah; Nunu Kustian; Siti Juleha; Irnawati Irnawati
jurnal ABDIMAS Indonesia Vol. 2 No. 2 (2024): Juni : Jurnal ABDIMAS Indonesia
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/jurai.v2i2.1284

Abstract

In the ever-growing digital era, education plays an important role in utilizing technology to improve the quality of learning. Interactive learning videos have become an effective tool in delivering learning material in an interesting and competitive way. However, many kindergarten teachers still face challenges in producing interesting and interactive learning videos due to limited knowledge and skills in using appropriate software. TK Rambutan, teachers realize the importance of updating their skills in integrating technology in the learning process. In this context, the introduction of the Canva application as a tool for creating interactive learning videos is considered a progressive step that can help teachers create more interesting and relevant learning experiences for young children. Using Canva as an intuitive creative platform and the various features it offers, such as templates, graphics and animations, can help TK Rambutan teachers in creating learning video content that is interesting, easy to understand and interactive. Therefore, through this Community Service (PKM), TK Rambutan teachers aim to explore the potential of Canva in the context of early childhood education and improve their skills in utilizing this application to create a more interesting and effective learning experience for students.
Pengembangan Platform Digital untuk Pemasaran Produk Lokal dan Wisata Desa Senjoyo Kabupaten Semarang Adhi Susano; Meida Rachmawati; Aswin Fitriansyah; Nunu Kustian; Retna Ningsih
Jurnal Kabar Masyarakat Vol. 3 No. 1 (2025): JURNAL KABAR MASYARAKAT
Publisher : Institut Teknologi dan Bisnis Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jkb.v3i1.3020

Abstract

This community service aims to develop a digital platform to market local products and tourism potential in Senjoyo Village, Semarang Regency. The program was implemented using a participatory action research approach involving 30 MSME actors and tourism managers. Implementation methods include assessment, training, platform development, and intensive mentoring. The program results show an increase in digital understanding by 75%, an increase in MSME turnover by 35%, and a 45% increase in tourist visits. The Senjoyo Digital Market platform has successfully integrated 45 MSME products and 5 tour packages with a conversion rate of 8.5%. The formation of the Senjoyo Digital Community is the key to program sustainability. The main challenge in the form of digital gaps between generations can be overcome through adaptive learning approaches and mentoring systems.