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PENGGUNAAN ANIMASI 2D SEBAGAI MEDIA PEMBELAJARAN DARING Vina Oktaviani; Henita Rahmayanti
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 2 (2021): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Abstract This is a new author guidelines and article template of SNPPM-2020 : Article should be started by Title of Article followed by Authors Name and Affiliation Address and abstract. This abstract section should be typed in Italic font and font size of 10 pt and number of words of 150-200. Special for the abstract section, please use left margin of 30 mm, top margin of 30 mm, right margin of 30 mm, and bottom margins of 35 mm. The single spacing should be used between lines in this article. If article is written in Indonesian, the abstract should be typed in Indonesian and English. Meanwhile, if article is written in English, the abstract should be typed in English only. The abstract should be typed as concise as possible and should be composed of: problem statement, method, scientific finding results, and short conclusion. The abstract should only be typed in one paragraph and one-column format. Abstrak Pandemi Covid-19 memberikan dampak yang besar pada proses pembelajaran. Pembelajaran yang biasanya dilakukan tatap muka menjadi pembelajaran daring. Hal ini menyebabkan rendahnya tingkat pemahaman materi peserta didik. Salah satu solusi yang dapat dilakukan yaitu dengan membuat inovasi media pembelajaran yang menarik seperti media berbasis animasi 2D. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pelatihan dalam meningkatkan pengetahuan dan keterampilan guru-guru dalam membuat media pembelajaran berbasis animasi 2D. Melalui pelatihan ini, guru-guru diberikan materi teori dan praktik animasi 2D yang dapat digunakan sebagai media pembelajaran. Peserta pelatihan merupakan 20 orang guru-guru SMK yang ada di Jakarta Timur. Melalui hasil observasi awal didapatkan data bahwa hanya 30% guru-guru yang mengetahui tentang media pembelajaran berbasis animasi 2D. Pelatihan dilakukan dalam 3 tahap yaitu: sosialisai kegiatan dan pengenalan materi, praktik pembuatan produk dan evaluasi akhir. Berdasarkan pelatihan yang diberikan dapat disimpulkan bahwa terjadi peningkatan kemampuan peserta dalam memahami animasi 2D sebagai media pembelajaran sebesar 85%. Sedangkan kemampuan dalam pembuatan produk mengalami peningkatan sebesar 80%. Oleh karena itu, pelatihan ini memberikan dampak dalam menambah pengetahuan dan kemampuan guru guru untuk membuat media pembelajaran berbasis animasi 2D.
HABITUASI TEKNIK MEMBUAT MEDIA PEMBELAJARAN DARING UNTUK KELOMPOK GURU SMK DI DKI JAKARTA ZE. Ferdi Fauzan Putra; Vina Oktaviani
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 2 (2021): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Abstract The purpose of this activity is to improve the understanding, mastery, and skills of SMK teachers in DKI Jakarta in developing creative media skills to support online learning. The methods used in this activity are presentations / lectures, exploration of sources, simulations, discussions, demonstrations, and presentations. Based on the activities that have been carried out, it can be concluded that there was an increase in the knowledge, understanding, and skills of the group of SMK teachers in DKI Jakarta by 78.75%. Therefore, this habituation activity has an impact in increasing the knowledge, understanding, and skills of the teacher group in making various online learning media. Abstrak Tujuan dari kegiatan habituasi ini adalah untuk meningkatkan pemahaman, penguasaan, dan keterampilan para guru SMK di DKI Jakarta dalam mengembangkan skill media kreatif untuk mendukung pembelajaran daring. Metode yang digunakan dalam kegiatan ini adalah pemaparan/ceramah, eksplorasi sumber, simulasi, diskusi, demonstrasi, dan presentasi. Berdasarkan kegiatan yang telah dilakukan maka bisa disimpulkan bahwa terjadi peningkatan pengetahuan, pemahaman, dan keterampilan kelompok guru SMK di DKI Jakarta sebesar 78,75%. Oleh karena itu kegiatan habituasi ini memberikan dampak dalam menambah pengetahuan, pemahaman, dan keterampilan kelompok guru dalam membuat media pembelajaran daring yang bervariasi.
Decision Support System To Help Buyers Determine The Quality Of Used Car Purchases With The Web-Based Simple Additive Weighting (SAW) Method Vina Oktaviani; ZE Ferdi Fauzan Putra
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 2 No 2 (2019): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1857.542 KB) | DOI: 10.21070/joincs.v2i0.709

Abstract

This research aims to design and build a decision support system for the selection of used cars that can help Indonesian people in choosing used cars as they wish. This system was built using the Simple Additive Weighting (SAW) method to calculate values ​​derived from used car criteria that will produce the best used car ranking in accordance with consumer desires. Accurate calculation results can be obtained because the Simple Additive Weighting (SAW) method not only calculates the closest distance to the positive ideal solution, but also calculates the farthest distance with the negative ideal solution to determine the chosen alternative. This research resulted in a system that is able to display the best used car recommendations according to the criteria parameters filled by the user according to the desires / needs of the system. These results can be used to assist users in choosing a used car in accordance with their wishes without having to go to a used car showroom
Design of Control System Trainer Based on IoT as Electronic Learning Media for Natural Science Course Mochammad Sukardjo; Vina Oktaviani; Siska Tawari; Iqbal Alfajar; Ilmi Zajuli Ichsan
Jurnal Penelitian Pendidikan IPA Vol 9 No 2 (2023): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i2.3097

Abstract

The development of controller system trainer based on Internet of Things (IoT) is one of the online learning media for practical activities that can motivate students in the natural science learning process so the student’s competence in learning can be achieved. One indicator of quality education is that their alumnus has a good knowledge, skills and attitudes. This study aims to develop an IoT-based trainer controller systems as a learning media in electronic 2 of natural science course. The trainer control system in this study used a website developed in accordance with the electronic 2 course which is connected to the trainers in the Electronic’s Laboratory via arduino uno microcontroller on trainer. This control system trainer is a development of basic physical law theory that emphasizes Kirchoff's laws using Maxwell's equations. Where the discussion in the electronics course 2 emphasizes the working principle of transistors. The research method used is the Research and Development (R&D) method with the product development model used is the Borg and Gall model. Product testing describes the design of assessment, type of data, data collection instruments and data analysis techniques. The instrument used in this study is a questionnaire for the material expert test and the media expert test. The data analysis technique used the content validity ratio (CVR) method. Based on the test result of material experts and media experts, the result of high validity was obtained. The result of blackbox testing get 100% results. Based on the test results, it can be concluded that the tool can work well which can remotely from a far using Arduino Mega and ESP8255 with the delay about 2 seconds. The test results for students' psychomotor skills get an average of 63.20 which means Good. So that this trainer control system can be used as a student independent learning media in natural science course
DESAIN SISTEM SOLAR CHARGER CONTROLLER UNTUK BATERAI LI-ION PADA MOBIL LISTRIK Rafiuddin Syam; Iqbal Nurpauzi; Vina Oktaviani; Efri Sandi
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 3 (2022): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Abstract The objective of the present research is to manufacture a battery charging control system device with a 72-volt photovoltaic power source for Li-Ion batteries in microcontroller-based electric vehicles. In this system, an electric car with a 72V battery using a solar cell as its power source, the electrical energy generated from the solar cell cannot be channeled directly to the battery but requires a device that functions to adjust the electricity from photovoltaic or solar cells so that it can be used in batteries. Namely, the battery charging control system, a device design built using ESP32 as a microcontroller using a mosfet and an inductor to control electricity so that electricity from the solar cell can be received by a 72V battery. Abstrak Tujuan penelitian ini ini untuk merancang dan membuat suatu alat sistem kendali pengisian battery dengan sumber daya photovoltaik 72 volt untuk baterai Li-Ion pada Mobil Listrik Berbasis Mikrokontroller. Pada sistem ini mobil listrik dengan baterai 72V dengan menggunakan solar cell sebagai sumber listriknya, maka energi listrik yang dihasilkan dari solar cell tidak bisa dialirkan langsung ke baterai, tetapi membutuhkan suatu alat yang berfungsi untuk menyesuaikan listrik dari photovoltaic atau solar cell sehingga dapat digunakan pada baterai yaitu Sistem Kendali Pengisian Baterai, rancangan alat yang dibangun menggunakan ESP32 sebagai mikrokontroller dengan menggunakan mosfet dan inductor untuk mengontrol listrik sehingga listrik dari solar cell dapat diterima oleh baterai 72V.
IMPLEMENTASI SISTEM PENDETEKSI BANJIR UNTUK MASYARAKAT JATINEGARA KAUM, PULO GADUNG, JAKARTA Rafiuddin Syam; Vina Oktaviani; Yudha Dewantara; Z.E. Ferdi Fauzan Putra; Wisnu Djatmiko
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 3 (2022): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract Geographically, DKI Jakarta is a lowland area between the headwaters of the river and the coast, so it has a high potential for flooding. So that the people affected by the flood disaster suffered many losses and even death. Flood warnings help warn residents of the possibility of flooding through communication devices or directly using sirens and warning lights so that rescue measures can be taken immediately. Flood detection can be done by detecting several flood parameters, such as detecting river levels, detecting floodgates, and detecting rainfall. If the specified parameter size limit is exceeded, a flood will inevitably occur. For this, a tool such as a sensor is needed to read this parameter. The water level sensor can be detected by several methods, one of which is an ultrasonic sensor. Sensors are placed on riverbanks or floodgates to monitor the level. All results read by the sensor will be read by the microcontroller, which will then be processed according to predetermined limits and decide on the possibility of flooding. This system will be placed in Jatinegara Kaum which is prone to flooding and close to residential areas. The flood early warning system connected to this android application will be provided to several communities assigned as system monitors. Abstrak Secara geografis, DKI Jakarta merupakan dataran rendah di antara hulu sungai dan pantai, sehingga berpotensi tinggi untuk terjadinya banjir. Sehingga masyarakat yang terdampak bencana banjir banyak mengalami kerugian bahkan kematian. Peringatan banjir membantu memperingatkan warga akan kemungkinan terjadinya banjir melalui alat komunikasi atau langsung menggunakan sirine dan lampu peringatan sehingga dapat segera dilakukan tindakan penyelamatan. Deteksi bencana banjir dapat dilakukan dengan mendeteksi beberapa parameter banjir, seperti mendeteksi ketinggian sungai, mendeteksi pintu air, dan mendeteksi curah hujan. Jika batas ukuran parameter yang ditentukan terlampaui, banjir pasti akan terjadi. Untuk ini, maka dibutuhkannya alat seperti sensor untuk membaca parameter ini. Sensor ketinggian air dapat dideteksi dengan beberapa metode, salah satunya adalah sensor ultrasonik. Sensor ditempatkan di tepi sungai atau pintu banjir untuk memantau ketinggian. Semua hasil yang dibaca oleh sensor akan dibaca oleh mikrokontroler, yang selanjutnya akan diproses sesuai dengan batasan yang telah ditentukan dan memutuskan kemungkinan terjadinya banjir. Sistem ini akan ditempatkan di yang Jatinegara Kaum rawan banjir dan dekat dengan pemukiman warga. Sistem peringatan dini banjir yang terhubung dengan aplikasi android ini akan diberikan kepada beberapa masyarakat yang ditugaskan sebagai pemantau atau operator system.
PENGGUNAAN CANVA SEBAGAI INFOGRAFIS BAGI GURU-GURU DI SMK YAPINUH WILAYAH DESA PANTAI SEDERHANA KECAMATAN MUARA GEMBONG KABUPATEN BEKASI Vina Oktaviani; Rafiuddin Syam; Achmad Idris As-salam; Alyaa Fauziah; Davin Fauzan Ibnu Alaudin
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 3 (2022): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract Learning by using media images can attract students and increase students' understanding in learning. One of the image media that can be used as a learning medium is an innovative infographic-based learning media. This community service activity aims to provide training in increasing the knowledge and skills of teachers in making infographic-based learning media. Through this training, teachers are given infographic theoretical and practical material that can be used as learning media. The training participants were 31 teachers at the Yapinuh Vocational School in the Simple Beach Village, Muara Gembong, Bekasi Regency. Through the results of initial observations, it was found that only <10% of teachers knew about infographic-based learning media. The training was carried out in 3 stages, namely: socialization of activities and introduction of material, practice of making products and final evaluation. Based on the training provided, it can be concluded that there was an increase in the participants' ability to understand infographics as learning media by >80%. While the ability to manufacture products has increased by> 80%. Therefore, this training had an impact in increasing the knowledge and ability of teachers to create infographic-based learning media. Abstrak Pembelajaran dengan menggunakan media gambar dapat menarik minta perserta didik dan meningkatkan pemahaman peserta didik dalam belajar. Salah satu media gambar yang dapat digunakan sebagai media pembelajaran adalah inovasi media pembelajaran berbasis infografis. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pelatihan dalam meningkatkan pengetahuan dan keterampilan guru-guru dalam membuat media pembelajaran berbasis infografis. Melalui pelatihan ini, guru-guru diberikan materi teori dan praktik infografis yang dapat digunakan sebagai media pembelajaran. Peserta pelatihan merupakan 31 orang guru-guru SMK Yapinuh yang ada di Desa Pantai Sederhana, Muara Gembong, Kabupaten Bekasi. Melalui hasil observasi awal didapatkan data bahwa hanya <10% guru- guru yang mengetahui tentang media pembelajaran berbasis infografis. Pelatihan dilakukan dalam 3 tahap yaitu: sosialisai kegiatan dan pengenalan materi, praktik pembuatan produk dan evaluasi akhir. Berdasarkan pelatihan yang diberikan dapat disimpulkan bahwa terjadi peningkatan kemampuan peserta dalam memahami infografis sebagai media pembelajaran sebesar >80%. Sedangkan kemampuan dalam pembuatan produk mengalami peningkatan sebesar >80%. Oleh karena itu, pelatihan ini memberikan dampak dalam menambah pengetahuan dan kemampuan guru-guru untuk membuat media pembelajaran berbasis infografis.
Graduate competencies based on the aspect of organizational activity in industry 4.0 Siti Sahara; Vina Oktaviani; Efri Sandi; Vania Zulfa; Rezi Berliana Yasinta; Rika Sa&#039;diyah; Siti Shofiyah; Ilmi Zajuli Ichsan
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 2: April 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i2.25803

Abstract

Industrial revolution 4.0 has an impact, namely the demand for the labor market has changed, where the automation revolution replaces work that is usually capable of being done by humans and poses the risk of termination of employment. The purpose of this study is to identify the competencies that must be possessed by graduates based on aspects of organizational activity according to the needs of the industry. The data in this study are in the form of literacy studies, data from direct interviews with the industry and questionnaires to a number of respondents. Testing the validity of the questionnaire using the product moment correlation formula, followed by reliability testing using the Cronbach alpha. Meanwhile, to determine the sample size in this study using the purposive sampling technique with a total of 75 respondents consisting of practitioners and graduates of the Faculty of Engineering, Universitas Negeri Jakarta (FT-UNJ), Indonesia. The research method is carried out with a qualitative descriptive method which is intended to obtain results that describe in detail the competencies that must be possessed by graduates based on aspects of organizational activity according to the needs of the industry. The results of the research related to the competence of graduates needed by industry 4.0 based on aspects of organizational activity, namely open minded, decision making abilities, emotional intelligence, cognitive flexibility, service orientation, coordinating with others, leadership skills, critical thinking and creativity skills, skills in technology, and complex problem solving.
PENYULUHAN PENGGUNAAN NANO FILTER UNTUK PENYEDIAAN AIR BERSIH DI WILAYAH DESA PANTAI SEDERHANA KECAMATAN MUARA GEMBONG KABUPATEN BEKASI Vina Oktaviani; Rafiuddin Syam; Aodah Diamah; Rhey Miko Anugraha; Fahmi Muhamad Yusup
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 4 (2023): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract This article reviews the challenges in providing clean water supplies in rural areas, especially in Pantai Bawah Village, Muara Gembong District, Bekasi Regency, which is located in the coastal zone. This research investigates the potential of nano filter technology as an innovative solution to overcome the problem of lack of clean water in this area. The main aim of the research is to evaluate the effectiveness of nano filter technology in dealing with water contamination and ensuring that the filtration results meet applicable drinking water quality standards. The research method includes taking water samples from various sources in the village, followed by a treatment process with nano filter technology. Post-filtration, an analysis of the physicochemical and bacteriological properties of the treated water is carried out. The research results show that nano filter technology has succeeded in reducing the content of contaminants such as suspended particles, heavy metals and dangerous microorganisms in water. The water produced through this filtration process meets safety and health standards for consumption. Apart from that, nano filter technology also has the potential to be integrated into existing infrastructure in villages with affordable operational costs. The impact of this research is to provide a promising solution to overcome the clean water access crisis in coastal rural areas. The findings from this research can be a valuable guide in policy development and technical implementation in efforts to provide clean water in similar areas. Abstrak Artikel ini mengulas tantangan dalam memenuhi pasokan air bersih di wilayah pedesaan, khususnya di Desa Pantai Sederhana, Kecamatan Muara Gembong, Kabupaten Bekasi, yang terletak di zona pesisir. Penelitian ini menginvestigasi potensi teknologi nano filter sebagai solusi inovatif untuk mengatasi permasalahan kekurangan air bersih di daerah tersebut. Tujuan utama penelitian adalah untuk mengevaluasi sejauh mana efektivitas teknologi nano filter dalam mengatasi kontaminasi air dan memastikan bahwa hasil filtrasi memenuhi standar kualitas air minum yang berlaku. Metode penelitian mencakup pengambilan sampel air dari beragam sumber di desa, diikuti oleh proses perlakuan dengan teknologi nano filter. Pasca-filtrasi, dilakukan analisis terhadap sifat fisikokimia dan bakteriologis air yang telah diolah. Hasil penelitian menunjukkan bahwa teknologi nano filter berhasil mengurangi kandungan kontaminan seperti partikel suspensi, logam berat, dan mikroorganisme berbahaya dalam air. Air yang dihasilkan melalui proses filtrasi ini memenuhi standar keamanan dan kesehatan untuk konsumsi. Selain itu, teknologi nano filter juga memiliki potensi untuk diintegrasikan ke dalam infrastruktur yang sudah ada di desa dengan biaya operasional yang terjangkau. Dampak dari penelitian ini adalah memberikan solusi yang menjanjikan untuk mengatasi krisis akses air bersih di wilayah pedesaan pesisir. Temuan dari penelitian ini dapat menjadi panduan berharga dalam pengembangan kebijakan dan implementasi teknis dalam upaya penyediaan air bersih di wilayah-wilayah serupa.
PEMANFAATAN WEBSITE DAN BAHASA ISYARAT INDONESIA UNTUK WARGA KEPULAUAN SERIBU MENUJU KETAHANAN PARIWISATA ZE Ferdi Fauzan Putra; Vina Oktaviani
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 4 (2023): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract Tidung Island is an island in the Kepulauan Seribu, Jakarta, which is a destination for domestic and foreign tourists because of various activities such as snorkeling, diving, and cycling around the island. The main problem for this partners is the lack of knowledge and understanding of citizens about creating websites and Indonesian Sign Language (Bisindo) that can be used to reach a wide range of promotions. The purpose of the training is to supply and increase the understanding of residents in the Kepulauan Seribu, especially Tidung Island about making websites that are easy and free. As well as supplying and improving the mastery of Tidung island residents regarding Bisindo for tourism resilience. The methods used in this training are lectures, simulations, discussions, and presentations from participants. Based on the pre-test and post-test results for Website and Bisindo materials, each activity experienced an increase in participants' knowledge and understanding by 34.70% and 23%. So it can be said that this training has an impact in increasing the knowledge and understanding of residents for the resilience of Tidung Island tourism about creating websites for promotion and Bisindo. Abstrak Pulau Tidung adalah sebuah pulau di Kepulauan Seribu, Jakarta, yang menjadi tujuan wisata bagi wisatawan domestik dan mancanegara karena berbagai aktivitas yang dapat dilakukan seperti snorkeling, diving, dan bersepeda di sekitar pulau. Permasalahan utama pada mitra pelatihan adalah kurangnya pengetahuan dan pemahaman warga tentang membuat website dan Bahasa Isyarat Indonesia (Bisindo) yang bisa digunakan untuk menjangkau promosi yang luas. Tujuan dari kegiatan pelatihan ini adalah untuk membekali dan meningkatkan pemahaman warga di Kepulauan Seribu, khususnya Pulau Tidung mengenai pembuatan website yang mudah dan gratis. Serta membekali dan meningkatkan penguasaan warga pulau Tidung mengenai Bisindo untuk ketahanan pariwisata. Metode yang dipakai pada pelatihan ini adalah ceramah, simulasi, diskusi, dan presentasi dari peserta. Berdasarkan hasil pre-test dan post-test untuk materi Website dan Bisindo, masing-masing mengalami peningkatan pengetahuan dan pemahaman peserta sebesar 34,70% dan 23%. Sehingga bisa dikatakan kegiatan pelatihan ini memberikan dampak dalam penambahan pengetahuan dan pemahaman warga untuk ketahanan pariwisata Pulau Tidung tentang pembuatan website promosi dan Bisindo.