Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pemanfaatan Limbah Botol Plastik Sebagai Media Tanam Aquaponik Di Pekarangan Dalam Upaya Mendukung Ketahanan Pangan Ipah Muzdalipah; Edi Hidayat; Ratna Rustina; Linda Herawati
Empowerment: Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2022): Maret 2022
Publisher : Pusat Riset Manajemen dan Publikasi Ilmiah Serta Pengembangan Sumber Daya Manusia Sinergi Cendikia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1119.292 KB) | DOI: 10.55983/empjcs.v1i2.74

Abstract

Gunungsari Village, Sukaratu District, is one of the areas affected by the COVID-19 pandemic, because the majority of the people there head their families work outside the area and also work as traders and farmers. During the pandemic they cannot return to work, as well as traders and farmers, they cannot market their agricultural products to the fullest. With the regulation that people have to stay at home, apart from the difficulty in earning income, it also creates a new problem, namely the increase in plastic waste, especially plastic bottles, because in general they consume instant food and drinks. Plastic waste that continues to increase can cause serious problems if not treated immediately. To reduce the abundance of plastic waste, especially plastic bottles, there must be innovations that have a utilization goal. The concept of using plastic bottle waste as aquaponic planting media in the yard is an alternative to maintain food security so that food needs are met. In this service the methods used are planning, implementing actions, reflection, and evaluation. Results What is achieved from this service activity is increasing public knowledge about managing home yards for aquaponic cultivation to fulfill nutrition and help the community's economy.
Eksperimentasi Model Pembelajaran Cooperative Script untuk Melatih Kecakapan Akademik Siswa Linda Herawati; Elis Nurhayati
Mosharafa: Jurnal Pendidikan Matematika Vol 8, No 1 (2019)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1709.346 KB) | DOI: 10.31980/mosharafa.v8i1.419

Abstract

AbstrakPenelitian ini bertujuan untuk mendeskripsikan tentang tingkat kecakapan akademik siswa dengan menerapkan model Pembelajaran Cooperative Scrift dan melihat perbedaan tingkat kecakapan akademik siswa sebelum dan sesudah pembelajaran menggunakan model Cooperative Script. Metode penelitian yang digunakan adalah metode kuantitatif deskriptif karena untuk mendeskripsikan peningkatan siswa dalam kecakapan akademik siswa melalui model pembelajaran Cooperative Script. Sampel dalam penelitian ini adalah siswa kelas VIII.C SMP Negeri 12 Tasikmalaya yang berjumlah 34 orang. Pengumpulan data diambil melalui observasi dan tes. Berdasarkan hasil observasi data bahwa dalam kecakapan akademik siswa sebelum penerapan model pembelajaran Cooperative Script terdapat 15 siswa termasuk kategori kurang dan 19 siswa termasuk kategori sangan kurang, sedangkan setelah pembelajaran Cooperative Script terdapat 10 siswa termasuk kategori sangat tinggi, 21 siswa termasuk kategori tinggi dan 3 siswa termasuk kategori cukup. Dengan skor rata-rata kemampuan kecakapan akademik siswa setelah penerapan model pembelajaran Coopeartive Script adalah 86,73 dan termasuk dalam kategori sangat tinggi. Sehubungan dengan kesimpulan tersebut, maka hendaknya guru berani mencoba menerapkan metode mengajar bervariasi dalam pembalajaran dalam meningkatkan berbagai kemampuan akademik siswa. Experimentation of Cooperative Script Learning Models for Students Academic SkillsAbstractThis study aims to describe the level of students 'academic skills by applying the Cooperative Scrift Learning model and see the differences in the level of students' academic skills before and after learning using the Cooperative Scrift model. The research method used is descriptive quantitative method because to describe the increase in students in students' academic skills through Cooperative Script learning models. The sample in this study were students of class VIII.C SMP Negeri 12 Tasikmalaya which amounted to 34 people. Data collection is taken through observation and tests. Based on observations of data that in the academic skills of students before the application of the Cooperative Script learning model there were 15 students including the less category and 19 students including the poor category, while after Cooperative Script learning there were 10 students including very high categories, 21 students including the high category and 3 students including enough categories. With the average score of the ability of students' academic skills after the application of the Cooperative Script learning model is 86.73 and is included in the very high category. In connection with these conclusions, teachers should be brave enough to try to apply the varied teaching methods in learning to improve students' various academic abilities.
PELATIHAN “FAST MATH TRICKS” UNTUK ANAK USIA PENDIDIKAN DASAR DI LINGKUNGAN PERUM BUMI CITRA SAGULING KECAMATAN KAWALU KOTA TASIKMALAYA Linda Herawati; Elis Nurhayati; Depi Setialesmana
JAMAIKA: JURNAL ABDI MASYARAKAT Vol 1, No 2 (2020): JUNI
Publisher : Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.836 KB)

Abstract

Matematika sering disebut sebagai mata pelajaran yang paling menakutkan bagi anak-anak sekolah. Mereka beranggapan bahwa matematika merupakan pelajaran yang sulit untuk di pelajari dikarenakan banyaknya perhitungan yang harus dilakukan serta penggunaan rumus-rumus yang susah untuk dimengerti. Kesulitan dalam berhitung dapat disebabkan oleh beberapa faktor. Salah satu solusinya yaitu dengan cara-cara mudah mengerjakan soal matematika ada juga bagaimana cara menyampaikan pada anak-anak yang disesuaikan dengan kemampuannya sehingga membuat anak senang dan betah untuk belajar matematika. Adapun lanjutan dari pelatihan tersebut yaitu dalam perkalian yang angkanya sudah mencakup yang lebih besar dari sebelumnya serta pembagian akan tetapi dengan trik-trik yang akan mudah dipahami oleh anak-anak untuk pendidikan dasar dan akan selalu diingat oleh mereka. Dan yang pasti harus menyenangkan buat mereka dalam menyelesaikan soal matematika dengan trik-trik yang cepat dan mudah dipahami. Adanya pelatihan fast math tricks, anak-anak lebih memahami dan suka terhadap matematika dan akan menjadi bekal anak-anak untuk pendidikan di tingkat selanjutnya juga nanti diharapkan anak-anak akan menyukai matematika.Metode pelaksanaan kegiatan ini mengacu kepada metode pelatihan yang terdiri dari tahap persiapan dan pelaksanaan. Metode yang dilakukan diiharapkan dapat menghasilkan target luaran untuk menghasilkan produk berupa Buku penerapan rumus-rumus cepat matematika dan menyenangkan, serta menghasilkan publikasi ilmiah yang dapat diterbitkan pada jurnal Nasional TerakreditasiKata Kunci: Fast Math Tricks.
PENGEMBANGAN E-MODUL INTERAKTIF BERBANTUAN UNITY PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL Alliya Putri Septiani; Linda Herawati; Sri Tirto Madawistama
J-PiMat : Jurnal Pendidikan Matematika Vol 8, No 1 (2026): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v8i1.6245

Abstract

This study aims to describe the development process and test the effectiveness of interactive e-modules assisted by Unity on Two Variable Linear Equation System (SPLDV) material. The research method used is Research and Development (R&D) with the Luther-Sutopo development model, which includes six stages, namely concept, design, material collecting, assembly, testing, and distribution. Data were collected through interviews, feasibility questionnaires, response questionnaires, and learning outcome tests. The research instruments involved media and material expert validation sheets to assess technical and content quality, as well as response questionnaires for teachers and ninth-grade students at SMP Negeri 2 Ciamis. The results showed that the Unity-assisted interactive e-module was deemed “Highly Feasible” by media and material experts. The responses from teachers and students showed a very high level of practicality in the learning process. In addition, this e-module proved to be effective in SPLDV material. The final product was distributed in an offline application format that can be accessed via smartphone to support the learning process. Directly, the implementation of this e-module facilitates students' independence and interest in learning mathematics, as well as providing a practical digital teaching media solution for teachers without internet access constraints.Keyword: e-module, luther-sutopo, research and development, SPLDV, Unity