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Peningkatan Kompetensi Siswa pada Network Security di SMKN 6 Padang Hery Mulyono; Ade Pratama; Rini Novita
Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat) Vol 3 No 3 (2023): Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55382/jurnalpustakamitra.v3i3.476

Abstract

Dalam jaringan komputer perlu adanya manajemen jaringan seperti konfigurasi, topologi, dan proteksi keamanan jaringan (security network). Keterampilan siswa SMK khususnya  jurusan TKJ terkait dengan jaringan sangat dibutuhkan, untuk itu perlu  mempelajari sistem jaringan komputer secara intensif.  Kegiatan pembelajaran pada mata pelajaran komputer dasar dan jaringan  kelas X telah dilaksanakan secara baik sesuai kurikulum yang berlaku, namun dari segi waktu praktikum sangat terbatas sehingga siswa kurang memahami bagaimana manajemen jaringan yang ideal sesuai prosedur dan standar. Dengan permasalahan tersebut, maka perlu dilakukan upaya peningkatan pemahaman di bidang keamanan jaringan  melalui beberapa cara, salah satu cara yang akan dilakukan adalah menyesuaikan  metode pengajaran yaitu melibatkan siswa secara langsung teori dan langsung dipraktikkan. Kegiatan ini dilakukan terkait dengan tuntutan perguruan tinggi melalui kegiatan Pengabdian kepada Masyarakat (PkM). Salah satu alternatif solusi yang ditawarkan oleh tim PkM adalah memberikan pelatihan  keamanan jaringan  secara intensif menggunakan aplikasi sesuai kebutuhan pengguna yaitu Wireshark. Hasil dari kegiatan ini memberikan peningkatan kompetensi siswa di bidang keamanan jaringan komputer sesuai dengan kebutuhan. Dan telah dipublikasikan pada media online dan jurnal pengabdian.
EFEKTIVITAS MEDIA PEMBALAJARN INTERAKTIF BERBASIS APLIKASI CANVA DALAM MATA KULIAH DESAIN MEDIA INTERAKTIF Rini Novita; Satrio Junaidi; Syaiful Zuhri Harahap
Jurnal Edik Informatika Penelitian Bidang Komputer Sains dan Pendidikan Informatika Vol 9, No 1 (2023)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2023.v9i1.6904

Abstract

An Interactive This environment is designed to allow users to control the flow of learning materials, interact with learning materials, and receive immediate feedback on success or failure in understanding the material. The purpose of this research is to implement Canva application in interactive media design course. This research uses descriptive quantitative research methods. Data collection techniques are carried out by looking at conditions, situations, phenomena or various research variables. The results of this study indicate that the use of the Canva Application in the interactive media design course of the Informatics Engineering Education Study Program at University PGRI Sumatera Barat can increase student effectiveness in designing interactive media. The Canva application allows students to create interactive media designs easily without having to have high graphic design skills quickly and attractively. This research will produce interactive learning media works in interactive media design courses that are effective and achieve lecture objectives, namely increasing student creativity.
DEVELOPMENT OF WEBSITE-BASED LEARNING MEDIA ON MEDIA ELEMENTS AND TELECOMMUNICATION NETWORKS AT SMK NEGERI 1 PAINAN Ferju Prihamdani; Thomson Mary; Rini Novita
Jurnal Riset Informatika Vol. 8 No. 2 (2026): Maret 2026
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v8i2.485

Abstract

This study aims to develop a website-based learning media for the Basic Computer and Telecommunication Network Engineering subject, particularly the Media and Telecommunication Networks topic for Grade X TJKT students at SMK Negeri 1 Painan. The research was motivated by limited practical facilities and the lack of interactive learning media, which resulted in low student learning outcomes. This study employed the SDLC iterative model consisting of requirements analysis, design, development, testing, and implementation. Data were collected through expert validation sheets and practicality questionnaires for teachers and students. The developed media integrates visual materials, instructional videos, and interactive quizzes to support independent learning. Validation results indicate that the media achieved a software quality evaluation score of 88.19%, while practicality scores reached 95.48% from teachers and 86.75% from students, categorized as highly practical. These findings demonstrate that the proposed web-based learning media is feasible and effective in supporting the teaching and learning process in vocational education, particularly in improving students’ understanding of abstract networking concepts
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN DASAR-DASAR DESAIN KOMUNIKASI VISUAL KELAS X DKV DI SMK NEGERI 1 PASAMAN Silwi Uswatun Hasanah; Irsyadunas; Rini Novita
JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI Vol. 2 No. 2 (2024): April : Jurnal Ilmiah Sains Teknologi dan Informasi
Publisher : CV. ALIM'SPUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/jiti.v2i2.704

Abstract

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.