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An Exploratory Study on Implementation of Online Learning by Students During the COVID-19 Pandemic Wahyu Nugroho; Elma Rosalia Malinda; Maulika Junia Mustika Rani; Basori Basori
Pancaran Pendidikan Vol 9, No 2 (2020)
Publisher : The Faculty of Teacher Training and Education The University of Jember Jember, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (690.28 KB) | DOI: 10.25037/pancaran.v9i2.288

Abstract

COVID-19 was announced as a pandemic. Indonesia has been applying online learning as an attempt to break the COVID-19 spread-chain. The purpose of this study was to identify the implementation of online learning by students during the COVID-19 pandemic. The research used qualitative research with a literature study method. Data analysis was performed by triangulating data sources. Based on the results of an analysis of the implementation online learning at university level, it is known that there are students who strongly support the implementation of online learning and students who do not have enthusiasm for online learning. Student enthusiasm is influenced by technical and non-technical factors which some aspects can become an obstacle. Several solutions can be done to solve the weakness of online learning. Implementation of online learning still has advantages and disadvantages that should be able to be evaluated by the government.
The Effect of Interactive Multimedia Use in Problem-Based Learning on Learning Outcomes Muhammad Aldy Faturrohman; Basori Basori; Febri Liantoni
Journal of Informatics and Vocational Education Vol. 8 No. 3 (2025): Journal of Informatics and Vocational Education - November
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v8i3.2406

Abstract

The low learning outcomes and problem-solving abilities of vocational high school students in Banyudono in the subject of Informatics indicate the need for the application of more effective learning strategies based on interactive multimedia. This study aims to analyze the effect of problem-based learning (PBL) assisted by interactive multimedia on the Informatics learning outcomes of vocational high school students in Banyudono, given the limited empirical research that examines the integration of these two approaches in the context of regional vocational high schools. This study uses a quantitative approach with a quasi-experimental non-equivalent control group design. The sample was determined through proportional stratified random sampling involving experimental and control classes. Data were collected through pretest and posttest, then analyzed using normality test, homogeneity test, balance test, hypothesis test, and N-Gain test. The results showed that PBL learning assisted by interactive multimedia provided a significant improvement in learning outcomes compared to conventional learning. The average posttest score of the experimental class reached 85.45 and was higher than that of the control class, even though the pretest score of the control class was relatively higher. The N-Gain score of the experimental class was in the moderate to high category. These findings indicate that PBL assisted by interactive multimedia is effective in improving the learning outcomes of vocational high school students in Banyudono.
The Influence of LMS-Based Blended Learning Models on Learning Motivation and Learning Outcomes in Network Infrastructure Administration. Devi Zetira Fauziah; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48632

Abstract

This study aims to find out how much increased learning motivation and student learning outcomes in using the blended learning model. The study involved class XI TKJ students at SMK Sakti Gemolong as participants, who were selected using cluster random sampling techniques. The treatment given to the experimental class is in the form of a blended learning model, while the control class is with conventional learning. The research method used is quantitative. Data were collected by questionnaire method and learning achievement test. Analysis of the questionnaire is used to get data on student motivation. Then to analyze the test of learning outcomes is get to obtain data on student learning outcomes. The study found 1) there is a significant influence of student learning motivation by .209 which means greater than the level of error (0.05). 2) there is a significant influence of learning outcomes of .698 which means it is greater than the level of error (0.05). 3) there is effectiveness in increasing students' learning motivation by using blended learning models with a total score gain of 0.2028. Compared to using conventional learning with a total score gain of 0.0735. 4) there is an effectiveness in increasing student learning outcomes by using a blended learning model with a total score gain of 0.4810. Compared to using conventional learning with a total score gain of 0.2176.
Blended Learning with Flipped Classroom Strategy : The Effect to the Independence and Learning Outcomes Tri Mulyati; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i1.61174

Abstract

In terms of goal planning, procedures, and evaluation of learning results, learning independence refers to an individual's willingness to study on his own initiative, with or without the assistance of others. The flipped classroom is one learning style that can be utilized to improve student independence. This study aims to determine (1) whether there are differences in independence in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model; (2) Are there differences in student learning outcomes in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model (3) Is there an increase in independence in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model; (4) Is there an increase in student learning outcomes in the application of the Blended Learning strategy Flipped Classroom with the conventional learning model. The pretest-posttest control group design model was applied in this study, which used the quasi experimental design method. The participants in this study are students from SMK Negeri 1 Gondang's classes X Multimedia 1 and X Multimedia 2. A total of 70 pupils were used in the study. Total sampling was employed as the sampling method. Pretests, posttests, and questionnaires are used to collect data. Balance tests, normality testing, homogeneity tests, and hypothesis tests are among the data analysis procedures employed. The findings revealed that the Blended Learning learning model combined with the flipped classroom method had an impact on student independence and learning outcomes.
The Influence Of Blended Learning Face To Face Driver Model Type Learning On Learning Interests And Learning Outcomes In Simulation Digital Hasna Amiratun Zafirah; Basori Basori; Dwi Maryono
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48630

Abstract

The purpose of this research is to find out how the influence of the use of blended learning model face to face driver model on student interest and learning outcomes. And to find out how effective the improvement in learning outcomes and learning interests of students uses blended learning type face to face driver model. The research method used in this study is an experimental method with true experimental design research design. The study involved class X TKJ students at SMK Sakti Gemolong as participants, who were selected using cluster random sampling techniques. The treatment given to the experimental class is in the form of a blended learning model face to face driver model, while the control class is done with conventional learning. The research method used is quantitative. Data were collected by questionnaire method and learning achievement test. Analysis of the questionnaire is used to obtain data on student interest in learning, then to the analysis of the learning outcomes test is used to obtain student learning outcomes data on the blended learning model face to face driver model. The results of this study are 1) there is an influence of the use of blended learning models face to face driver model on student learning outcomes with a significant level .836. 2) there is an influence of the use of blended learning type face to face driver model of learning interest of students with a significant level. 3) there is an effectiveness in increasing student learning outcomes by using blended learning models face to face driver model with a total score gain of 0.5142 compared to 0.4274 (control class). 4) there is effectiveness in increasing students' interest in learning by using a blended learning model face to face driver model with a total score gain of 0.2131 compared to 0.0740 (control class).
Marketing Website Of E-Comerce as Production Unit’s Container For All Smk In Surakarta Setyadi Fajar; Dwi Maryono; Basori Basori
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48631

Abstract

This research is aimed to produce a marketing website for SMK's products to manage the production units in SMK within Solo area and introduce SMK's products to public. His research also aimed to determine the properness of this website. This research uses Research and Development (R & D) research method by Sugiyono. This research includes 5 steps, they are potential and problem analysis, data collection, product design, product validation and product revision. The results of this study show that the website is very proper to use. Score for assessment of the experts system is 89.3% and it is categorized very proper. Assessment of both substance experts is 88.4% and it is categorized as very proper. This website has superiorities that are: 1) integrating the existing SMK production unit in Surakarta, 2) there is a messaging feature. For the weaknesses of this website are: 1) the design is less attractive, 2) the absence of transaction features.