Claim Missing Document
Check
Articles

Found 5 Documents
Search

IMPLEMENTASI VIDEO ANIMASI TERHADAP KEMAMPUAN PASSING PERMAINAN FUTSAL PESERTA EKSTRAKULIKULER DI MADRASAH ALIYAH Arif Dwi Saputra; Febi Kurniawan; Muhammad Mury Syafei
Jurnal Pendidikan Olah Raga Vol 10, No 2 (2021): Jurnal Pendidikan Olah Raga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v10i2.3236

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh implementasi video animasiterhadap kemampuan passing permainan futsal peserta ekstrakulikuler di madrasahaliyah. Jenis penelitian adalah eksperimen dengan desain “The One Group PretestPosttest Design”. Populasi penelitian adalah peserta ekstrakulikuler di madrasahaliyah yang berjumlah 14 orang. Instrument yang digunakan adalah tes mengoperbola rendah dari Dica Febri Wardana (2015: 33). Hasil penelitian menunjukkanbahwa ada pengaruh yang signifikan implementasi video animasi terhadapkemampuan passing permainan futsal peserta ekstrakulikuler di madrasah aliyah,dengan nilai t hitung 4,315 ttabel 2,14, dan nilai signifikansi 0,001 0,05, dankenaikan persentase sebesar 37,72%.
PENGEMBANGAN APLIKASI TAMU WAJIB LAPOR DI DESA KARANGSALAM BATURADEN BERBASIS ANDROID Ragil Wijianto Ragil; Saefudin Saefudin; Arif Dwi Saputra
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1783

Abstract

Information technology and its application devices are growing rapidly. Android-based technology is a technology that has been widely used in recent years, this is because Android supports the mobility of its users, only through smartphones can access various information as needed. Android is an operating system using Linux which is being developed in the midst of other OS. The application of android applications is not only carried out by large companies or agencies but can also be used in villages. Karangsalam Baturaden Village, Banyumas Regency, at the RT level has a guest system that is required to report 1x24 hours for security in the living environment, but many residents sometimes find it difficult and ignore this due to busyness and time constraints, as well as inefficiency when it comes to filling out forms and attaching files. such as photocopy of ID card. From these problems, it is necessary to solve the problem by making an Android-Based Application for Guest Visits in Karangsalam Baturaden Village. The method used is the Extime Programming method for system design and analysis, system description using flowcharts or flowcharts, data collection, namely observation and literature study, for making applications using the Kotlin programming language, Android Studio as an android-based application creation tool, for backend making APIs. using the php language, the database using PHPmyadmin. The guest application must report to facilitate the services of Karangsalam villagers at the RT level, especially when managing and monitoring visiting guests
IMPLEMENTASI VIDEO ANIMASI TERHADAP KEMAMPUAN PASSING PERMAINAN FUTSAL PESERTA EKSTRAKULIKULER DI MADRASAH ALIYAH Arif Dwi Saputra; Febi Kurniawan; Muhammad Mury Syafei
Jurnal Pendidikan Olah Raga Vol. 10 No. 2 (2021): December: Jurnal Pendidikan Olah Raga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v10i2.3236

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh implementasi video animasiterhadap kemampuan passing permainan futsal peserta ekstrakulikuler di madrasahaliyah. Jenis penelitian adalah eksperimen dengan desain “The One Group PretestPosttest Design”. Populasi penelitian adalah peserta ekstrakulikuler di madrasahaliyah yang berjumlah 14 orang. Instrument yang digunakan adalah tes mengoperbola rendah dari Dica Febri Wardana (2015: 33). Hasil penelitian menunjukkanbahwa ada pengaruh yang signifikan implementasi video animasi terhadapkemampuan passing permainan futsal peserta ekstrakulikuler di madrasah aliyah,dengan nilai t hitung 4,315 > ttabel 2,14, dan nilai signifikansi 0,001 < 0,05, dankenaikan persentase sebesar 37,72%.
Peningkatan Brand dan Product Value Pathilo Hamdan Anwari; Arif Dwi Saputra; Alfina Damayanti; Wafiroh; Noverinto Gilang; Oris Umbu Laki Nuga
Jurnal Abdimas Pariwisata Vol. 4 No. 1 (2023): Jurnal Abdimas Pariwisata
Publisher : Sekolah Tinggi Pariwisata AMPTA Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36276/jap.v4i1.430

Abstract

Improving the Brand and Product Value of Pathilo The Community Self-Reliance Program through the Community Service Scheme is an activity initiated by the Sekolah Tinggi Pariwisata AMPTA Yogyakarta Institute of Tourism and Community Service, which is intended to provide assistance and training to increase the brand and product value of Pathilo' as locally processed products. The mentoring and training activities are expected to produce output and achievement from Pathilo Brand. Product Value Improvement activities in Pakel, Tepus, Gunungkidul  is a manifestation of public awareness, especially Pathilo local product business owners, in branding products so that businessmen of small and medium enterprise have selling value for potential consumers Pathilo's processed products are wrong commodity for the local community and a choice of souvenirs for tourists visiting the Tepus Tourism Village. Even so, the interest and views of the broader community towards this refined product are mediocre. This is due to the need for branding of the product itself. In addition, the public and business actors have yet to utilize digital platforms for marketing, and there has been no innovation in these processed products, which makes the products look dull and unattractive. Therefore, this service activity aims to increase branding and create value from Pathilo products
Pengaruh Daya Tarik Terhadap Kepuasan Wisatawan Di Coffee On The Bus PO. Rejeki Transport Yogyakarta Benediktus Primus Gunteja; Enny Mulyantari; Arif Dwi Saputra
Journal of Tourism and Economic Vol. 4 No. 2 (2021): Edisi 8 Des 2021
Publisher : STIE Pariwisata API Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36594/jtec/366d8q08

Abstract

This study aims to determine whether the tourist attraction factors which consist of attractions, amenities, and accessibility have an effect on tourist satisfaction at Coffee On The Bus PO. Fortune Transport. The research sample was 50 tourist respondents who visited the Coffee on The Bus. This type of research is a type of quantitative research using multiple linear analysis located in Yogyakarta. The results showed that the three variables simultaneously and significantly affected tourist satisfaction.