Syaiful Zuhri Harahap
Universitas Labuhan Batu

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MAKING OF WEB-BASED INFORMATION MEDIA FOR CULINARY MEDAN AS A MEANS OF PROMOTION USING UCD (USER CENTER DESIGN) METHOD Ridho Teguh Sanjaya; Marnis Nasution; Syaiful Zuhri Harahap
INFOKUM Vol. 9 No. 2, June (2021): Data Mining, Image Processing and artificial intelligence
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (883.744 KB)

Abstract

Culinary is a part of life that is closely related to daily food consumption. Culinary is a lifestyle that cannot be separated from everyday life. Because everyone needs food that is needed daily. Starting from simple food to high-class and luxurious food Promotion is a communication technique that is used or delivered by using media such as press, television, radio, signboards, posters, and others whose aim is to attract consumer interest in the production of a product. company. Promotion as a medium to bridge the interests of producers with consumers. UCD (User-Centered Design) is a new paradigm in the development of web-based systems. User-centered design (User-Centered Design = UCD) is a term used to describe a design philosophy. The concept of UCD is that the user is at the center of the system development process, and the objectives of the nature, context, and environment of the system are all based on the user experience. PHP is a server-side programming language that is widely used today, especially for creating dynamic websites. For certain things in web development, the PHP programming language is needed, for example to process data sent by web visitors.
EFEKTIVITAS MEDIA PEMBALAJARN INTERAKTIF BERBASIS APLIKASI CANVA DALAM MATA KULIAH DESAIN MEDIA INTERAKTIF Rini Novita; Satrio Junaidi; Syaiful Zuhri Harahap
Jurnal Edik Informatika Penelitian Bidang Komputer Sains dan Pendidikan Informatika Vol 9, No 1 (2023)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2023.v9i1.6904

Abstract

An Interactive This environment is designed to allow users to control the flow of learning materials, interact with learning materials, and receive immediate feedback on success or failure in understanding the material. The purpose of this research is to implement Canva application in interactive media design course. This research uses descriptive quantitative research methods. Data collection techniques are carried out by looking at conditions, situations, phenomena or various research variables. The results of this study indicate that the use of the Canva Application in the interactive media design course of the Informatics Engineering Education Study Program at University PGRI Sumatera Barat can increase student effectiveness in designing interactive media. The Canva application allows students to create interactive media designs easily without having to have high graphic design skills quickly and attractively. This research will produce interactive learning media works in interactive media design courses that are effective and achieve lecture objectives, namely increasing student creativity.
Analisa dan Perancangan Sistem Informasi Perpustakaan SMP Negeri 2 Rantau Utara Berdasarkan Kebutuhan Sistem Cindy Agustina Manurung; Masrizal Masrizal; Syaiful Zuhri Harahap
Jurnal Ilmu Komputer dan Sistem Informasi (JIKOMSI) Vol. 7 No. 1 (2024): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Utility Project Solution

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Abstract

Perpustakaan merupakan salah satu bagian integral dari lembaga pendidikan, dimana pengelolaan yang efisien dari perpustakaan dapat meningkatkan kualitas pembelajaran siswa. Penelitian ini bertujuan untuk melakukan analisis dan perancangan sistem informasi perpustakaan untuk SMP Negeri 2 Rantau Utara, dengan memperhatikan kebutuhan sistem yang spesifik. Metodologi penelitian ini mengikuti pendekatan analisis kebutuhan sistem yang komprehensif, yang melibatkan identifikasi kebutuhan pengguna, analisis proses bisnis perpustakaan, serta peninjauan terhadap sistem informasi perpustakaan yang ada. Data diperoleh melalui wawancara dengan pengelola perpustakaan, siswa, dan guru, serta observasi langsung terhadap proses pengelolaan perpustakaan yang sedang berjalan. Hasil dari analisis kebutuhan sistem mengidentifikasi beberapa fitur kunci yang diperlukan, termasuk manajemen inventaris buku, peminjaman dan pengembalian buku, serta pelaporan kinerja perpustakaan. Berdasarkan kebutuhan tersebut, sistem informasi perpustakaan direncanakan untuk dikembangkan dengan memanfaatkan teknologi terkini dan prinsip-prinsip desain yang baik. Perancangan sistem ini akan meliputi desain basis data yang efisien, antarmuka pengguna yang intuitif, dan mekanisme keamanan yang memadai. Selain itu, sistem akan dirancang dengan kemampuan untuk mengakomodasi pertumbuhan dan perubahan kebutuhan perpustakaan di masa depan. Diharapkan bahwa implementasi sistem informasi perpustakaan yang direncanakan akan membawa manfaat signifikan bagi pengelolaan perpustakaan SMP Negeri 2 Rantau Utara, meningkatkan efisiensi operasional, dan memperkaya pengalaman belajar siswa melalui akses yang lebih mudah dan cepat terhadap sumber daya informasi yang relevan.