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DESAIN PERMAINAN BERBASIS KARPET SENSORIS UNTUK MENSTIMULASI PERKEMBANGAN MOTORIK HALUS PADA BALITA Riefya, Aisyah Fadhilla; Bahalwan, Hamdan
Narada : Jurnal Desain dan Seni Vol 9, No 1 (2022)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2022.v9.i1.007

Abstract

Growth and development starts from infancy and stops as adults. Child development can be seen from motoric, social and emotional development, WHO states that more than 200 million children under the age of five in the world do not fulfill the potential of child development. Many factors can help develop toddler development, children need the right stimulus according to their age. For this reason, a sensory carpet design was made that can stimulate children's growth and development and educate parents about the importance of stimulating motor development in children. This study uses a mixed method, which combines qualitative research and quantitative research. This sensory carpet game can help parents stimulate fine motor development in children through games of inserting a rope into a hole, opening a zipper game, a button game and a color match game. The concept applied to this game is learning with fun, with a forest theme to introduce animals and plants in the forest, as well as introducing children to textures that represent these animals and plants. In addition, this game was created to provide a choice of educational games for toddlers, so parents do not give gadgets to children. 
Pengembangan Desain Kartu Pembelajaran Berbasis Augmented Reality Hamdan Bahalwan; M. Junaidi Hidayat
Ars: Jurnal Seni Rupa dan Desain Vol 26, No 3 (2023): Desember 2023
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v26i3.7028

Abstract

Pandemi sudah merambah ke seluruh dunia. Pandemi merubah tatanan keseharian manusia, mulai dari hal yang kecil sampai pada hal yang krusial. Manusia dituntut untuk beradaptasi dengan pandemi covid-19. Banyak kendala yang dihadapi, salah satunya adalah kesulitan belajar siswa di dunia Pendidikan. Pendidikan jarak jauh yang tidak komunikatif membuat anak sebagai pelajar sukar untuk memahami materi yang diberikan. Terlebih tidak ada inovasi baru dalam pemberian materi oleh pihak sekolah. Melalui metode QFD (Quality Function Development) permasalahan pemebelajaran yang monoton diubah menjadi pembelajaran yang menarik dan menyenangkan, yaitu dengan memanfaatkan teknologi Augmented Reality. Hasilnya adalah pengembangan kartu pembelajaran akan lebih menarik minat dan kesenangan dari siswa sekolah.