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Pemanfaatan Metode Simple Additive Weighting dalam Sistem Pendukung Keputusan untuk Menentukan Siswa Berprestasi Khiara Nurulita; Nurcahya Pradana Taufik Prakisya; Dwi Maryono
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 2 (2024): July
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i2.76248

Abstract

⚠️Notice: This article has been identified as a duplicate publication of the following article published in another journal:Utilization Method Simple Additive Weighting in Decision Support Systems to Determine Outstanding Students Media Informasi Teknologi (MIT) (https://epublikasi.digitallinnovation.com/index.php/mit/article/view/189)Based on internal verification, the authors did not request withdrawal and did not notify the JIPTEK Editorial Office that the manuscript had been submitted to another journal. This constitutes a violation of publication ethics, particularly regarding simultaneous submission and redundant publication, as outlined by the Committee on Publication Ethics (COPE) and JIPTEK’s editorial policy.Accordingly, the Editorial Board declares this article as a duplicate publication. The article will remain available on the JIPTEK website to maintain the transparency and integrity of the scholarly record, accompanied by this official notice.The Editorial Board of JIPTEK reaffirms its commitment to upholding academic integrity and strongly urges all authors to adhere to ethical publication standards at all stages of the submission and publication process.
The Influence of LMS-Based Blended Learning Models on Learning Motivation and Learning Outcomes in Network Infrastructure Administration. Devi Zetira Fauziah; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48632

Abstract

This study aims to find out how much increased learning motivation and student learning outcomes in using the blended learning model. The study involved class XI TKJ students at SMK Sakti Gemolong as participants, who were selected using cluster random sampling techniques. The treatment given to the experimental class is in the form of a blended learning model, while the control class is with conventional learning. The research method used is quantitative. Data were collected by questionnaire method and learning achievement test. Analysis of the questionnaire is used to get data on student motivation. Then to analyze the test of learning outcomes is get to obtain data on student learning outcomes. The study found 1) there is a significant influence of student learning motivation by .209 which means greater than the level of error (0.05). 2) there is a significant influence of learning outcomes of .698 which means it is greater than the level of error (0.05). 3) there is effectiveness in increasing students' learning motivation by using blended learning models with a total score gain of 0.2028. Compared to using conventional learning with a total score gain of 0.0735. 4) there is an effectiveness in increasing student learning outcomes by using a blended learning model with a total score gain of 0.4810. Compared to using conventional learning with a total score gain of 0.2176.
Blended Learning with Flipped Classroom Strategy : The Effect to the Independence and Learning Outcomes Tri Mulyati; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i1.61174

Abstract

In terms of goal planning, procedures, and evaluation of learning results, learning independence refers to an individual's willingness to study on his own initiative, with or without the assistance of others. The flipped classroom is one learning style that can be utilized to improve student independence. This study aims to determine (1) whether there are differences in independence in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model; (2) Are there differences in student learning outcomes in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model (3) Is there an increase in independence in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model; (4) Is there an increase in student learning outcomes in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model. The pretest-posttest control group design model was applied in this study, which used the quasi experimental design method. The participants in this study are students from SMK Negeri 1 Gondang's classes X Multimedia 1 and X Multimedia 2. A total of 70 pupils were used in the study. Total sampling was employed as the sampling method. Pretests, posttests, and questionnaires are used to collect data. Balance tests, normality testing, homogeneity tests, and hypothesis tests are among the data analysis procedures employed. The findings revealed that the Blended Learning learning model combined with the flipped classroom method had an impact on student independence and learning outcomes.
Pengembangan R-ETA : Real-time Electronic Travel Aids Dengan Sistem Deteksi Objek 3 Dimensi dan Sistem Pemantauan Jarak Jauh untuk Tunanetra Andreas Wegiq Adia Hendix; Dwi Maryono; Yusfia Hafid Aristyagama
Journal of Informatics and Vocational Education Vol 4, No 2 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i2.53355

Abstract

Walaupun hingga saat ini long cane merupakan travel aids tunanetra paling praktis dan terjangkau untuk digunakan. Namun untuk melakukan aktivitas mobilitas yang mendekati ideal maka dibutuhkan teknologi asistif yang dapat mendeteksi berbagai penghalang dengan cepat secara real-time. Teknologi yang mendukung dalam deteksi penghalang secara real-time dan dapat digunakan dalam indoor maupun outdoor dengan kemampuan untuk mendeteksi penghalang secara 360° dan 3 dimensi adalah dengan menggunakan kombinasi teknologi lidar 360° dan RGB-D sensors. peneliti dalam penelitian dan pengembangan ini akan membuat sebuah ETA yang menfaatkan kombinasi lidar 360° dan RGB-D sensor untuk membangun sistem deteksi penghalang yang dapat mendeteksi penghalang secara 360°, 3 dimensi, dan real-time agar membuat kegiatan navigasi tunanetra menjadi lebih sederhana, aman, dan nyaman. Dilengkapi dengan sistem pemantauan jarak jauh yang dapat digunakan melalui aplikasi android oleh pemandu awas untuk mengawasi pergerakan dan penghalang disekeliling tunanetra.
The Influence Of Blended Learning Face To Face Driver Model Type Learning On Learning Interests And Learning Outcomes In Simulation Digital Hasna Amiratun Zafirah; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48630

Abstract

The purpose of this research is to find out how the influence of the use of blended learning model face to face driver model on student interest and learning outcomes. And to find out how effective the improvement in learning outcomes and learning interests of students uses blended learning type face to face driver model. The research method used in this study is an experimental method with true experimental design research design. The study involved class X TKJ students at SMK Sakti Gemolong as participants, who were selected using cluster random sampling techniques. The treatment given to the experimental class is in the form of a blended learning model face to face driver model, while the control class is done with conventional learning. The research method used is quantitative. Data were collected by questionnaire method and learning achievement test. Analysis of the questionnaire is used to obtain data on student interest in learning, then to the analysis of the learning outcomes test is used to obtain student learning outcomes data on the blended learning model face to face driver model. The results of this study are 1) there is an influence of the use of blended learning models face to face driver model on student learning outcomes with a significant level .836. 2) there is an influence of the use of blended learning type face to face driver model of learning interest of students with a significant level. 3) there is an effectiveness in increasing student learning outcomes by using blended learning models face to face driver model with a total score gain of 0.5142 compared to 0.4274 (control class). 4) there is effectiveness in increasing students' interest in learning by using a blended learning model face to face driver model with a total score gain of 0.2131 compared to 0.0740 (control class).
ANALISIS KREATIFITAS SISWA PADA PEMBELAJARAN DESAIN GRAFIS PERCETAKAN SELAMA PEMBELAJARAN ONLINE DI ERA PANDEMI COVID 19 Naufal Nabih Ar Rofif; Dwi Maryono; Yusfia Hafid Aristyagama
Journal of Informatics and Vocational Education Vol 4, No 3 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i3.58391

Abstract

Penelitian ini bertujuan untuk mengetahui (1) Bagaimana kreativitas siswa dalam pembelajaran desain grafis percetakan pada masa pendemi, (2) Apa saja faktor yang mempengaruhi kreativitas siswa dalam pembelajaran desain grafis percetakan pada masa pandemi. Penelitian ini menggunakan metode penelitian kualitatif dengan jenis studi kasus. populasi dalam penelitian ini adalah siswa kelas XI multimedia salah satu SMK Negeri di Surakarta. Sampel yang digunakan adalah 6 orang. teknik penentuan partisipan dalam penelitian ini menggunakan simple random sampling. teknik pengumpulan data menggunakan tes unjuk kerja, angket dan wawancara. teknik analisis yang digunakan adalah teknik interaktif, teknik interaktif mempunyai empat tahapan yaitu pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Berdasarkan hasil penelitian dapat disimpulkan bahwa : (1) Kreativitas siswa dalam pembelajaran desain grafis percetakan pada masa pandemi cukup memuaskan dimana 3 dari 6 siswa memiliki kreativitas sedang dan 3 siswa lainya memiliki kreativitas tinggi sedangkan dari 4 indikator kreativitas yang ada siswa mampu memenuhi 3 indikator kreativitas yaitu indikator berpikir lancar, berpikir luwes, dan berpikir orisinil namun terdapat 1 indikator yang belum terpenuhi yaitu indikator berpikir terperinci. (2) terdapat empat faktor yang mempengaruhi kreativitas siswa dalam pembelajaran desain grafis percetakan selama pandemi yaitu bakat, kemampuan, sikap dan motivasi.
The Role of Database Teachers in Increasing the Learning Interest of Class XI PPLG Students Brama Kumbara; Dwi Maryono; Dwi Esti Wardani
Journal of Informatics and Vocational Education Vol 7, No 1 (2024): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v7i1.81688

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It is very important for teachers to foster students' interest in learning at Vocational High Schools (SMK). Without interest in learning, students will not really learn. In this research, a qualitative descriptive approach was used. To collect data, observation and interviews were used. Analysis is carried out by conducting analysis during data collection, namely inductively using descriptive data through systematic logical reasoning to ensure the validity of the data; then, after the data is collected, data analysis is carried out using triangulation techniques (comparing/checking, checking the validity of the data), using information observed from interviews and observations. The results of research in the field show that database teachers can help increase interest in learning by developing learning plans that take into account students' conditions and interests, integrating learning variations with individual approaches, openness, exemplary, functional, and providing motivation. Research also finds that teachers can help their talents and interests in learning by providing facilities and infrastructure that help them learn. Research also finds that teachers can help improve the influence of the environment, friends, as well as the conditions of students and their families both from school and from the students themselves. These are some of the things that can hinder students' interest in learning, while teachers must be responsible as Skills Program Coordinators, thereby creating a lesson schedule which is not quite right. Keywords: Interest in Learning, Qualitative, Teacher's Role, Vocational School
Marketing Website Of E-Comerce as Production Unit’s Container For All Smk In Surakarta Setyadi Fajar; Dwi Maryono; Basori Basori
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48631

Abstract

This research is aimed to produce a marketing website for SMK's products to manage the production units in SMK within Solo area and introduce SMK's products to public. His research also aimed to determine the properness of this website. This research uses Research and Development (R & D) research method by Sugiyono. This research includes 5 steps, they are potential and problem analysis, data collection, product design, product validation and product revision. The results of this study show that the website is very proper to use. Score for assessment of the experts system is 89.3% and it is categorized very proper. Assessment of both substance experts is 88.4% and it is categorized as very proper. This website has superiorities that are: 1) integrating the existing SMK production unit in Surakarta, 2) there is a messaging feature. For the weaknesses of this website are: 1) the design is less attractive, 2) the absence of transaction features.