Agustina Elisa
STKIP PGRI Banjarmasin

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PENGEMBANGAN GAME EDUKASI MATH MAZE BERBASIS MULTIMEDIA INTERAKTIF KONVERSI PECAHAN DESIMAL KELAS IV Agustina Elisa; Kenti Yuliana
Elementa: Jurnal Pendidikan Guru Sekolah Dasar Vol 3 No 3 (2021): Periode Nopember - Februari
Publisher : Program Studi PGSD STKIP PGRI Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1248.515 KB) | DOI: 10.33654/pgsd.v3i3.1499

Abstract

The objectives are: To develop a Math Maze educational game application for Decimal Fraction Conversion material for grade IV students, to determine the feasibility of the Math Maze educational game application for Decimal Fraction Conversion material for grade IV students. Research and development results: The process of developing learning media is carried out in 10 stages of development, namely: Potentials and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, product revision, and production. The feasibility level of learning media is reviewed based on the validation of experts and the results of trials to students. the average assessment of the eligibility of material experts is 4.61 with the "Very Good" category, the media expert is 4.29 With the "Very Good" category, the product trial is 4.37 with the "Very Good" category, and the use trial is 4.43 With the category "Very Good". Thus "Educational Game Math Maze Maze Mathematics Based on Interactive Multimedia on the conversion of decimal fractions" is feasible.