Nanang Ruhyana
Universitas Nusa Mandiri

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COMPARISON OF CLASSIFICATION ALGORITHMS FOR ANALYSIS SENTIMENT OF FORMULA E IMPLEMENTATION IN INDONESIA Fachri Amsury; Nanang Ruhyana; Tati Mardiana
Jurnal Riset Informatika Vol 4 No 3 (2022): Period of June 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (934.443 KB) | DOI: 10.34288/jri.v4i3.400

Abstract

The Formula E racing series has become one of the world's most prestigious competitions. In 2022, Indonesia hosted the famous Formula E race. The event possesses the potential for economic benefits for Indonesia worth 78 million euros through the arrival of 35,000 spectators. Indonesians are enthusiastic about Formula E since it allows their nation to encourage tourists and gain international prominence. However, some people do not support this event. Since they regard that amid the COVID-19 pandemic, it is preferable for the government to focus on people affected by the pandemic rather than support a Formula E event. This study compares the Support Vector Machine and Naive Bayes algorithms in classifying public opinion in the Formula E race. This study gets its information from user comments on social media platforms, especially Twitter. The stages start with text preprocessing and include cleaning, case folding, tokenization, filtering, and stemming. Proceed with weighting using the TF-IDF approach. Data testing uses a confusion matrix to evaluate the classification results by testing accuracy, precision, and recall. Categorizing public opinion using the SVM algorithm has an accuracy of 82 percent, a precision of 97.86 percent, and a recall of 77.90 percent. On the other hand, the accuracy of the Naive Bayes technique is more limited, at 87.54 percent. Society's opinion on Twitter shows positive sentiment towards implementing Formula E.
Implementation of the Association Method in the Analysis of Sales Data from Manufacturing Companies Andri Agung Riyadi; Fachri Amsury; Nanang Ruhyana; Ihsan Aulia Rahman
Jurnal Riset Informatika Vol 5 No 1 (2022): Priode of December 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i1.491

Abstract

The company produces sales data every day. Over time, the data increases, and the amount becomes very large. The data is only stored without understanding the benefits that exist from these data due to limitations in proper knowledge in analyzing the data, especially transaction data. Sale. To overcome these problems, a study focused on reprocessing sales transaction data in 2018 with a data mining technique approach using the Knowledge Discovery in Database (KDD) concept using the association method and apriori algorithm and a supporting application, namely RapidMiner. This study aims to help companies find customer buying habits or patterns based on 2018 sales transaction data. The results of this study produce 316 association rules where the best rules are generated on record 309 with PRO 889 & PRO 868 PRO 869 rules.
Implementation of the Saw Method to Discover the Optimum Internet Service Recommendations for Online Gaming Gunawan Gunawan; Ita Yulianti; Ami Rahmawati; Tati Mardiana; Nanang Ruhyana
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.547

Abstract

Currently, the development and use of the Internet have a more complex function so that it can change the paradigm of people's lives, including in aspects of entertainment, especially games. With the rise of numerous ISPs in Indonesia, different internet service packages are now available, particularly for gamers, such as Indihome, Biznet, First Media, and My Republic. The variety of services makes it difficult for users to choose an internet package that suits their needs. Therefore, this research aims to build a decision support system that can facilitate users in choosing the ideal internet service for gamers based on five criteria: quota, network speed, connection, cost, and the number of users using the SAW method. The data collection methods used are observation, questionnaires, and interviews. The research results obtained from data processing using the SAW method through Microsoft Excel are then implemented into a website-based program. With this program, it is hoped that it can be a tool for users in determining the service package to be purchased.
CLASSIFICATION OF STUDENT SATISFACTION WITH ONLINE LECTURE Nanang Ruhyana; Tati Mardiana; Fachri Amsury; Daning Nur Sulistyowati
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1171.987 KB) | DOI: 10.34288/jri.v4i1.144

Abstract

Abstra Covid-19 has had a significant impact on people's lives, resulting in the paralysis of almost the entire economy and education, especially in the education sector, resulting in many students being unable to carry out teaching and learning activities at schools or universities. Based on this, the Ministry of Education and Culture has issued an appeal to stop face-to-face teaching and learning activities at schools and universities and replace them with distance or online learning. Resulting in teaching and learning activities to be less than optimal for students or students, there is dissatisfaction with the distance or online learning system, the purpose of this study is to measure the level of student satisfaction with online lectures by applying data mining techniques, classifying the level of online learning satisfaction using an online learning approach. k-NN algorithm and Decision Tree with 100 questionnaire data that has been collected from active students who carry out online lectures with an accuracy rate of 96.00% from the k-NN algorithm and a satisfied precision value of 95.51%, a satisfied recall value of 98.84% on a precision value the dissatisfied class is 90.91%, the recall value of the dissatisfied class is 71.43%. While the accuracy results using the Decision Tree algorithm approach is lower with an accuracy of 95.00%. based on research results that the level of student satisfaction with distance learning or online is quite high.
COMPARISON OF CLASSIFICATION ALGORITHMS FOR ANALYSIS SENTIMENT OF FORMULA E IMPLEMENTATION IN INDONESIA Fachri Amsury; Nanang Ruhyana; Tati Mardiana
Jurnal Riset Informatika Vol. 4 No. 3 (2022): June 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (981.562 KB) | DOI: 10.34288/jri.v4i3.187

Abstract

The Formula E racing series has become one of the world's most prestigious competitions. In 2022, Indonesia hosted the famous Formula E race. The event possesses the potential for economic benefits for Indonesia worth 78 million euros through the arrival of 35,000 spectators. Indonesians are enthusiastic about Formula E since it allows their nation to encourage tourists and gain international prominence. However, some people do not support this event. Since they regard that amid the COVID-19 pandemic, it is preferable for the government to focus on people affected by the pandemic rather than support a Formula E event. This study compares the Support Vector Machine and Naive Bayes algorithms in classifying public opinion in the Formula E race. This study gets its information from user comments on social media platforms, especially Twitter. The stages start with text preprocessing and include cleaning, case folding, tokenization, filtering, and stemming. Proceed with weighting using the TF-IDF approach. Data testing uses a confusion matrix to evaluate the classification results by testing accuracy, precision, and recall. Categorizing public opinion using the SVM algorithm has an accuracy of 82 percent, a precision of 97.86 percent, and a recall of 77.90 percent. On the other hand, the accuracy of the Naive Bayes technique is more limited, at 87.54 percent. Society's opinion on Twitter shows positive sentiment towards implementing Formula E.
Implementation of the Association Method in the Analysis of Sales Data From Manufacturing Companies Fachri Amsury; Nanang Ruhyana; Andry Agung Riyadi; Ihsan Aulia Rahman
Jurnal Riset Informatika Vol. 5 No. 1 (2022): December 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1038.868 KB) | DOI: 10.34288/jri.v5i1.201

Abstract

The company produces sales data every day. Over time, the data increases, and the amount becomes very large, and the data is only stored without understanding the benefits that exist from these data due to limitations in proper knowledge in analyzing the data, especially transaction data. Sale. In order to overcome these problems, a study focused on reprocessing sales transaction data in 2018 with a data mining technique approach using the Knowledge Discovery in Database concept using the association method and apriori algorithm and a supporting application, namely RapidMiner. This study aims to help companies find customer buying habits or patterns based on 2018 sales transaction data. The results of this study produce 316 association rules where the best rules are generated on record 309 with PRO 889 & PRO 868 PRO 869 rules.
Implementation of the Saw Method to Discover the Optimum Internet Service Recommendations for Online Gaming Gunawan Gunawan; Ita Yulianti; Ami Rahmawati; Tati Mardiana; Nanang Ruhyana
Jurnal Riset Informatika Vol. 5 No. 3 (2023): June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.546 KB) | DOI: 10.34288/jri.v5i3.232

Abstract

Currently, the development and use of the Internet have a more complex function so that it can change the paradigm of people's lives, including in aspects of entertainment, especially games. With the rise of numerous ISPs in Indonesia, different internet service packages are now available, particularly for gamers, such as Indihome, Biznet, First Media, and My Republic. The variety of services makes it difficult for users to choose an internet package that suits their needs. Therefore, this research aims to build a decision support system that can facilitate users in choosing the ideal internet service for gamers based on five criteria: quota, network speed, connection, cost, and the number of users using the SAW method. The data collection methods used are observation, questionnaires, and interviews. The research results obtained from data processing using the SAW method through Microsoft Excel are then implemented into a website-based program. With this program, it is hoped that it can be a tool for users in determining the service package to be purchased.