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Rancang Bangun Aplikasi Pembelajaran Anak Usia Dini Berbasis Android Heri Susanto; Dwi Yanto
JUSTER : Jurnal Sains dan Terapan Vol. 1 No. 3 (2022): JUSTER: Jurnal Sains dan Terapan
Publisher : Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Seiring perkembangan teknologi komputasi, pengembangan pembelajaran diarahkan pada pemanfaatan teknologi informasi sehingga mampu menghasil alat yang memudahkan siswa melaksanakan pembelajaran. Media tersebut dikenal dengan Android. Media pembelajaran berbasis android merupakan salah satu bentuk media yang termasuk jenis media audio dan visual, yang diketahui memberi pengaruh paling besar terhadap pengguna dibanding dengan jenis media pembelajaran lainnya. Metode pengembangan aplikasi pembelajaran berbasis android adalah metode waterfall. Mulai dari analisa kebutuhan sistem, desain sistem, penulisan atau pembuatan program, pengujian program, dan penerapan program. Penelitian ini menghasilkan sebuah aplikasi pembelajaran tema yang dapat digunakan oleh guru, siswa dan orang tua, untuk mengenalkan dan mengajarkan tentang huruf dan angka, tema sayuran, tema buah-buahan, tema tanaman obat dan tema alat komunikasi kepada anak melalui pembelajaran yang menarik, sederhana dan menyenangkan.
Design a Web-based Education Development Contribution Payment Application at SDIT Tahfidz Bintangku Heri Susanto; Viaricha Sherly Syavitri; Dwi Yanto; Karyono
bit-Tech Vol. 6 No. 1 (2023): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v6i1.865

Abstract

Improving services to facilitate the management and monitoring of billing and payment of SPP (Education Development Contribution) in educational institutions must get serious attention because the quality of educational institutions is greatly influenced by the availability of adequate payment management.  The research method used in application development uses the waterfall method. The application developed is web-based using the Laravel 9 framework with a combination of design with boostrap so that it is more responsive and uses the Mysql database. The results of the developed application are able to assist the treasurer and student guardians in managing, provide convenience for students and parents in making payments online, reduce the need to queue at physical payment counters, save time and energy, make it easier for treasurers and parents to track payment history, can verify transactions that have been made and ensure that no payment transactions are left behind, make it easier for schools to manage financial recording processes and payment processing to be more organized and controlled quickly.