Elementa: Jurnal Pendidikan Guru Sekolah Dasar
Vol 3 No 3 (2021): Periode Nopember - Februari

PENGEMBANGAN GAME EDUKASI MATH MAZE BERBASIS MULTIMEDIA INTERAKTIF KONVERSI PECAHAN DESIMAL KELAS IV

Agustina Elisa (STKIP PGRI Banjarmasin)
Kenti Yuliana (STKIP PGRI Banjarmasin)



Article Info

Publish Date
21 Jan 2022

Abstract

The objectives are: To develop a Math Maze educational game application for Decimal Fraction Conversion material for grade IV students, to determine the feasibility of the Math Maze educational game application for Decimal Fraction Conversion material for grade IV students. Research and development results: The process of developing learning media is carried out in 10 stages of development, namely: Potentials and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, product revision, and production. The feasibility level of learning media is reviewed based on the validation of experts and the results of trials to students. the average assessment of the eligibility of material experts is 4.61 with the "Very Good" category, the media expert is 4.29 With the "Very Good" category, the product trial is 4.37 with the "Very Good" category, and the use trial is 4.43 With the category "Very Good". Thus "Educational Game Math Maze Maze Mathematics Based on Interactive Multimedia on the conversion of decimal fractions" is feasible.

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Journal Info

Abbrev

pgsd

Publisher

Subject

Education

Description

Elementa: Jurnal Pendidikan Guru Sekolah dasar merupakan salah satu sarana untuk memfasilitasi akademisi, praktisi, guru, pengawas, dan instruktur bidang pendidikan di tingkat Sekolah Dasar. Elementa menjadi sebuah wadah untuk menyalurkan bakat menulis bagi para peneliti bidang pendidikan di tingkat ...