Masrurotul Mahmudah
Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

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Journal : Journal of Childhood Development

Mathematical Games Using Real-World Approaches Increasing Kindergarten Students' Learning Creativity Choirudin Choirudin; Masrurotul Mahmudah; M. Saidun Anwar; Yuli Ani Setyo Dewi; Dhita Paranita Ningtyas
Journal of Childhood Development Vol. 1 No. 2 (2021): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (527.459 KB) | DOI: 10.25217/jcd.v1i2.1861

Abstract

Many parents think that games are a waste of time and not useful, so they forbid their children to play, and as a result, the children's soul will be depressed and the words naughty child, cougar, passive, and so on. This assumption is caused by the fact that parents do not fully understand their personality, characteristics, tendencies, and child nature. By looking at conditions like this, Kindergarten is expected to strive to implement the function of play by children's growth and development by providing the freedom to each child accompanied by the cultivation of constructive values Research objectives. To determine the game method's implementation using a real-world approach to increase children's learning creativity in TK Ma'arif 22 Trimurjo. The technique used for this research is qualitative. Subjects were students included and engaged in math games with the real-world: in-depth interview data collection techniques, observation, and documentation. In the implementation of playing activities, students' attitudes are given the freedom to develop their potential and creative power according to their talents and interests. In this case, it can be proven by the games at TK Ma'arif 22 Trimurjo. Mathematical games using a real-world approach in increasing the learning creativity of kindergarten students.
Application of Cublak-Cublak Suweng Traditional Game in Thematic Learning of Early Childhood Education Masrurotul Mahmudah; Muh. Ngali Zainal Makmun
Journal of Childhood Development Vol. 2 No. 2 (2022): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v2i2.2733

Abstract

Along with the increasing sophistication of learning systems and learning facilities today, where learning can be done anytime and anywhere. This has a positive value for the presence of technology in the world of education. But besides that, there is a negative impact in that many children are not familiar with traditional games, which can be a means of learning for them and can even have a good effect on social-emotional and cognitive development. However, today's children will find it difficult to find models of traditional games independently if they are not started by the teacher or other people familiar with these classic games. This study uses a qualitative research method with an analytical descriptive approach. As for how to apply the cublak-cublak suweng game, teams or groups are played between 4-5 children. In the division of tasks, one child becomes a game table by bending over, and four become game actors. Children use small stones as tools circled between players by singing cublak-cublak suweng songs. In this game, there is a system of losing and winning. Those who fail are assigned to the game table, while those who win continue the game. The educational value of this game is that each child tries to coordinate with the other, understand and obey the game's rules, and think carefully in guessing questions. There is togetherness between the group or team. This game is straightforward and doesn't take long.
Mathematical Games Using Real-World Approaches Increasing Kindergarten Students' Learning Creativity Choirudin Choirudin; Masrurotul Mahmudah; M. Saidun Anwar; Yuli Ani Setyo Dewi; Dhita Paranita Ningtyas
Journal of Childhood Development Vol. 1 No. 2 (2021): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v1i2.1861

Abstract

Many parents think that games are a waste of time and not useful, so they forbid their children to play, and as a result, the children's soul will be depressed and the words naughty child, cougar, passive, and so on. This assumption is caused by the fact that parents do not fully understand their personality, characteristics, tendencies, and child nature. By looking at conditions like this, Kindergarten is expected to strive to implement the function of play by children's growth and development by providing the freedom to each child accompanied by the cultivation of constructive values Research objectives. To determine the game method's implementation using a real-world approach to increase children's learning creativity in TK Ma'arif 22 Trimurjo. The technique used for this research is qualitative. Subjects were students included and engaged in math games with the real-world: in-depth interview data collection techniques, observation, and documentation. In the implementation of playing activities, students' attitudes are given the freedom to develop their potential and creative power according to their talents and interests. In this case, it can be proven by the games at TK Ma'arif 22 Trimurjo. Mathematical games using a real-world approach in increasing the learning creativity of kindergarten students.
Application of Cublak-Cublak Suweng Traditional Game in Thematic Learning of Early Childhood Education Masrurotul Mahmudah; Muh. Ngali Zainal Makmun
Journal of Childhood Development Vol. 2 No. 2 (2022): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v2i2.2733

Abstract

Along with the increasing sophistication of learning systems and learning facilities today, where learning can be done anytime and anywhere. This has a positive value for the presence of technology in the world of education. But besides that, there is a negative impact in that many children are not familiar with traditional games, which can be a means of learning for them and can even have a good effect on social-emotional and cognitive development. However, today's children will find it difficult to find models of traditional games independently if they are not started by the teacher or other people familiar with these classic games. This study uses a qualitative research method with an analytical descriptive approach. As for how to apply the cublak-cublak suweng game, teams or groups are played between 4-5 children. In the division of tasks, one child becomes a game table by bending over, and four become game actors. Children use small stones as tools circled between players by singing cublak-cublak suweng songs. In this game, there is a system of losing and winning. Those who fail are assigned to the game table, while those who win continue the game. The educational value of this game is that each child tries to coordinate with the other, understand and obey the game's rules, and think carefully in guessing questions. There is togetherness between the group or team. This game is straightforward and doesn't take long.