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Designing A User Interface and User Experience from Piring Makanku Application by Using Figma Application for Teens ZE. Ferdi Fauzan Putra; Hamidillah Ajie; Ika Anwar Safitri
IJISTECH (International Journal of Information System and Technology) Vol 5, No 3 (2021): October
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i3.145

Abstract

This study is aimed to design a user interface for Piring Makanku application that can be used for a promotion medium to introduce Piring Makanku program issued by the Ministry of Health, for the teens aged 15-18. A Figma webapp was employed as a tool for designing this interface quickly and easily. Whereas A Lean UX method, which is one method in designing UX, was used to design the interface shortly and effectively. A usability test with Retrospective Thinking Aloud was applied to measure whether or not the design can be accepted by the teen users. Findings derived from the stages of the test revealed that the design can be accepted by teens with positive response of 95.56% out of the total 5 respondents. It can be concluded that the interface to have been designed becomes appropriate for development into Piring Makanku application layout.
Designing A User Interface and User Experience from Piring Makanku Application by Using Figma Application for Teens ZE. Ferdi Fauzan Putra; Hamidillah Ajie; Ika Anwar Safitri
IJISTECH (International Journal of Information System and Technology) Vol 5, No 3 (2021): October
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.393 KB) | DOI: 10.30645/ijistech.v5i3.145

Abstract

This study is aimed to design a user interface for Piring Makanku application that can be used for a promotion medium to introduce Piring Makanku program issued by the Ministry of Health, for the teens aged 15-18. A Figma webapp was employed as a tool for designing this interface quickly and easily. Whereas A Lean UX method, which is one method in designing UX, was used to design the interface shortly and effectively. A usability test with Retrospective Thinking Aloud was applied to measure whether or not the design can be accepted by the teen users. Findings derived from the stages of the test revealed that the design can be accepted by teens with positive response of 95.56% out of the total 5 respondents. It can be concluded that the interface to have been designed becomes appropriate for development into Piring Makanku application layout.
IMPLEMENTASI SISTEM PENDETEKSI BANJIR UNTUK MASYARAKAT JATINEGARA KAUM, PULO GADUNG, JAKARTA Rafiuddin Syam; Vina Oktaviani; Yudha Dewantara; Z.E. Ferdi Fauzan Putra; Wisnu Djatmiko
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 3 (2022): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract Geographically, DKI Jakarta is a lowland area between the headwaters of the river and the coast, so it has a high potential for flooding. So that the people affected by the flood disaster suffered many losses and even death. Flood warnings help warn residents of the possibility of flooding through communication devices or directly using sirens and warning lights so that rescue measures can be taken immediately. Flood detection can be done by detecting several flood parameters, such as detecting river levels, detecting floodgates, and detecting rainfall. If the specified parameter size limit is exceeded, a flood will inevitably occur. For this, a tool such as a sensor is needed to read this parameter. The water level sensor can be detected by several methods, one of which is an ultrasonic sensor. Sensors are placed on riverbanks or floodgates to monitor the level. All results read by the sensor will be read by the microcontroller, which will then be processed according to predetermined limits and decide on the possibility of flooding. This system will be placed in Jatinegara Kaum which is prone to flooding and close to residential areas. The flood early warning system connected to this android application will be provided to several communities assigned as system monitors. Abstrak Secara geografis, DKI Jakarta merupakan dataran rendah di antara hulu sungai dan pantai, sehingga berpotensi tinggi untuk terjadinya banjir. Sehingga masyarakat yang terdampak bencana banjir banyak mengalami kerugian bahkan kematian. Peringatan banjir membantu memperingatkan warga akan kemungkinan terjadinya banjir melalui alat komunikasi atau langsung menggunakan sirine dan lampu peringatan sehingga dapat segera dilakukan tindakan penyelamatan. Deteksi bencana banjir dapat dilakukan dengan mendeteksi beberapa parameter banjir, seperti mendeteksi ketinggian sungai, mendeteksi pintu air, dan mendeteksi curah hujan. Jika batas ukuran parameter yang ditentukan terlampaui, banjir pasti akan terjadi. Untuk ini, maka dibutuhkannya alat seperti sensor untuk membaca parameter ini. Sensor ketinggian air dapat dideteksi dengan beberapa metode, salah satunya adalah sensor ultrasonik. Sensor ditempatkan di tepi sungai atau pintu banjir untuk memantau ketinggian. Semua hasil yang dibaca oleh sensor akan dibaca oleh mikrokontroler, yang selanjutnya akan diproses sesuai dengan batasan yang telah ditentukan dan memutuskan kemungkinan terjadinya banjir. Sistem ini akan ditempatkan di yang Jatinegara Kaum rawan banjir dan dekat dengan pemukiman warga. Sistem peringatan dini banjir yang terhubung dengan aplikasi android ini akan diberikan kepada beberapa masyarakat yang ditugaskan sebagai pemantau atau operator system.
Front-End Development on A Web-Based Teaching Material Repository System at SMK Diponegoro 1 Jakarta Tina Audina; Hamidillah Ajie; Z.E. Ferdi Fauzan Putra
Journal of Computers for Society Vol 5, No 2 (2024): JCS: September 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jcs.v5i2.70803

Abstract

In the current digital era, information technology has greatly dominated the field of education, and the use of websites stands as a primary example. Websites play a crucial role in storing and conveying information. One such example is the school repository website. Having a storage medium for instructional materials can provide advantages to users, especially schools. Currently, at SMK Diponegoro 1 Jakarta, there is no dedicated storage for instructional materials. A single information system, Google Drive, is used to store all documents and information. The purpose of this research is to present and enhance the front-end appearance and functionality of the web-based Instructional Material Repository System. The development method employed is the Waterfall model, utilizing the Bootstrap framework and Javascript to construct a high-fidelity prototype of the system's front-end. Throughout the development process, black box testing was conducted to ensure the success of the system's functionality and usability. The testing results demonstrated that all tasks were successfully executed with a 100% success rate.