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Pengembangan Model Game Based Learning Berbasis Permainan Ular Tangga dalam Penjas Fermina; Ade Rahmat; Ashadi Cahyadi
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/9gfn2281

Abstract

The aim of this study was to develop a game-based learning model for physical education based on the game of snakes and ladders. The study employed the Research and Development (R&D) method using the ADDIE model. The target clientele for the product includes: (1) elementary school Physical Education, Sports, and Health (PJOK) teachers; (2) elementary school students; and (3) the general public. Validation results from subject-matter and media experts yielded an average score of 93.6%, placing the model in the “highly feasible” category. Practicality tests involving teachers indicated that the model was easy to implement in physical education lessons, while students found the game more engaging than conventional instruction. Effectiveness testing showed an average score increase of 18.70 points following implementation of the snakes-and-ladders-based game-based learning model. Based on these findings, it can be concluded that the model meets the criteria of validity, practicality, and effectiveness, making it a suitable alternative learning model for physical education. Keywords: Games Based Learning, Physical Education, Snakes and Ladders
Development of a T-Kick Technique Training Model at Pencak Silat Athlete Kijang Berantai Basyir Basyir; Nevi Hardika; Ashadi Cahyadi
Jurnal Pendidikan Olah Raga Vol. 15 No. 1 (2026): June: Jurnal Pendidikan Olah Raga
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v15i1.10778

Abstract

This study aims to produce a training model for the T-kick technique at the Kijang Berantai Pencak Silat College that is valid, practical, and effective for trained martial artists. The research method used is Research and Development (R&D) by adopting the ADDIE model development procedures which include the stages of analysis, design, development, implementation, and evaluation. The research population was all adolescent martial artists at the Kijang Berantai College, while the research subject consisted of 30 martial artists taken using purposive sampling technique. Data collection instruments used feasibility assessment questionnaires for material experts and T-kick technique skill test instruments to measure achievements in martial artists' motor performance before and after the intervention. The data analysis technique applied combined qualitative descriptive analysis and quantitative analysis through the computerized Normalized Gain (N-Gain Score) enhancement test. Research findings from the pencak silat academic material expert validity team showed a feasibility percentage of 86% and from the pencak silat coach practitioner expert of 93%, both of which fell into the very feasible criteria. The results of the effectiveness test through descriptive statistical analysis showed an average N-Gain score of 0.59, which confirms that the effectiveness level of the training model is in the medium or effective category, with an increase in the distribution of scores from an initial average (pre-test) of 61 to 84 in the final evaluation (post-test). The conclusion of this study is that the integration of trajectory variance and movement angles designed through the ADDIE structure is proven to be highly valid and effective in improving the quality and stability of the T-kick technique in young martial artists.
The Effect of Circuit Trainingon The Students’ Physical Fitness at PGRI University Pontianak Zusyah Porja Daryanto; Ashadi Cahyadi; Ferry Suyitnio
Jurnal Pendidikan Olah Raga Vol. 14 No. 2 (2025): December: Jurnal Pendidikan Olah Raga
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v14i2.9849

Abstract

AbstractThis study was to examine the effect of circuit training on the physical fitness of students at Universitas PGRI Pontianak. The research employed a pre-experimental method. The subjects are 20 students from the Physical Education study program year 2023. Data were collected using the Bleep Test. The data analysis techniques included descriptive analysis, normality testing, t-test, and effect size analysis. The mean score of pre-test was 47.55, and the post-test score was 51.40. The data were normally distributed, with normality values of 0.963 for the pre-test and 0.440 for the post-test. The results of the t-test were 6.956, which is greater than the t-table value 1.729, with an effect size of 6.67. Therefore, it can be concluded that circuit training has a significant effect on students’ physical fitness, and the implementation of circuit training can serve as a basis for lecturers and coaches in designing more systematic and measurable training programs in higher education settings.
Differences Between Drill Training and Play Training Methods Towards Badminton Skills Ashadi Cahyadi; Ade Rahmat
INSPIREE: Indonesian Sport Innovation Review Vol. 4 No. 01 (2023): JANUARY
Publisher : INSPIRETECH GLOBAL INSIGHT & DPE Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53905/inspiree.v4i01.112

Abstract

The purpose of the study. This study was to determine the difference between drill and play training methods on badminton playing skills. Materials and methods.The method used is the experimental method. The research subjects were 30 male athletes at the PB Aneka club and had taken the achievement motivation test. The data collection tool in this study used the Playing Badminton test. The hypothesis test anova one way. Results. The results of the research in the high achievement motivation badminton group obtained an F-Count value of 119.61 while the FTable with degrees of freedom 1 (df1) and degrees of freedom 2 (df2) and a significance of 0.05 obtained an FT-table value of 4.20. F-Count > FTable (119.61 > 4.20) and in the low-achieving motivation badminton group, the F-Count value is 4.840 while FTable with degrees of freedom 1 (df1) and degrees of freedom 2 (df2) and a significance of 0.05 obtained FTable value of 4.20. FCount > FTable (4,840 > 4,20) Conclusions.There is a significant difference between the drill and play training method groups on badminton skills on high and low achievement motivation.
The Impact of Reaction Lights-Based Shadow Training on Foot Agility in Badminton Players at Pelangi Pontianak City Ade Rahmat; Ashadi Cahyadi
INSPIREE: Indonesian Sport Innovation Review Vol. 5 No. 01 (2024): JANUARY
Publisher : INSPIRETECH GLOBAL INSIGHT & DPE Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53905/inspiree.v5i01.128

Abstract

The  purpose  of  the study. The  purpose  of  this  study  was  to find  out  the  effect  of  reaction  light  trainingand  shuttle  run  on  footwork  agility  in  PB  badminton  participants Pelangi Pontianak City. Materials and methods. This  study  uses  this  type  of  experimental  research.  Inthis study there were two groups of experiments that were deliberately given treatment. Results. The analysis's findings for the first test's Lscore test count and the test's final result were Lcalculated, yielding 0.1866<Ltable 0.2287 and 0.1356<Ltable 0.2287. Thus, based on the analysis of this data, preliminary test results and final tests of the normal distribution can be drawn. The sample size of 15, mean 2.75, standard deviation 1.02, and thitung 10.43 are used to determine whether the H0 or Ha hypothesis is accepted in line with the previously given explanation, after which the price calculated and the price of table t are compared. Price comparison between tcalculates to a genuine degree α = 0.05 with degrees of freedom (dk) = (n–1) = 14 and presentil values on the distribution table-t; the result was tcount (10.43)>ttable (1.7613). Conclusions. There is an effect of training using reaction light tools and shuttle  run   exercises   in   improving   the   agility   of   footwork (footwork)   of   PB Pelangi Pontiank City Achievement  with  tCalculate>tTable Can  be  taken  the decision  that  there  is  an  effect  of  training  using  reactionlights  and  shuttle  run exercises in improving.
Results of Indoor Hockey Training on Mastery of Dribble Techniques in Hockey Games Khairul Ahmad; Ade Rahmat; Ashadi Cahyadi
INSPIREE: Indonesian Sport Innovation Review Vol. 5 No. 03 (2024): SEPTEMBER
Publisher : INSPIRETECH GLOBAL INSIGHT & DPE Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53905/59rmkm18

Abstract

The  purpose  of  the study. Mastery of fundamental techniques in hockey is essential for players. Mastery enables player cooperation to achieve the game's objective. Key techniques include dribbling and pushing the ball, applicable in both indoor and field hockey. These techniques are vital for effective gameplay. In indoor hockey, only dribbling techniques are permitted according to regulations. Practice enhances dribbling skills, requiring repetitive training. This study aims to compare indoor and field hockey training effectiveness on dribbling mastery. Materials and methods. An experimental method was employed, utilizing 24 athletes from Sambas Hockey Club, divided into two groups. Results. The results indicate a significant improvement in dribbling technique mastery in the indoor training group. Conclusions. The research concludes that indoor hockey training significantly enhances basic dribbling technique mastery compared to field hockey training.