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PENERAPAN TEKNIK MOTION GRAPHIC PADA PROGRAM FEATURE TELEVISI “INSPIRASIQU” Evan Ihdhar Shidqi; Aprilina Dwi Astuti
Jurnal Imiah Teknik Studio Jurnal Ilmiah Teknik Studio Vol. 4, No. 1, Maret 2018
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

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Abstract

Teknik motion graphic diperlukan untuk memberikan kemudahan dalam proses penyampaian informasi agar mudah diterima oleh penonton. Tujuan penciptaan karya ini untuk menerapkan motion graphic pada program feature televise “Inspirasiqu”. Metode yang diterapkan untuk menciptakan Motion graphic menggunakan metode eksperimen. Dengan menerapkan teknik motion tracking pada teks opening program dan multiframe video, dan menerapkan typography yang dinamis pada title, keterangan lokasi, informasi dan logo. Hasil dari penerapan Teknik motion graphic dan motion tracking dalam pembuatan opening id’s program, ilustrasi peta, transisi perpindahan topik, keterangan nama narasumber, animasi ilustrasi, keterangan informasi dan credit title yang baik dan menarik, harus memiliki perencanaan dan konsep yang matang. Memperhatikan nilai keyframe pada achor point, scale, position dan effect camera track, agar setiap pergerakan motion graphic dan motion tracking mendapatkan hasil yang baik dan menarik. Menciptakan teks dan logo dalam menerapkan teknik typography yang baik pada program ini harus memiliki motivasi, kreatifitas, inovasi dan unsur seni dalam setiap menciptakan teks dan logo. Sehingga memiliki maksud dan tujuan agar informasi yang disampaikan dapat dipahami oleh penonton.
Color Grading pada Program Dokumenter Televisi “Indonesia dalam Realita” Wikan Hadi Pamegat; Aprilina Dwi Astuti; Herry Abdul Hakim
J-CEKI : Jurnal Cendekia Ilmiah Vol. 3 No. 6: Oktober 2024
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v3i6.5506

Abstract

In the world of television media, documentaries are a form of program that has an important role in conveying factual information to the audience. Color grading is the key to improving the visual quality of documentary programs. Color grading helps create an atmosphere that fits the theme, balances light, and increases visual interest. In observing several documentaries, it can be seen that image color is often a challenge, especially when taking pictures spontaneously. Deficiencies in the color aspect can reduce the visual appeal and clarity of the message to be conveyed. The aim of this research is to apply color grading to Indonesian documentary television programs in reality. This research uses a qualitative descriptive method, the research process goes through three stages, namely through three main stages of color grading, namely primary grading, secondary grading, and creative grading, using DaVinci Resolve 17 Studio software. The results of this research are that primary grading by adjusting the color space transform and primary wheels produces natural colors, secondary grading applied with custom curves, power windows, and blur produces a warm color display according to the artistic vision, while creative grading with the dehancer pro plugin produces a display which looks as if it was recorded using a roll of original Kodak film. Overall, the color grading process applied contributes to improving the visual quality and aesthetics of this documentary production.
PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC Puriningsih, Konita Rhamadani; Astuti , Aprilina Dwi; Marwiyati , Marwiyati; Hakim, Herry Abdul
CENDEKIA: Jurnal Ilmu Pengetahuan Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/cendekia.v5i2.4553

Abstract

Motion graphic is a media that includes audio visual media so that its use can facilitate student understanding, strengthen memory, and attract students' attention and interest. The use of motion graphics in the process of developing learning videos is intended to increase interest in learning and increase students' digestibility of the information on the subject matter provided. The purpose of this study is to develop a learning video based on Motion graphic Anemia in Adolescents. This study uses a qualitative descriptive method, the research process goes through three stages, namely pre-production, production and post-production. The techniques applied include puppet pin tool, 2D animation and visual effects on illustration objects. The results of this study The Puppet pin tool technique can animate character movements and produce flexibility in objects that make the objects more realistic. The 2D animation technique is applied by applying the principles of 2D animation including squash and stretch, anticipation, follow through and overlapping as well as timing and spacing to create more lively and interesting animations so that the movements produced by the animation look more natural. The visual effects applied include drop shadow, gaussian blur, and optical flare, which have succeeded in improving visual quality and greater appeal to the work. ABSTRAK Motion graphic merupakan media yang mencakup media audio visual sehingga penggunaannya dapat mempermudah pemahaman siswa, memperkuat ingatan, serta menarik perhatian dan minat siswa. Pemakaian motion graphic dalam proses pengembangan video pembelajaran dimaksudkan untuk meningkatkan minat belajar serta mempertinggi daya cerna siswa terhadap informasi materi pelajaran yang diberikan. Tujuan dari Penelitian ini untuk mengembangkan video pembelajaran  berbasis  Motion graphic Anemia Pada Remaja. Penelitian ini menggunakan metode diskriptif kualitatif, proses penelitian melalui tiga tahapan yaitu pra produksi, produksi dan pasca produksi. Teknik yang diterapkan meliputi  puppet pin tool, 2D animation dan visual effect pada objek ilustrasi. Hasil dari penelitian ini Teknik  Puppet pin tool dapat menganimasikan pergerakan karakter dan menghasilkan kelenturan pada objek yang menjadikan objek tersebut lebih realistis. Teknik 2D animation diterapkan dengan mengaplikasikan prinsip-prinsip 2D animation meliputi  squash and stretch, anticipation, follow through and overlapping juga timing and spacing untuk  menciptakan animasi yang lebih hidup dan menarik sehingga gerakan yang dihasilkan oleh animasi terlihat lebih alami. Visual effect yang diterapkan meliputi  drop shadow, gaussian blur,  dan optical flare berhasil meningkatkan  kualitas visual dan daya tarik lebih terhadap karya
Pengembangan Konvergensi Media Berbasis Website Company Profile “Swacreative” Pradhani, Anindya Rahma Putri; Astuti, Aprilina Dwi; Kristiadi, David
Jurnal Ilmiah Multimedia dan Komunikasi JIMK Vol. 9 No. 2, Bulan Desember 2024
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jimk.v9i2.339

Abstract

Companies need to present their identities, services, products and works to the public, using company profile websites. Some media can be converged into a company profile website to inform complete company information in an interesting way. However, in developing media convergence for company profiles based on websites, there are still many websites that have not implemented usability yet, so users face difficulties to get the information. Therefore, the development of a media convergence based on company profile website "Swacreative", implements the principle of usability with aspects of learnability and efficiency. Learnability and efficiency are applied to content layout, text types and colors, navigation features, photo and video display options. Usability testing was followed by 41 respondents. The test result shows that the website met the learnability and efficiency aspects.  Majority of respondents agree  that the website was easy to understand and to learn, the website's interactions were clear and easy to understand, the website's pages appeared without errors, the website's text types and colors were clearly readable and  the website’s menu structures were easy to understand. Meanwhile, about the efficiency aspect of the website, the majority of respondents agree that the menus were displayed fast, navigation options were available, content design was structured, photo and video display options were available, and the website was able to be accessed using a multi web browser.