Claim Missing Document
Check
Articles

Found 11 Documents
Search

PERSEPSI LABEL HALAL PADA PRODUK MAKANAN DALAM KEMASAN OLEH MAHASISWA STKIP BABUNNAJAH PANDEGLANG BANTEN Teguh Ardianto; Andri Imam Subekhi; Fajrin Noviyanto
International Journal Mathla’ul Anwar of Halal Issues Vol. 1 No. 1 (2021)
Publisher : Universitas Mathla’ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.222 KB)

Abstract

Indonesia is a nation with moslems as the largest populations. As a nation with vast ranging cultures, Indonesia does also have many kinds of culinary and beverages. In a moslem community Halal status is important as a guideline for moslems. Therefore, MUI gives halal label so that people is easier to identify halal products. There are two problems in this research to focus. The first is about the implementation of halal label by MUI in the packaged food and drink products. The second focus is on how is the perception of students in STKIP Babunnajah toward the halal labialization of packaged food and drink products. This research used descriptive qualitative research approach. The instrument used to collect the data was by questionnaires delivered through google form. There were 15 questions in the questionnaires investigating products’ halal status. There were 40 respondents of the research consisting of 10 students for each year level. The study showed that halal label issued by MUI for packaged food and drink products has gone through careful examination by MUI. Moreover, the students in STKIP Babunnajah has the perception that halal product labeling was in accordance to sharia law.
Analisis Penggunaan Cerita Islami Dalam Pembelajaran Bahasa Inggris Pada Materi Narrative Reading Pada SMP Islam Di Semarang Teguh Ardianto
Metakognisi Vol. 3 No. 2 (2021): Metakognisi
Publisher : Metakognisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.205 KB) | DOI: 10.57121/meta.v3i2.18

Abstract

Masalah moral yang muncul dewasa ini bertolak belakang dengan nilai islami yang dicontohkan oleh para tokoh Islam. Salah satu materi pembelajaran pada tingkat SMP kelas VIII adalah tentang cerita naratif. Dengan demikian, cerita para tokoh Islam dapat di gunakan dalam mengajar materi cerita naratif pada SMP Islam. Penelitian ini bertujuan untuk mengetahui kondisi, kendala dan upaya yang dilakukan guru dalam menggunakan cerita Islami pada pembelajaran Bahasa Inggris khususnya pada materi membaca naratif di SMP Islam. Jenis penelitian ini adalah deskriptif kualitatif. Penelitian ini dilaksanakan di MTs N 1 Semarang dan MTs N 2 Semarang dengan subjek penelitian guru Bahasa Inggris kelas VIII yang berjumlah 2 orang. Data dikumpulkan dengan teknik observasi, wawancara dan kuesioner. Hasil penelitian menununjukkan bahwa guru masih menggunakan cerita umum yang bukan cerita Islami. Kendala yang dihadapi guru adalah minimnya sumber bacaan Islami berbahasa Inggris yang ada di dalam buku teks dan kurangnya kemampuan guru untuk membuat sendiri cerita naratif bertema islam. Upaya yang dilakukan oleh guru yaitu dengan mengembangkan diri mencari cerita cerita berbahasa Inggris yang Islami dari internet. Guru juga mencoba untuk menterjemahkan cerita islami yang mereka tahu ke dalam Bahasa Inggris sehingga dapat digunakan di dalam kelas.
Persepsi Manfaat Micro Teaching Terhadap Peningkatan Kompetensi Guru Dalam Aspek Pedagogik dan Kepribadian Pada Mahasiswa KKN STKIP Babunnajah Irfan Bahtiar; Teguh Ardianto; Andri Imam Subekhi
Metakognisi Vol. 4 No. 2 (2022): Metakognisi
Publisher : Metakognisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (523.079 KB) | DOI: 10.57121/meta.v4i2.29

Abstract

The purpose of this article is to analyze the effect of student perceptions of the role of micro teaching courses on student teaching readiness. This type of research is descriptive quantitative. The population in this study were students of STKIP Babunnajah Pandeglang batch 2018 who had completed micro teaching and the Education Field Experience Program course with a total of 26 people. The sampling technique was purposive random sampling. Research data is primary data collected by questionnaire distributed via google form. The data were analyzed by descriptive analysis assisted by SPSS software. The results showed that STKIP Babunnajah Pandeglang students had a high perception of micro teaching learning in supporting the ability of pedagogic aspects and personality aspects with a perception value of 4.32 in the pedagogic aspect and 4.5 in the personality aspect.
PENINGKATAN KEMAMPUAN MENULIS TEKS EKSPOSISI BERTEMA MASYARAKAT ADAT BANTEN MELALUI BUDAYA LITERASI KRITIS BERBASIS KEARIFAN LOKAL Sobri, Sobri; Iriyansah, Muhammad Rinzat; Safii, Imam; Ardianto, Teguh
Aksara Vol 36, No 2 (2024): AKSARA, EDISI DESEMBER 2024
Publisher : Balai Bahasa Provinsi Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29255/aksara.v36i2.4379.399-408

Abstract

Pemuda merupakan generasi pelapis yang bertanggung jawab dalam mempertahankan nilai-nilai dalam budaya di daerah tersebut. Pesatnya perkembangan digitalisasi membuat pemuda tak acuh dalam nilai-nilai yang terkandung dalam budaya daerahnya. Penelitian ini bertujuan untuk menyelidiki sifat dan kekuatan hubungan antara literasi kritis berbasis kearifan lokal dengan kemampuan menulis teks eksposisi bertema masyarakat adat Banten. Penelitian dilakukan pada siswa kelas sebelas di SMAN 11 Pandeglang. Metode yang digunakan adalah survei dengan sampel 40 siswa yang dipilih secara random. Teknik statistik regresi dan korelasi digunakan untuk menganalisis data yang diperoleh. Hasil penelitian menunjukkan bahwa terdapat korelasi positif antara literasi kritis berbasis kearifan lokal dengan keterampilan menulis teks eksposisi bertema masyarakat adat Banten. Keterampilan menulis teks eksposisi siswa bertema masyarakat adat Banten dapat dikembangkan dengan meningkatkan kemampuan literasi kritis berbasis kearifan lokal
Penerapan Pembelajaran Matematika Kontekstual Terkait Kesehatan untuk Meningkatkan Pemahaman Siswa di Sekolah Dasar Andri Imam Subekhi; Teguh Ardianto; Swastika Oktavia
Jurnal Kesehatan Tujuh Belas (Jurkes TB) Vol. 4 No. 1 (2022): November 2022
Publisher : Sekolah Tinggi Ilmu Kesehatan Tujuh Belas, Karanganyar, JAwa, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Classroom Action Research (CAR) aims to improve elementary school students' understanding in mathematics learning through the application of a contextual approach associated with health topics. The focus of the research is to see how the use of health problems in mathematics problems can motivate students to better understand mathematical concepts such as measurement, statistics, and basic arithmetic. This research was conducted in two cycles, with each cycle involving the planning, action, observation, and reflection stages. The results of the study indicate that the use of a health context in mathematics learning can increase students' active participation and their understanding of the material being taught.
Developing a PBL–Flipped Classroom Model Based on Baduy Local Wisdom to Enhance Students’ Mathematical Critical Thinking Irvan Fariji; Teguh Ardianto; Nandang Kusmana; Andri Imam Subekhi; Yusup Junaedi
Plusminus: Jurnal Pendidikan Matematika Vol. 5 No. 3 (2025): November
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v5i3.3240

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan berpikir kritis matematis siswa Indonesia, khususnya dalam menyelesaikan masalah non-rutin. Penelitian ini bertujuan untuk mengembangkan dan menguji efektivitas model Problem Based Learning–Flipped Classroom (PBL-FC) yang terintegrasi dengan kearifan lokal Baduy dalam meningkatkan kemampuan berpikir kritis matematis siswa. Desain penelitian menggunakan pendekatan Research & Development (R&D) dengan kerangka ASSURE untuk pengembangan model, serta desain quasi-eksperimen dengan kelompok kontrol pretest–posttest untuk menguji efektivitasnya. Penelitian melibatkan 60 siswa kelas lima SD Negeri Alaswangi 1, Lebak-Banten, yang dipilih berdasarkan kesiapan, motivasi, dan akses terhadap sumber belajar. Instrumen penelitian meliputi tes berpikir kritis matematis, lembar observasi pelaksanaan pembelajaran, serta kuesioner respons guru dan siswa. Data dianalisis menggunakan uji validitas dan reliabilitas, ANOVA, uji lanjut (post hoc), dan N-Gain. Hasil penelitian menunjukkan validasi ahli terhadap model sebesar 87,5% (sangat valid), keterlaksanaan pembelajaran 97,08% (sangat praktis), serta respons guru dan siswa masing-masing 91,67% dan 86,16% (baik hingga sangat baik). Peningkatan rata-rata kemampuan berpikir kritis matematis siswa lebih tinggi pada kelompok PBL-FC (73,91%) dibandingkan dengan kelompok PBL konvensional (56,83%). Hasil ANOVA menunjukkan efek signifikan dari kemampuan akademik (F=17,536; p<0,001), model pembelajaran (F=5,100; p<0,001), dan interaksi keduanya (F=2,100; p<0,001). Uji lanjut menegaskan adanya perbedaan signifikan antar kelompok kemampuan tinggi–sedang (9,76), tinggi–rendah (19,83), dan sedang–rendah (10,06) dengan p≤0,002. Kesimpulannya, model PBL-FC berbasis kearifan lokal Baduy efektif, valid, dan praktis untuk diterapkan dalam Kurikulum Merdeka, khususnya dalam meningkatkan kemampuan berpikir kritis matematis siswa. This research is motivated by the low mathematical critical thinking skills of Indonesian students, especially in solving non-routine problems. This study aims to develop and test the effectiveness of the Problem Based Learning–Flipped Classroom (PBL-FC) model integrated with Baduy local wisdom in improving students' mathematical critical thinking skills. The research design uses a Research & Development (R&D) approach with the ASSURE framework for model development, as well as a quasi-experimental design with a pretest–posttest control group to test its effectiveness. The study involved 60 fifth-grade students of Alaswangi 1 Elementary School, Lebak-Banten, who were selected based on their readiness, motivation, and access to learning resources. The research instruments included a mathematical critical thinking test, observation sheets for learning implementation, and teacher and student response questionnaires. Data were analyzed using validity and reliability tests, ANOVA, post hoc tests, and N-Gain. The results showed expert validation of the model at 87.5% (very valid), learning implementation at 97.08% (very practical), and teacher and student responses at 91.67% and 86.16% (good to very good), respectively. The average increase in students' mathematical critical thinking skills was higher in the PBL-FC group (73.91%) compared to the conventional PBL group (56.83%). ANOVA results showed significant effects of academic ability (F=17.536; p<0.001), learning model (F=5.100; p<0.001), and the interaction between the two (F=2.100; p<0.001). Further tests confirmed significant differences between the high-medium ability groups (9.76), high-low (19.83), and medium-low (10.06) with p≤0.002. In conclusion, the PBL-FC model based on Baduy local wisdom is effective, valid, and practical to be implemented in the Independent Curriculum, especially in improving students' mathematical critical thinking skills.
Development of an Ethnorealistic Mathematics-Based Electronic Module Integrated with Assemblr 3D in the Context of Lebak Batik to Improve Students' Conceptual Understanding Andri Imam Subekhi; Nandang Kusmana; Teguh Ardianto; Irvan Fariji; Yusup Junaedi
JURNAL INOVASI PENDIDIKAN DAN SAINS Vol 6 No 3 (2025): December
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Nahdlatul Wathan Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jips.v6i3.2642

Abstract

This study aims to develop an Ethno-RME-based e-module integrated with Assemblr 3D in the context of Lebak Batik that is feasible, practical, and effective to improve students' conceptual understanding. This research is included in the research and development referring to the ADDIE development model including the stages of Analysis, Design, Development, Implementation, Evaluation. The testing of the e-module media in learning and testing the ability to understand mathematical concepts was carried out on fifth-grade students at an Elementary School in Banten Province. The trial design of this study used a One Group Pretest-Posttest Design . The results showed that the average percentage of the e-module feasibility score from both validators was 87% with very feasible criteria. The use of the e-module in the limited trial obtained an average score from teachers and students of 75.2% with practical criteria. Ethno-RME-based e-module integrated with Assemblr 3D in the context of Lebak Batik effective in improving students' understanding of mathematical concepts, as indicated by a difference in conceptual understanding test results from 40 to 86.5 with an N-Gain score of 0.77 in the high category. These results indicate that the e-module The developed materials have the criteria of being feasible, practical and effective in improving students' understanding of concepts
Developing Augmented Reality E-Comic Based on Baduy Folklore for English Literacy Enhancement Ardianto, Teguh; Fariji, Irvan; Subekhi, Andri Imam; Kusmana, Nandang; Junaedi, Yusup
Journal of Language and Literature Studies Vol. 6 No. 2 (2026): June
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v6i2.5176

Abstract

In the context of education, literacy is no longer understood merely as the ability to read and write. It also includes the capacity to understand texts, interpret meaning, evaluate information critically, communicate ideas effectively, and apply knowledge to solve real-life problems. Therefore, this study aims to develop an Augmented Reality (AR)-based E-Comic by integrating Baduy folklore, meeting the criteria of validity, practicality, and effectiveness in optimizing English literacy skills. This study employs Research and Development (R&D) approached to create and evaluate an educational product. It follows the ADDIE model, which consists of five systematic stages: Analyze, Design, Development, Implementation, and Evaluation. The development of this E-Comic is designed to provide a contextual learning experience supported by dynamic and interactive 3D visualizations, thereby enhancing students’ literacy skills, particularly in English. The findings indicate that the developed AR-based e-comic was positively received by students and is suitable for use as teaching material in English language learning. This is consistent with other studies indicating that e-comics improve learning comprehension and are highly relevant as teaching media. This is also consistent with the results from utilizing digital teaching materials as an alternative for English classes. The average score from media experts reached 91.3%, while student responses averaged 84%, both categorized as highly feasible. Therefore, the product can be effectively implemented as a teaching material for English language learning.
Development of Immersive Augmented Reality Learning Media Integrated with Ethnoscience: A Design-Based Research Approach Andri Imam Subekhi; Nandang Kusmana; Bagus Ardi Saputro; Yusup Junaedi; Teguh Ardianto
Journal of Educational Technology and Learning Creativity Vol. 4 No. 1 (2026): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v4i1.3193

Abstract

Purpose of the study: This study aimed to develop, validate, and evaluate an Augmented Reality (AR)-based e-module integrated with Madurese bull-racing ethnoscience (SMART) to enhance junior high school students’ numeracy skills and scientific literacy through contextualized and meaningful science learning experiences. Methodology: This study employed a Design-Based Research (DBR) approach based on the Reeves model, combined with a quasi-experimental pretest–posttest control group design. The participants consisted of 64 eighth-grade students from junior high schools in East Java, Indonesia. Data were collected through expert validation sheets, Likert-scale questionnaires, classroom observations, and achievement tests. The data were analyzed using Aiken’s V, normalized gain (N-gain), ANCOVA, and Cohen’s d effect size analysis. Main Findings: The SMART e-module demonstrated high validity (Aiken’s V = 0.87) and excellent practicality (88.6%). The experimental group showed greater improvements in numeracy and scientific literacy than the control group, with N-gain scores ranging from 0.65 to 0.72, indicating moderate-to-high learning gains. ANCOVA results revealed a significant effect of the intervention on students’ learning outcomes (F(1,61) = 18.74, p < 0.001, η² = 0.23). In addition, students exhibited consistently high levels of behavioral, emotional, and cognitive engagement throughout the learning process. Novelty/Originality of this study: This study presents an innovative integration of Augmented Reality technology and Madurese ethnoscience within a Design-Based Research framework to support contextual science learning. The study contributes to the existing literature by demonstrating that culturally responsive AR-based learning materials can effectively foster conceptual understanding, scientific reasoning, numeracy proficiency, and higher-order thinking skills simultaneously.
Generative AI Ethno-Digital Comics Enhancing Socio-Cultural Awareness and Value-Based Learning in Elementary Education Teguh Ardianto; Nandang Kusmana; Sobri Sobri; Yusup Junaedi; Andri Imam Subekhi
Journal of Educational Technology and Learning Creativity Vol. 4 No. 1 (2026): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v4i1.3249

Abstract

Purpose of the study: This study aimed to develop and evaluate an AI-assisted ethno-digital comic using AI Comic Factory to improve elementary students’ cultural literacy, character development, and learning engagement in culturally responsive learning contexts. Methodology: This study employed a Design-Based Research (DBR) approach involving analysis, design, and evaluation phases. Participants consisted of 60 elementary students from Grades IV–VI and 12 students in a preliminary trial from two schools in Banten, Indonesia. Data were collected through expert validation, questionnaires, observations, and field testing, then analyzed using Aiken’s V, Cronbach’s Alpha, ICC, N-gain, and Cohen’s d. Main Findings: The developed comic demonstrated high validity (Aiken’s V = 0.88–0.94) and strong reliability (α = 0.89). Field implementation showed significant improvement in students’ socio-cultural awareness (N-gain = 0.70; Cohen’s d = 2.02), character development (d = 1.77), and learning engagement (M = 4.34; ICC = 0.89). Emotional and reflective engagement showed greater improvement than behavioral and cognitive engagement. In addition, Technology Acceptance Model (TAM) results indicated very high user acceptance, particularly in behavioral intention (BI = 4.58) and perceived usefulness (PU = 4.52). Novelty/Originality of this study: This study proposes an AI-assisted ethno-digital story-based learning model integrating generative AI, culturally responsive pedagogy, and DBR to support immersive cultural storytelling and measurable character-based learning outcomes in elementary education.