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MARKET BASKET ANALYSIS TO IDENTIFY STOCK HANDLING PATTERNS & ITEM ARRANGEMENT PATTERNS USING APRIORI ALGORITHMS Prawira, Tresna Yudha; Sunardi, Sunardi; Fadlil, Abdul
Khazanah Informatika Vol. 6 No. 1 April 2020
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v6i1.8628

Abstract

The process of managing the pattern of handling stock of goods and the pattern of arranging goods on store shelves requires an identification process by utilizing data from sales transaction results. Market basket analysis of sales transaction data using Apriori Algorithm stages produces an information in the form of association rules with a minimum support value of 50% and a minimum confidence of 60%. It can be a reference in the arrangement of items on store shelves by referring to a combination of items that are often bought by consumers simultaneously. In addition, the stock inventory pattern can take advantage of the results of determining the high frequency value in the combination pattern 1 - itemset C1 with a minimum support value of 50% which is compared with the initial inventory.
Sistem Pendukung Keputusan Berbasis Web untuk Menentukan Penjurusan (IPA/IPS/Bahasa) pada SMA Islam Bumiayu Tresna Yudha Prawira; Dimara Kusuma Hakim
JUITA : Jurnal Informatika JUITA Vol. 1 Nomor 4, Nopember 2011
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1303.598 KB) | DOI: 10.30595/juita.v1i4.446

Abstract

The instances of secondary school (HIGH SCHOOL) in determining the direction to grade X which will be purposed requires a lot of consideration. As for the consideration of the determination for the students who will be leadd many factors to predestination, suppose that is taken from the marks of the semester, the test of academic potential and selection of students. The percentage of the three marks can be calculated and taken the final result to determine IPA, IPS or language on each of their students. Decision making is the perfect solution, because it is the right decision can give you the best results. As for the purpose of this research can be applied, namely: a decision support system to determine in addition the IPA, IPS or language at HIGH SCHOOL. The results of this research in the form of a decision support system (DSS) to determine in addition the IPA, IPS or language at HIGH SCHOOL
Market Basket Analysis To Identify Stock Handling Patterns & Item Arrangement Patterns Using Apriori Algorithms Tresna Yudha Prawira; Sunardi Sunardi; Abdul Fadlil
Khazanah Informatika Vol. 6 No. 1 April 2020
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v6i1.8628

Abstract

The process of managing the pattern of handling stock of goods and the pattern of arranging goods on store shelves requires an identification process by utilizing data from sales transaction results. Market basket analysis of sales transaction data using Apriori Algorithm stages produces an information in the form of association rules with a minimum support value of 50% and a minimum confidence of 60%. It can be a reference in the arrangement of items on store shelves by referring to a combination of items that are often bought by consumers simultaneously. In addition, the stock inventory pattern can take advantage of the results of determining the high frequency value in the combination pattern 1 - itemset C1 with a minimum support value of 50% which is compared with the initial inventory.
Desain Sistem Berorientasi Objek Pada Retail Minimarket Surya Mart Sunardi Sunardi; Abdul Fadlil; Tresna Yudha Prawira
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 4 (2019): Edisi Juli
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v4i1.117

Abstract

The process of a minimarket retail business needs a system infrastructure so that the management process is easier to do and business processes can run more effectively. In this research, a system design process is carried out to give an overview of the business units at the Surya Mart minimarket retail, to create a system design object-oriented system analysis by making a UML diagram (unified modeling language) including making use case diagrams, activity diagrams, sequence diagram, and class diagram. From the results of the analysis, the results of this study obtain the results of a design or system design in the form of user interface design, database structure and structured query language to become a reference in the development process of the business to become a product application for the Surya Mart retail minimarket business process.
SISTEM INFORMASI PEMASARAN KOMODITI HEWAN BERBASIS WEBSITE PADA USAHA DAGANG BERKAH Muhammad Sabar; Tresna Yudha Prawira
Jurnal Sibernetika Vol. 7 No. 2 (2022): Jurnal Sibernetika
Publisher : Prodi Teknik Informatika Universitas Saintek Muhammadiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Usaha Dagang Berkah (UD Berkah) merupakan bentuk usaha yang bergerak dibidang pemasaran komoditi hewan, yaitu kambing dan sapi. Karena kegiatan pemasarannya masih menggunakan cara konvensional, maka terdapat kendala kendala diantaranya; informasi yang disampaikan kepada objek pemasaran sangat terbatas, prosesnya relatif lama, spesifikasi komoditi sangat minim, jumlah prospek tidak tercatat jumlahnya, laporan kegiatan pemasaran belum ada sehingga sulit ambil kebijakan karena informasi yang dijadikan sebagai pijakan untuk pengambilan keputusan masih sangat terbatas. Sehingga dibutuhkan Sistem Informasi Komoditi Sapi dan Kambing yang dapat dijadikan sebagai solusi terhadap permasalahan yang ada. Berdasar pada permasalahan diatas, penulis bermaksud melakukan penelitian dengan mengkaji berbagai teori dan metodologi relevan dengan tujuan untuk mendapatkan akar masalah dan solusi terhadap permasalahan tersebut. Penulis mengusulkan solusi dalam bentuk pengembangan Sistem Informasi Pemasaran Komoditi Hewan Berbasis Website dengan pendekatan metodologi SDLC (System Development Life Cycle), yang terdiri dari tahapan planning, analysis, design, dan implementation. Hasil penelitian ini adalah sebuah Sistem Informasi Komoditi Sapi dan Kambing yang dapat membantu sebagai media promosi, booking pembelian sapi atau kambing, layanan pendaftaran anggota, dan media komunikasi. Disamping itu Sistem Informasi pemasaran Sapi dan Kambing yang sudah dibangun mampu memperbaiki kinerja sistem yang ada sehingga posisinya menggantikan sistem manual menjadi berbasis sistem. Sistem informasi pemasaran sapi dan kambing masih banyak kekurangan, oleh karena itu inputan dan saran konstruktif selalu penulis harapkan demi perbaikan dimasa masa yang akan datang.
IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN TIK DI SMK PELITA MADANI Salman Alfarisi Salimu; Pratama, Rendy Yudha; Ardhy, Ferly; Yudha Prawira, Tresna; Sahiruddin
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 2 No. 2 (2023): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v2i1.1097

Abstract

Penelitian ini bertujuan untuk menghasilkan media dan mengimplementasi media pembelajaran interaktif yang telah dikembangkan dengan menggunakan software adobe animate serta mengetahui respons guru dan peserta didik terhadap pengembangan media pembelajaran interaktif. Jenis penelitian yang digunakan adalah jenis penelitian dan pengembangan (R&D) yang menggunakan model MDLC (Multimedia Development life cycle). Penelitian ini dilakukan di SMK Pelita Madani dengan 25 peserta didik. Berdasarkan tahapan yang telah dilalui menghasilkan media pembelajaran interaktif pada mata pelajaran berbasis discovery learning dengan menggunakan adobe animate, dengan memperoleh koefisien uji ahli media dan ahli isi sebesar 1.00 dengan kriteria “Sangat Valid”, kemudian pada uji coba perorangan memperoleh persentase sebesar 86,00% dengan kualifikasi “Baik”, uji coba kelompok kecil memperoleh presentase 81,41% dengan kualifikasi “Baik”, pada uji coba lapangan memperoleh presentase 82,53% dengan kualifikasi “Baik”, Hasil uji efektivitas dengan perhitungan N-gain memperoleh nilai 0,89 dengan kriteria Efektif, selanjutnya uji respon peserta didik pesentase sebesar 69,2% kategori ”Sangat Positif” kriteria “Sangat Praktis”, uji respon pendidik memperoleh persentase sebesar 65% kategori ”Sangat Positif” kriteria “Sangat Praktis”.
Securing Access to Academic Information Systems with WhatsApp-Based OTP: Implementation at Senior High School Nelsen Septa Henidar; Achmad Fauzan; Ridho Muktiadi; Lahan Adi Purwanto Wijaya; Tresna Yudha Prawira
Journal of ICT, Design, Engineering and Technological Science Volume 8, Issue 1
Publisher : Journal of ICT, Design, Engineering and Technological Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33150/JITDETS-8.1.5

Abstract

Development transformation in the digital age provides some changes, one of which is in security aspects. One of the methods that can enhance security is applying the two-factor authentication (2FA) method through a one-time password (OTP) code as an extra level of credibility. The use of WhatsApp API through a third-party API provider named Fonnte was applied to the college information system of Purwokerto Senior High School. With its integration of Fonnte API, it can deliver OTP codes in real-time within an average time delay of 1.2 seconds, which is sent through WhatsApp, a favorite instant app that is easily accessed through social groups. The implementation in question is made in order to enhance user data security and avoid unauthorized access. The result of the experiment reveals that two-factor authentication use through OTP is successful in sending OTP within a short response time and achieving results through administering a questionnaire for 10 respondents, which acquired 82.6 results in the category of Strongly Agree.
Peran Teknologi Informasi Dalam Pembelajaran Daring Di Era Pandemi Covid 2019 Jey Fhiter Wassalam, Ockhy; Alfina; Yudha Prawira, Tresna
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 1 No. 1 (2022): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v1i1.610

Abstract

The pandemic situation requires the Indonesian people to spend more time at home, limitingtheir mobility and interaction with each other to break the chain of virus transmission. Peopleare asked to work from home, worship at home, and study from home. Various digitaltechnologies, applications and digital platforms that support learning are helpful during apandemic like this. Compared to face-to-face learning, of course, online learning has itsdrawbacks, but it also has advantages. This study uses a literature review research method relatedto the role of technology in online learning during the Covid-19 period. Information Technologyemphasizes the implementation and processing of data such as capturing, transmitting, storing,retrieving, manipulating or displaying data using electronic technology devices such ascomputers and gadgets. Learning is essentially a transactional communication that is reciprocalboth between educators and students and students with students and the learning environment inan effort to achieve learning objectives. From the meaning of learning, there is a core meaningthat learning must contain elements of information technology, thus the technology needed inlearning